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    1. L

      Recognized Ship Beam sizes

      D'oh! I derped. Somehow I assumed that you were posting a counter-argument, with a different system for expanding the beam, rather than a different method of balancing the newly widened beam. I am terribly sorry about calling you crazy for it, as this appears to have been my own damned fault.
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      Recognized Ship Beam sizes

      That line, right there, destroys all existing ship designs that use beam weaponry at all. Y'know why? because to get their million+ damage per shot beam, they can't simply have all its hundreds of thousands of blocks in a 1 wide line behind themselves. They HAVE to brick it in, often around...
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      Recognized Build Mode Flashlight

      White hull results in me contracting "snow-blindness" and I live down in the parts of Texas it don't snow in. Black and White standard armor are both a lot too light on detail for my liking. but the bigger problem is exactly as high-lit by SuperWookie, Black (the favored of hidey-types) is far...
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      Multi-type selection/ignore for Build-Mode

      I know the title's a smidge confusing, and I'll change it when a better statement appears. Basically, as I'd said HERE in response to the difficulties the OP was having with rail-docking: PART THE FIRST!! : We need a way to select more than one block-type when we're doing the Advanced Build...
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      Read by Council Hull Regeneration Module

      Meh. I'd rather see this being focused repair. High power usage is a perfectly acceptable thing to get that critically damaged system back up to snuff. EX: I just got shot through with a piercing weapon, but murderized the ship what did it. I'm minus anywher from a 1/4, to 1/2 of my SHP, but...
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      Is there an easier way to perform a raildock?

      The staggering difficulty involved is the problem there. We don't have the precision, nor the measurement tools needed, to line-up properly for that manner of witchery. If we did, I'd be using and abusing it. EX: jumping a colossus of warheads into an enemy ship. ... Come to think of it, that...
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      Read by Schine Movable cores

      That sounds like you've been playing the bad old days of StarMade, where "coring" was the way to kill a ship. The times have changed son, they've changed so much. Now? "destroying" the Ship-core does squat. you have to kill 51% of the HP granted by system blocks to "kill" a ship, and it's...
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      SMedit

      Absolutely so. I've personally used it a few times both before and after the shipyard update to import a hull I made in a "proper" 3-D modelling program, into StarMade. To the best of my knowledge, that is mostly what it gets used for, importing a hull-shape. I've never had the need to do...
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      Is there an easier way to perform a raildock?

      Ravenskysong The issue does not appear, from the provided screenshots, to be a matter of Transportation within the ship. Rather, he seems to want semi-articulated components attached to his ship, but the docking points are a colossal pain in the ass for him to reach. Without an absurd...
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      Pirates waves - how they scale, how they are triggered, do they work at all?

      Huh, in my experience, the pirates are sorting by cheapest credit cost. (aka, the one metric you can't sort your ships by) Thus, why you get attacked by elevators, space-bikes, and shuttlecraft. (they're usually cheaper than even the lightest "fightercraft") That said, if you set up AI waves...
    11. L

      The 20-sided planet?

      Ah, interesting counter-suggestions. Of those, that 32 one is admittedly "rounder", but it has one of the problems I was actively trying to avoid with my D20 suggestion. (but, if truly colossal planets ever get to be a thing, I think Id vote for it.) That being the differently shaped plates...
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      Survival Server: New players spawn in unvisited planets or asteroid sectors

      Hmmm, This could be an intersting change, though I wouldn't have the player start in orbit of a planet. (in the event that "falling to death" ever occurs, better to not encourage the sort of behavior that would trigger it.) That said, in the event that the player manages to die without...
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      The 20-sided planet?

      Ah, my mistake then. Correcting that now. (and I can't believe I screwed that up either.)
    14. L

      The 20-sided planet?

      After a bit of a chat with NeonSturm, in the AAAAh, space engineers has better planets thread, I've decided to suggest the 20-sided planet. The biggest single advantage of such planets, is the Pretty-ness when seen from space. They actually look "more" round than their 12-sided counterparts...
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      AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

      Ah, good to hear that it is allready a clientside operation. I'd been hoping it was. (and with that confirmed, I'd hate to see how bad it would be if it wasn't a clientside thing.) And that little of an area difference? Huh, maybe it should be made a suggestion. I'll go and do that.
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      AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

      While this is absolutely true for Minecraft "straight from the box" it's generally NOT true of Modded Minecraft. With Mods, (and Starmade has precious little ability to mod) you can, say, load LittleBlocks mod, thus allowing you to stuff 512 functioning Redstone blocks into a single 1x1x1...
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      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      That I can fully agree with. I've long been of the belief that more games need a controllable missile, without leaving the comfort of the firing vehicle. EDIT: removed an extra l from missile.
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      Is there an easier way to perform a raildock?

      That last bit makes it sound like a different issue, I don't know it's bug number, but it's the one where things docked to an entity are "saved" as part of a different sector than the entity they're docked to. The last I'd heard, that normally only happens when you're "near" a sector border...
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      Warheads are just fine as they are???

      having been running a server with warheads at the same 8 radius blast, but 20,000 damage, they seem to do okay. I've noticed that an astounding amount of that damage is being eaten by Armor HP, so either that's doing it's job of "preventing" one-shots, or it's interfering with the warhead's...
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      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Hmm, that shouldn't be too hard for Schema, or the other Devs, to program in. It's allready possible if you're using the admin/singleplayer TAB+F8 command to teleport into a ship's core. Simply don't exit the previous ship, and you'll be controlling the both of them. Untill I found this...