Search results

    1. Benevolent27

      Recognized by Council Quick Coordinates

      I love the idea of clickable coordinates. Though I'd rather have the option of whether it opens the map or simply sets the coordinates. Perhaps a little box opens with 2 buttons when a link is clicked. For faction members, I think the way it's set up now is a list view, so I don't see...
    2. Benevolent27

      Recognized /add_admin_allowed_comand

      Point well made. lol
    3. Benevolent27

      Recognized /add_admin_allowed_comand

      This would be useful for more than just admins. For example, on the server I play on, we have "BUILD" sectors. What the admins do is lock a person into a sector far away from the main universe and then give them creative mode. I imagine the admins may give the ability to /remove_entity...
    4. Benevolent27

      Recognized Build Helper - Change how to select the center

      Hello. So this idea is to make the build helper select a block exactly like how the create docking has you select where the core will go. The reason I suggest this is because many times I want to create a shape over an area that already has a docked entity, and right now I have to undock...
    5. Benevolent27

      Read by Council Different settings for power reactors/capacitors on a base or ship

      Have you seen how many threads in the suggestion forum are for fuel? Now, I don't know if every server will utilize this to make a more "fuel" type system, but I think many servers would like to play with it anyhow, to help make bases stronger, giving more regen and capacity to bases perhaps...
    6. Benevolent27

      Read by Council Fixing the beams

      No, docked reactors are only useful up to the 2m power cap. Why would you want less efficient power reactors? It's all about weight for power. The concept is this, up to the power cap it may only take a few thousand power reactors to get to 2m, but to get to 4m, it takes tens of thousands. If...
    7. Benevolent27

      Read by Council Rail Docker Range Increase and Wide Beam Option

      Ok, so this idea is to double or triple the range of the rail docker and to also give it a "wide beam" option, which is used when right clicking. The wide beam would allow a person to shoot a beam that grabs rails using a 3x3 area (or perhaps larger even, like 5x5), rather than 1x1. The reason...
    8. Benevolent27

      Recognized Changes to Warheads

      I don't like the idea of having to manually prime each one. I think they are most useful in swarms of small sacrificial drones, and this would completely make that worthless by making it far too difficult to manage. How about this? They start unarmed. If you connect an activation block to...
    9. Benevolent27

      Read by Schine Static Movement Option in the map menu + Remember Previous Location Option

      1. Static Movement: Ok, so this is an idea which I think would help make navigating around the map a lot easier (M key). Basically, I'd like there to be a "Static Movement" button, which would make it so that "E" ALWAYS goes up toward the positive sectors vertically. Q, down. "A" toward...
    10. Benevolent27

      Read by Council Home Base Diminishing Returns + Separate Sector Claiming Base

      Hello. So I looked around and opened a LOT of threads regarding home base protection suggestions and did not see this one, so if I missed it, I apologize. But here are the ideas.. 1. Give home base protection diminishing returns based on the total size of a base, including docked entities...
    11. Benevolent27

      Recognized by Council Virtual Ship Construction Sector

      I like this idea. I had just posted one actually, since I didn't find this one when doing a search. I think that at first they could simply put creative mode on in the test sector, and then later on make it save the entity to the shipyard design when you leave the test sector.
    12. Benevolent27

      Suggested A Simple Test Sector Recommendation - Allow Creative Mode

      Ah, I had searched but did not find that one. The guy's original idea was a bit different, but then the consensus seemed to match what I posted here. Thanks for pointing me to an existing thread. I'll +1 it! :)
    13. Benevolent27

      Suggested A Simple Test Sector Recommendation - Allow Creative Mode

      So this idea is to simply give creative mode in the shipyard test sector, so that players can test their ships out in real-time, while building in creative mode, on a multiplayer server, using the multiplayer server settings. Why, you might ask? A lot of people move to single player creative...
    14. Benevolent27

      Read by Council Different settings for power reactors/capacitors on a base or ship

      Well, it would just be a setting in the server config. The default settings would be for it to act as it already does. There would just be the option for a person to implement different values for bases and ships. (I think the same could also be done for weapons, shields, etc.)
    15. Benevolent27

      Recognized A Concept for Space Engineers-like planets

      You're right! Derp derp, I'm an idiot. lol
    16. Benevolent27

      Recognized Reduce Rail Lag - by setting rail speed to 0

      I like this idea as well, though regular rail could still have 0 speed when there's nowhere for an entity to go. The speed would, of course, resume to normal if a block next to it changed to be a pathway for whatever is on the rail to move. This would also fix all existing ships, and would not...
    17. Benevolent27

      Read by Schine Inverse remove/replace filter

      Basically you could set the filter to remove ALL block types, except 1. So a player might choose NOT to remove rail turret axis, but to remove all other block types. Or perhaps it could be expanded further, and allow players to select multiple block types not to remove, ie, all rail types...
    18. Benevolent27

      Read by Council Different settings for power reactors/capacitors on a base or ship

      I wonder, did you ever test this kind of config out?
    19. Benevolent27

      Recognized A Concept for Space Engineers-like planets

      That type of planet would be pretty awesome to have in StarMade. Though I really want to know what it looks like when digging down toward the center. How do they solve that issue? Hmm
    20. Benevolent27

      Implemented Add a warning confirmation box on the "Undock all turrets" button

      Haha, well first I need to see if there's another thread out there with this suggestion already, but if not, I will post it. :)