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    1. Aecetym

      Reason for having an interior

      Page 5 post 83 The image got replace by a link so it's harder to find Anyway here are War Dog's diagrams. (Or at least I think this is what was meant)
    2. Aecetym

      Reason for having an interior

      The only reason it might be a disadvantage is because you have given up a few more shield to give your ship somewhat of a soul. But because so many other aspects are unbalanced or not even in the game yet atm, trying to 'fix' this aspect of the game now without those fixed first would result in...
    3. Aecetym

      Reason for having an interior

      An interior isn't a disadvantage at all, as long as you don't go overdrive for it's size or dimentions. And an interior can also add space/armor to the ship instead of taking it away. At some point ships become so large you missing a few 1000 more shields won't really matter anyway. Thinking...
    4. Aecetym

      Reason for having an interior

      I'll have to agree with Vyor. Ppl that build interiors don't do it because they want boosts and won't stop building them. Ppl that don't build them have most likely reasons not to, but forcing this groep in building them with a need to have balancing mechanism will only result in abuse and...
    5. Aecetym

      Qweshchuns 4 Devs: Stealth Change

      Well that would make sense in terms of balance. Well something new I learned today.
    6. Aecetym

      Qweshchuns 4 Devs: Stealth Change

      I've been thinking about it aswell and came to the conclusion that this is a very cheap and very powerfull thing to have on bigger ships. Now combined with it's usefullness, slow near impossible gun vs gun fights with bigger ships and the low amount of weapons to counter it, you could attack...
    7. Aecetym

      Reason for having an interior

      Anything that would force ppl in building interiors would end up in poor builds and ways to aviod spending time in making/designing them yet benifiting it's boost(s). As a person that loves building interiours in my ships I don't like the idea of getting boosts for building them nor the idea...
    8. Aecetym

      Dyson Spheres..

      I loved all SG series, SG:U was something fresh.
    9. Aecetym

      How do I calculate how much thrust is need to reach escape velocity

      A 2/1 thrust/mass ratio will get you smoothly of the planet. 3/1 T/M ratio and up will only make it better but it will consume more power.
    10. Aecetym

      High Mass vs Low Mass-FTL Balance

      Why balance big vs small with the small in favor just because it's less usefull ingame. Whenever a FTL or hyperdrive or ... gets intoduced in the game for all players (not by admin commands) it should be impossible for small fighter-like ships to travel by FTL. The bigger the ship the greater...
    11. Aecetym

      New Turret Design Idea

      In that case you\'re turrets are or pretty large that they can compensate the loss or laughably weak. What makes me wonder what they look like.
    12. Aecetym

      New Turret Design Idea

      Wouldn\'t that make turrets really weak as the AMC part of the turret would need to be in the barrel/gun part. With the need of extenders and hull the only way of making a viable turret would be something like this. (if you don\'t get it: the barrel or main turret part is supported by 2...
    13. Aecetym

      Lightsource in buildmode

      +1 it really gets annoying when the space is getting smaller and smaller
    14. Aecetym

      Can someone explain this madness

      I don\'t see the harm, it\'s even an improvement in some way.