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    1. MacThule

      [Dev Build] 0.201.004 - Weapons Update Current Early State and Discussion

      Excellent report and analysis - thank you!! I think I agree with the ideas of slower charging for Cm combos and longer reloads for Cb. EDIT: Also, I hadn't registered how rapid the missile replenishment really is. That is insanely rapid when I think about it; missile capacity is still very...
    2. MacThule

      Weapons 2.0 - Critiscism

      First - Personally I think I would like to see the current core weapons balanced out and the galaxy update rolled out before trying to add a 4th weapon system back in, but am very much in favor of additional weapon dynamics as a general item. Second - plasma flamethrower sounds like waaay too...
    3. MacThule

      Weapons 2.0 - Critiscism

      Good critiques. I like the main latch-on beam, but the 'looser' latch-on should just be no-latch, IMO. I'm guessing that they discovered some substantial optimization value in using latch-ons and eliminating free-sweeping beam damage. The late option of shorter range, raw power offered by pulse...
    4. MacThule

      Specialize Planets : bunker, mining and others...

      The concerns over planet utility and function are real. This is a huge issue for a lot of players! There is apparently a massive universe update in the works for whenever they manage to properly stabilize the new weapon & armor balance with the reactor system. We have seen hints of vast...
    5. MacThule

      Population : Figurehead NPC and/or Management for builders, Batch Invincibility for fighters (2)

      I like the idea of function for population and decorative blocks - be sure to look back over the older posts here; there are many suggestions on the topic. I strongly oppose any more invincibility of any sorts. HB invulnerability already fuels too much stagnation. Bonuses, sure. Outright...
    6. MacThule

      Fleets cost FP to operate

      This then opens up abuse of factions feeding themselves alts to pump their fleet capacities.
    7. MacThule

      How to rebalance armor

      This would be a fantastic dynamic.
    8. MacThule

      Brainstorm This: Crew Chambers (no crew)

      That's why there are no crew in this suggestion...
    9. MacThule

      Fleets cost FP to operate

      Good point! Pretty easy to deal with though I think; nobody should be able to spawn infinite fleets under a faction's flag without proper authority. That would be lame. Lower members of factions should definitely not be able to have infinite numbers of faction fleets or forget espionage - you'll...
    10. MacThule

      Brainstorm This: Crew Chambers (no crew)

      I would hope that a dynamic like this one would permit for meaningful compensation of any current or future nerfs essentially at the cost of a more involved design & engineering process. This would make mega ships viable for committed, thoughtful players, while simultaneously allowing even...
    11. MacThule

      Fleets cost FP to operate

      Distance from home should also be a factor, or at least whether the fleet is in friendly territory or not. 'Cause logistics. It's absurd to be able to field huge fleets and war titans without any sort of infrastructure or notion of logistics. The other side of this is implementing additional FP...
    12. MacThule

      Resource bonus stations to fight over

      As always, I believe that vulnerable infrastructure is an urgent necessity as soon as the universe update comes through. Mining bonus stations, claim stations, viable warpgate stations (no lines on map unless directly selected by someone with faction permissions), even other bonus stations for...
    13. MacThule

      Power 2.1 doesn't suck.

      Fair enough. It is probably incorrect to characterize non-tourney PvP as an overwhelming majority of all PvP. As far as PvP in MP scenarios without enforced limits - free fighting on server - the primary reason we see anyone at all ships under 100k (especially in the past 2 years, since...
    14. MacThule

      Why are delays as they are?

      Yeah... I love the binary logic, but that's a lot. And takes up a fair chunk of space in the game for something we fit onto a microprocessor IRL. For a timer which, if input-configurable, could take up 1 cubic meter and be player intuitive. I gotta agree with the OP. Configuring delays would be...
    15. MacThule

      Power 2.1 doesn't suck.

      Anecdotes were granted; they don't respond to why nearly the entirity PvP combat activity revolved around ships over 100k mass. They don't change the broad trend; a MP meta dominated by lag from constantly pushing the size envelope. If size weren't OP, size would not be the overhelmingly...
    16. MacThule

      Make AI more aware

      Same. I tend to start with a power core, engines, and shields on a rough shape, then add weapons and hull over.
    17. MacThule

      Power 2.1 doesn't suck.

      This is only true if you are prejudiced to size as a natural decider of victory. I get it, I just disagree - and believe that others do as well - based on the way both the real world and most semi-realistic fictions operate. Yes; very often greater size means victory in a conflict, but it is not...
    18. MacThule

      Power 2.1 doesn't suck.

      If size were not a balance issue, then the meta for competitive combat ships wouldn't have been ships perpetually on the bleeding upper edge of the size spectrum to the point that they frequently lagged & even crashed servers when jumping to large bases to to each other if (god forbid) one or...
    19. MacThule

      Make armour armoured

      I don't think they should be punished or buffed at this point, until we see how they fare under the new system. Likely there is already much less incentive to max-size ships or die than there has been for years.
    20. MacThule

      Make AI more aware

      Yeah, current AI is just placeholder.