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    1. Aecetym

      Persistent Industries

      I honestly don't know where you're trying to go with this. You might have not read previous posts but small detail is a hard thing for me and it's also not what I'm aiming for. The design of the stuctures/detail is something I put a lot of work in, so you calling them "poor" is almost in some...
    2. Aecetym

      How big should I make my ship?

      Go to your starmade folder; Find the file 'server.cfg' and open it; Find the next line: PLAYER_MAX_BUILD_AREA = 10 //max area a player may add/remove in adv. build mode; Now change that to: PLAYER_MAX_BUILD_AREA = 100 //max area a player may add/remove in adv. build mode; Now you can copy parts...
    3. Aecetym

      How big should I make my ship?

      Find a top corner and a big enough box to fit the ship in. Then copy the whole thing, remove the ship or take a new core, and past it in the right place.
    4. Aecetym

      How big should I make my ship?

      Well other people have responded already pretty well to this post, still gonna leave my 2 cents here. Honestly if you're not that great at building you might want to keep your ships between 50-250 m, maybe even 150 m max. Finding your unique style takes time and you building ships and more...
    5. Aecetym

      Persistent Industries

      Somewhere in a previous post I mentioned that I was building some ships for the carrier. It's a carrier after all so it has carry something. Kinda got started on them but placed them on hold because I was making so much progress all the sudden on other parts or the ship. But now I'm remodeling...
    6. Aecetym

      Persistent Industries

      Well found some time and started on remodeling the main hanger. Still a first rough draft but here's a sneak peak. Hope you guys like it.
    7. Aecetym

      the first steps with starmade

      I'm gonna like this thread so much I made 3 noticeable jumps in building ships. Yet all ships I build today still have the basic design of the first one. My first ever build ship was what I called a heavy salvager. Build to be able to take a beating yet have enough firepower to kill and later...
    8. Aecetym

      how thick is your ship?

      700 long, 203 tall and 325 wide. I don't know what the dimentions are of the engines but the prefab engine is 38 long, 86 wide and 86 tall to keep it copy/past-able. Most detail structures I put on ships these days are prefab parts put together. 1 engineblock is just 4 prefab engines designs put...
    9. Aecetym

      how thick is your ship?

      What if I told you they are the failed result of me trying to copy the design and combine your engines with those of others.
    10. Aecetym

      What is Needed to Make Boarding Actions a Reality?

      In order to board a ship, it first would need an interior that can be boarded by some sort of weakpoint. For some builds this already froms a problem. And just drilling your way to the core room, to aviod any real combat, would be just a buzzkill and stupid to say the least. Then you got all...
    11. Aecetym

      how thick is your ship?

      By building engine structures around them like this: No reason for them to be not covered by hull and lights.
    12. Aecetym

      Solutons to discourage gigantism?

      *sigh* This is one of the topics that has been discussed ad nauseam. Ok let's get started with this thread. First off your realism argument becomes meaningless cause it can't be compaired or applied with anything current day. Ships have a certain size these days cause of limits not yet overcome...
    13. Aecetym

      Why are people complaining about block ids running out?

      I don't see that as an issue. I've been playing this game for ... longer then I can remember and I don't even know how the core mechanics work anymore because of all the updates and me not having enough time to figure it all out. I pretty much only build shells now. The best reason I can come...
    14. Aecetym

      So bored, reiginite interest in Starmade

      I think friends (RL or met ingame) playing this game is what keeps people playing it. All my friends stopped playing this game and I stopped playing MP and started playing only build mode SP. Now this game is very low on my list on 'What to spend free time on?', just because els I would have a...
    15. Aecetym

      Ship Building: How Do You Design Your Ships?

      I start building with an idea in my mind. After that is just build as I go, most of what I build is just a accident that with a little luck looks great. After that is just refining and more refining. Like the power generator I build for my carrier. Repeat this proces a few times with...
    16. Aecetym

      Persistent Industries

      Well didn't had much time to play starmade. So many RL things to do, so little free time. But I did manage to get the engines in place. Also updated the first post, those starter pictures aren't really accurate anymore. Main Engines I would say they look a lot better then the first draft that's...
    17. Aecetym

      Persistent Industries

      Well RL things are really sucking up all my free time, so I can't play games as much as I would like. But I found some free time to work on the build. Fuel Refinery: Well sinds it's a carrier, the ships it carries will have to refuel. So I build a fuel refinery on it's back. Still have to...
    18. Aecetym

      Some New Player questions

      Wait, this game only costs 3$ atm?!
    19. Aecetym

      USSF Standard Ship Classifications

      No problem, good to clear that up. But to continue this topic; as a ship gets bigger and bigger, interior can only go so far. After a while a ship will have nearly everything, hangers, functional bridge, ... that adding more rooms is becoming pointless and so it mainly will gain mass because you...
    20. Aecetym

      USSF Standard Ship Classifications

      What does size have to do with design? The only relation they have is that you can detail more and interiour on a larger scale if the ship gets bigger in size. Large ship ≠ big box of death