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      Something that rhymes with "Harris Class Frigate"

      That'll be a beautifull ship once you're done. Keep it up good sir. (and I'm glad you said what it was supposed to be, because I didn't recognize it, and it has "enuff" detailing that it could be it's own cargo ship.)
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      Who made me?

      A few things that might help find the author. #1: What server was this on? I mean the name-of-the-server, preferably as it would appear when browsing the active server list in the main menu. EDIT: Unless it's the one in your signature, in which case disregard the question. (how did I not see...
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      Read by Council Prevent Turrets from being Built Incorrectly

      For me, the biggest challenge with Turrets isn't remembering to align the goddamn cores to Galactic North, (1) its deciding both what shape I want the turret to be, and how much bigger I'll have to build it to get the DPS output I'm after. (and that's with me refusing to make 1-1 can/can...
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      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      ^^ Yeah, pretty much exactly as Madman198273 explained. That's probably the single biggest reason it would have to be a different button. Allso, @benevolent thank you for explaining that congruence is actually used differently in programming than it is in Mathematics. (yet another FLAWLESS...
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      Recognized by Council Re-work EMP passive

      Man, here I was thinking I'd imagined the truly colossal power-drain. Both dissapointed and very dissapointed that I wasn't imagining it.
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      Recognized by Council Replacing something with a light should have the light be ON

      I'd assume he was, since the described behavior perfectly describes what happens when I used the replace tool to change a wall of armor into a wall of lights. (was making an engine the ghetto way)
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      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      Except, ... not. As pointed out by Olxinos: Damage pulse doesn't actually de-cloak, let alone hurt a cloaked ship. So, we're back to the obvious-in-hindsight Problem of cloakers with a warhead-onna-stick being the single best way to fuck-over a station that you personally don't like. (because...
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      Chilupa Shipyards

      Haha! That's how I got started too. :D You can use the same rough idea to "learn" how to shape things, by finding even older ships from before the hepta/tetra update, and applying said heptas and tetras. Going for "replica" builds helps even more on that front, as it's a bigger canvas, but...
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      Juniper Rocket Appliances

      That's damn strange. (not in a bad way, it is just very very different) Interesting like a trainwreck too. (in that it is difficult to comprehend fully, and draws the eye right to it.) What "inspired" you to engineer that?
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      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      So, in essence, you're stating that you don't care that other people are currently using CTRL+Up/Down to cycle though everything docked to your ship, and thus jumping into docked reactors, shuttlecraft, and turrets, at whatever chain-level I'm willing to dig into. (which is a smidgen unwieldy...
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      Read by Council Cosmetic Logic Pipes

      In short, Minecraft Fence, but re-shaped to look like a pipe. I'd approve of that. As to the whole "getting rid of logic lines. Yes, most of us want the godless things gone outside of advanced build-mode, because then we wouldn't need to wrap logic around a corridor/exterior, we could just run...
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      A small but useful tweak for in-game windows

      I agree, the UI needs to have a "hold this button to scale the window" feature, since the grab-points for scaling the window are FAR in excess of the window. Problem: the window scale point stretches the full width/height of the screen, instead of only the width/height of the UI window. EX...
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      Read by Council Allow Jumps inside a Sector

      This is likely another case of "the default block-values are useless garbage" like with Warheads. Was Lukwan doing his testing on a server with modded values, or, *equally possible*, is his Idea of "reasonable" a far, far higher percentage of ship's mass than your or mine? Heck, I still think...
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      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      I agree wholeheartedly on the "Standby" mode for Bobby AI. I disagree with shitting all over the current useage of CTRL+up/down shifting though all entities at that docking chain level. Perhaps, make it be ALT+Up/Down, as to my knowledge, that button combo currently does nothing? Then I'd be in...
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      Host Power Display

      Hmm, if they are, then I haven't seen it working that way. The Turret's power-bar (the bracket on the right of the hud) still drains to nothing so long as the turret cannot self-power. (I am willing to admit this may be a bugged behavior, but I haven't exhaustively browsed the changelogs to...
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      Read by Council Playable radio

      But first, is sound un-borked? Devs allways wanting to make new sounds/music, but it don't matter if the sound/music quits after the first 5 plays.
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      Host Power Display

      Whilst we're on this subject, let me add in the following: What about a "power drain from docked" stat-line? In build mode, we get to see how much extra mass the docked stuff adds, and thrust at least updates so we can see the total (if you've got inherit thrust on) But we can't see that the...
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      Read by Council Below Hull Turret Parts

      Ah, that's actually a fairly simple build. Y'see, the Turret dock for the gun barrel, doesn't require a block-connection to the rest of the turret base. Well, it does to build out to that point, but once you've placed the dock you can remove everything else. Then, you build the "barrel"...
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      Recognized by Council Give Tab+F8 Official Documentation/Support as Admin/Creative tool.

      While that is rather likely CyberTao, I cannot think of anyone doing a creative multi-entity build that doesn't use TAB+F8, except those few who don't know of it.