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      Read by Council A simple suggestion about Targeting

      Took me a bit to remember this bit, but here ya go. Iowa-Class Battleships, specifically the Guided Missile refit. At that point, they DID have their primary weapon. (and the turrets were superflous so long as missiles were still available. 23.some Nautical miles is great and all, except the...
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      Looking for feedback

      Actually, at the time you designed it, the softcap was indeed 1mil. It has been raised to 2mil, but what the other guy was saying, is that the bonuses to power generation had, at the time, had a sweet-spot of 850k, after that, the bonus per block started dropping, but that's all changed now. As...
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      Criss' Thread

      I'm fond of Criss' use of the bottom side of the Transporter module in unexpected places. The center of that table, for one, and then as part of the lighting in that hallway.
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      Read by Council Forcefield not solid block now that we have fleets

      Aye, they do. As to the OP, I recall reading that StarMade Force-fields were supposed to be ship-permeable. Instead they're non-permeable to everything.
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      Read by Council A simple suggestion about Targeting

      I gotta agree with Lecic on this, no matter how gargantuan thine turret, it is still a secondary weapon. (though it does lead into the funny mental image of a tiny ball-cockpit with a ship-sized turret docked around it) Failure to build/install a primary weapon does not suddenly make the...
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      Read by Council Adv Buildmode Enhancements

      I feel like chucking my 2 cents into this topic. Point 2, as stated fairly often, is the most usefull, to the point I'm stunned it isn't allready in the game. Point 1, is a TIMESAVER, and I'm nearly allways in favor of timesavers. So long as it gets broken down into sub-steps like they seem to...
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      Recognized Taking out super jump.

      Next time, maybe say that, even though it takes more keystrokes, instead of using big science~y words that mean that, so those of us with slower-running brains can actually comprehend it? It took me 20 fecking minutes to comprehend that "inversely proportional" bit the first time around, (and...
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      Read by Council Purchase Ships

      The rails update came out quite a bit before the Shipyards update, so unless you outright weren't playing the game you'd bought untill after the shipyards update, then yes, you were playing with the old system. That aside, I "think" you can enable purchasing of ships from the TG rod-shops, but...
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      Read by Council Station Module (a type of shipyard/core)

      I love this idea. Makes significantly more sense cost-wise, than the whole "this here block of grey standard costs a million space bucks just because it's location-locked" (and yes, I think I understand that the overall "why" of that decision was to prevent stations from being crapped out...
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      Read by Council Retain more new players - fix vanilla jumps

      That the (potentially many) ships using them DON'T have to have a percentage of their own mass (and the resulting Volume) dedicated to jump/warp drives. Meaning you'd have shuttlecraft with no jumprives making inter-galactic/inter-system/inter-planetary jumps, all thanks to a few(thousand)...
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      Recognized Taking out super jump.

      Or, just go nuts and have it be a per-player setting. those that want the current 6 meter jumps get to use it, and those who want "lesser" jumps can set the number they want in the settings window. The one thing this wouldn't please are the players that think everyone should use the same...
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      Recognized Players in build mode should be able to see each other

      Agreed on the seeing one-another, but aren't bulild-blocks allready a multiple-use thing? I distinctly recall cramming 8 players into the same build-block, and all of them were properly able to edit the ship the block was part of. (the biggest issue I had was having to un-faction the ship, as...
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      Recognized Simple Suggestion - Date sorting for blueprints

      An excellent idea, once the devs solve the minor problem of all blueprints showing their creation date as December 31, 1969 at 6:00 PM This is extra annoying, as the OS (Windows, OS/X, Linux, ect) correctly records both the date and time a blueprint was made, but somehow StarMade isn't doing...
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      Read by Council Ship Manuverability

      Hmm, maybe instead have a different type of thruster? One that isn't hit quite as harshly by the diminishing returns, but uses significantly more power. (and, naturally, would be an OR choice, you can use the normal thrusters, OR the spiffy new ones.) The one and only "issue" I foresee with...
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      Read by Council Pilot View

      Hmmm, I get where you're going with the bit with the CTRL button, but I'd rather the various directions said pilot could look be individua buttons, that default to a joystick/FlightStick 's "hat switch". You know, the one that looks like a nipple. Heck, even a Razer Tartarus has a hat-switch...
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      Read by Council Docked Subsystem Integration

      But, due to the dilligent efforts of the dev team, Docked thrusters now actively harm your ship, in that you get less thrust from the docked ship than you would if you built all those thrusters into the main ship. ⚓ T1020 Diminishing returns of Inherited Thrust is based off the dock, not...
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      Recognized User assigned exit point from the core.

      Hmmm, that invisible block thing, sounds like a perfect use for Area-Trigger. So long as you don't link it to the Area Controller anyway. (Not that it does anything weird like changing color or size or location, but the signal it gives off only matters is it has somewhere to go, or there's...
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      Planned Better Lighting.... Again?

      I don't know whether to laugh to death, or cry to death, but they do far, far more than a mere 3 blocks. True, you have to adjust the settings to get it to be properly usefull, (and it's only about 7 or 8 in truth, for properly usefull light levels) but they DO do more. Specifically it's the...
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      Greyscale Heavy Industries (Ships and stations)

      Okiday! I've gotten the Primary shuttle parking area finished, so here's another Imgur. As you should be able to tell, the over-all idea remained the same, "hold 6 utility craft" 5 Personnel/light cargo shuttlecraft, and a Salvager work-bee. (the work-bee in use was designed by Tshara, and...
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      Greyscale Heavy Industries (Ships and stations)

      Allright gents. (well, whomever is watching) I've "finished" another bout of major edits to the hull, and finally got pictures (one) of the Arboretum that I'm happy with. I'm not even "nearly" done with the Engineering hulls, but this is a fine stopping point for now, as they're "blocked in"...