That is indeed true but me going from MP to SP has kinda a history. The server I played on stopped, so I migrated to the MF server. The idea of sector exports, blueprints and maybe meet some great builders seemed very tempting at that time sinds I pretty much didn't had anyone to play with...
So many great designs ...
Well they aren't fully finished yet but here are the new manoeuvrability thrusters of my carrier.
And my first attempt for the main engines, not fully finished but it's a start.
Hope you guys like them.
Even if we can 'rebalance' this mess, it won't make it any more fun or challenging. I'm just going to give a easy example as to what I mean by that. The whole factory system is just to simple.
In minecraft you could start an economy by selling stuff to ppl that are to lazy to make it themself...
Well this is the first time I looked at the complete picture and I don't feel like crafting anything that way. It seems everything is used in equal amounts, no rare but needed value elements and no way you can produce enough to fuel an economie and at the same time provide stuff for your own...
So this is about cable companies in america that already provide laughable service and now going to lower the standard even more so by trying to put p2w into the internet itself?
Well you got one of those typical small vs big threads, that's for sure, and because of that it has the typical issues with it. I'm going to keep it short.
The small vs big balance argument
I'm just going to use some extremes to make my point. Let's say we got a 600 m long battleship vs a 25 m...
Well at least I'm not alone on that one. But overall the crafting system doesn't have that many components. You got the
basic ores, shards and blocks
capsules
circuits, processors and nodes
+ things that were before the update ingame
The bigger issue I have with it is this.
(Not in the mood...
So I'm a bit stuck on what the front of the bridge should look like. Rather put that on hold then build something I will have to rebuild later on. So I moved on to the old missile control. It was simply to small and I didn't like the looks of it anymore, so I removed it and builded a nicer...
Well to insert a spoiler you need to click on the insert option (3 next to the smiley face), then select 'spoiler'.
That will open a second window that will ask for the name of the spoiler (can be changed later), you enter something and it will create this
*SPOILER="Title"]X[/SPOILER*
(* I...
Well been a while (been busy with RL stuff) but here's an update on the ship. After taking a good look at the ship it seems that most the detail already on it will need some work. I'll have to rebuild the front cause I don't like the look of it atm and the rear needs a lot of detail or I'll...
So on what exactly is the thrust powercost calculated? The total amount of thrust blocks or individual groupings of thrustblocks?
Cause if it is calculated on just the total amount of thrust then you killed smart design with it.
It is still in the game, by pressing the nr 5 on your number pad you open the cubatoms menu. But it inbalances stuff pretty easily as junk turns into the most value things with the right knowledge of it.
It's a seperate crafting system from the factories (and before that recipes). You pretty much take an item, turn that into atoms and then you selecting the right atoms and you can create other blocks. This means you can turn worthless stuff you always have to much of into stuff like faction modules.
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