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      Read by Council Sound effects, or, how to make the game exactly 17.339% more polished

      The bigger problem with sounds right now, is NOT the overall lack of them, it's that what precious few it has cannot be heard at all after they've been played 3 times. Seriously, it's like the player goes deaf from the sounds. There's a sound for cannon fire, and a sound for Missile explosion...
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      Read by Council Force Fields

      Balance points 1, 2, and 3 entirely fuck-over the core concept. Most "small" bases are either Role-play listening posts, or a new player's homebase. Part of that is because Bases suck big flaming leperous donkey balls, and the other part is that they have all the same deficiencies as...
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      Implemented Speed relative to target & Projectiles velocity inheritance

      I'm not certain that you even can shoot yourself with your own missile. I've been in many a fight where my rear-fired swarmers took long enough to turn around, that I was in their flight-path and watched the missles trail right on through me and hit the target. It's creepy really. If it...
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      Recognized Bobby AI "Torpedo" Mode

      NOPE! In fact, the very instant an AI with no weapons (or no functional weapons) "detects" a hostile ship, it turns around and runs the feck away. And since it had no "working" weapons, the only way it can detect a hostile is by extreme physical proximity. You very nearly could reach out and...
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      Read by Schine weapon distance

      Oh gods yes. All the yes! ... and now I'm wondering why this hasn't been suggested before. I'd have thought it'd be the oldest and loudest suggestion.
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      Read by Schine Blatant Ripoff of Homeworld to Start Discussion for Fleet Stuff

      Hehe, yeah, music is all about personal taste. It is good music, but it actually makes me sleepy. I'd rather have Rock for battle music. Most of that helps me stay awake. To be fair to him, Empire management is, in a space-game, just Fleet management of more than one fleet. Grand Admiral...
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      Recognized No Power/No Lights

      Aye, I can tell you from experience that logic "freezing" butt-humps any complex logic system. Short reason? the "pulse" of logic quits moving entirely. Long reason? Basically the same, its just that the game can, possibly, recover from it. Not likely though. Logic allready has some...
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      Read by Council Hull Regeneration Module

      Meh, the biggest problem with Stations right now, is the Dev team. Probably their boss, actually, but since he's "one of them" it's the Dev team at fault. Just buff the stations instead of trying to nerf the ships moar, and everything'll work out.
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      Read by Council How to make hull less dull. Thoughts?

      Some of why standard gets left out is because it looks boring. [I allso find plain hull to be boring in most of the colors, just a little too close to pastel for me.] Yes, Standard has that "un-tiled/continuous" look to it, but the other types are obviously tiled. I'd rather have all 3 be...
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      Read by Schine Make TAB do Something Useful Dammit

      That seems to be a well thought out improvement to the idea there Jayman38. I approve wholeheartedly. :p
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      Implemented Speed relative to target & Projectiles velocity inheritance

      Yup. That particular setting is just sorta hard to notice even when it's on in the standard game settings, 'cause the bullets from most cannon travel significantly faster than your ship can. (exceptions: ship falling into wormhole, Siege/hulk style guns) (Vanilla settings, from initial...
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      Read by Schine Blatant Ripoff of Homeworld to Start Discussion for Fleet Stuff

      Aye, babysteps first. Still, nothing wrong with plotting out how the playerbase thinks the fleet-system ought to end up while we're waiting, eh?
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      Recognized Thrust Profiles & Race Classes

      Chiming in to say "YES" to the overall idea. Somewhat saddened that it was brought up by planetary racing, but to each their own. (I've just never been fond of the concept of planet racing is all) I'd like to see one addition to the whole thing though. Whatever thrust settings a ship has when...
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      Read by Schine Blatant Ripoff of Homeworld to Start Discussion for Fleet Stuff

      Gotta admit, Homeworld pioneered a whole fecking lot of Space-related stuff. They flopped in a few places too. (looking at you "battle" music that sounds like trancey garbage) I've seen other games that ripped off the "sensors" mode to both greater and lesser degrees, and most of them did it...
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      Read by Schine Make TAB do Something Useful Dammit

      Hehe, not a problem at all! I know how it goes with naming ships, people, places, etc. I normally suuuuuck at it, so I'm happy to have helped.
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      Read by Schine Make TAB do Something Useful Dammit

      I love this idea, I'd been wanting something to bring up that menu bar for a long time now. and y'know what, most other games have the TAB key do basically anything other than bring up the "active players" list, since that function is usually on \ or backspace. (first-person shooters usually...
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      Check if player is stuck, autmatically move to open space

      I've used Up arrow "unsticking" all of four times. Then came the last two Release updates, and I've had nearly 80 situations where I needed to use it, but couldn't, because it had quit working. (up arrow, up arrow in Numberpad, the button I've bound as "move up", none of 'em do squat. the...
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      Read by Council Break up Build Operations into Smaller Chunks

      I am Soooooo in favor of this.
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      The 20-sided planet?

      Hmmm, I should have responded to that last bit a while back, mostly because I can't actually run with planets bigger than radius 400 or so, and I've got the better computer than what you've posted. Core I7 @2.4 GHz 8 GB ram, with 7.89 Useable Win 10 Home 64-bit (the blegh part, I hate Home...