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      Read by Council Destruction of damaged undocked entities

      Collision Damage alone won't help, as that then just obliterates even more of the ship, potentially even more catastrophically than losing the docked entity alone would cause. More important on that front, Collision Damage is a server setting, so it naturally varies by server. Some don't have...
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      Read by Council Gate Bridges

      I see exactly what he's saying, since I watched that episode. TL;DW/DR : allow Warp-gates to be sequentially chained. EX: A warps to B warps to C warps to D warps to E warps to F. ************************************* ************************************* Full breakdown: Normal current...
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      Recognized Change Salvaging Mechanics

      I rather like that suggestion Kookster. If the Dev-team continue treating Neutral stations the same as "killed" Pirate stations, then that right there seems to be the best answer. ************************************ ************************************ Significant Tangent, if responding to...
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      Recognized Diseases on planets

      Gonna have to disagree there just a little bit. If there is LIFE on said planet, then it is possible to catch a Virus or Bacterium (collectively, disease) from one of the life-forms. For Gameplay purposes, this should probably be limited to Fauna, rather than Flora (Plants), since all the...
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      ship classification

      Technically possible, but good luck getting/building/maintaining a machine that could keep StarMade running (stable) at better than 3 frames a second while just looking at the monstrosity, to say nothing of actually building it. Mostly that's a Hardware limitation, but Java itself has a few...
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      Recognized Make a Turret & accesoires category on the community content page

      Now that it's been mentioned, I kinda wonder why there wasn't at least a "turrets" category a long time ago.
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      Read by Council Tracking Beacon

      I like that. I like that a lot.
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      ship classification

      I vaguely remember an old anime where the enemy "fighters" were approximately 40~ish meters long. But then, that was an Anime, which unless it is Macross, is not well known for either realism or "staying within classifications". (and Macross has it's own "realism" failings) And aye, the "role"...
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      Greyscale Heavy Industries (Ships and stations)

      True of most blocks, actually, though thrusters are particularly unpleasant on that front. Anyway, New images! I went and took a few quick "after" shots to mostly match up with the starters I'd done before, and the difference is fairly large. First, that "across the spine" shot. I'm still...
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      Greyscale Heavy Industries (Ships and stations)

      Oh indeed. I was actively trying to avoid that on the tribal-class, but there just wasn't enough room to do so and keep it combat-effective. The Miramar has a colossal Thrust deficiency, and one of the "quick" ways to rectify that was by making the majority of the floor/ceilings out of...
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      Greyscale Heavy Industries (Ships and stations)

      So, as I've now actually uploaded a few things, and have a few work-in-progress shots of a third thing, I've figured now is a decent time to get a shipyard thread of my own started. First, I'll list what I have that is completed, then whatever is still WIP. Here we have the Tribal-class...
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      Could anyone build someything like this?

      While I have to agree with Rimmer in general, are you asking due to a significant time constraint? I fully understand how those can cut into the enjoyment of any game, and utterly ruin the "creative" aspect of a game like StarMade. NOTE: I'm not offering to build it, I wish I had either the...
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      TG Rod-Shop Expansion 1.0

      I assembled this "expansion" largely due to a perceived need to have a lot of Display Monitors inside the Standard Spawn Shop. (it seemed to be one of the quickest ways to get information across to players new to the server. Stuff like "what factions are what color on the map, where their...
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      Recognized Scale damage pulses

      Only somewhat, the Game still spawns the bubble "towards the front" of the ship, so staying to the sides (or rear) of the target titan/dreadnaught/battleship/carrier will still work as usual. (unless the designer of said monstrosity is a sneeky snake, and put in scads of Damage-Pulse all over...
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      Recognized Scale damage pulses

      That sounds more like the original Romulan Plasma Torpedo. (with the caveat that the RPT was a tracking/homing weapon, and was all about dealing damage) Which is good, as I've been wanting that kind of weapon for a while now. But it's allso kinda bad, because "oh god the lag!" bomb whenever one...
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      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Bullshit. You DO realize the fastest way to lose a potential new player, is to have all his/her stuff obliterated within the first week? That's called "negative reinforcement" and it rewards effort with PAIN. If I wanted PAIN, I'd either visit a dominatrix, or Play co-op BATTLETOADS (with it's...
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      Recognized More detailed server errors to help admins track down problems with rails.

      Funny, I was thinking this should be fairly high priority, since it is an error-finding system that is allready in the game, this would just be patching it to give more "human usefull" information.
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      Recognized Thrust Profiles & Race Classes

      To varying degrees, what you've just described is the current system. Sure, the top-end speeds are all Massively influenced by server speed, but it's Waaaaaay better than the hard-limit that server speed used to be. Each ship does, at the moment, have their own max speed determined mostly by...
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      Read by Council Get Rid of Reactor Lines

      That's the Easiest part for me to believe. Office Complex workers are sometimes called "drones" for a very good reason. (that reason being that they're genuinely dumber at work than they are at home) And that's an out-and-out lie. :) EVERYTHING AND THEIR LITTLE DOG TOO!! needs the Magical...