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    1. MacThule

      Systems 2.0 Wiki Pages

      Someone has to do it. Can't make an omelete without breaking a few eggs. This is progress.
    2. MacThule

      Systems 2.0 Wiki Pages

      I'm in between a dressing my kid up for a parade, then a taekwando tournament, and a 5th of May party later (all today), so it may have to wait a bit! ^^
    3. MacThule

      Devs Need to Review the V2 Objectives.

      Don't feed the trolls.
    4. MacThule

      How to play with Intel Graphics

      Good to know - I'll have to try that with my laptop. Currently I can only run SM on my desktop, which severely limits my playtime. Even though my laptop handles substantial graphics loads with other games SM refuses to even try to run on it. Had the exact same issue of being told to update...
    5. MacThule

      Rename the Reactor FTL Chamber

      You do realize that Starmade is written in both C++ and Java?
    6. MacThule

      Systems 2.0 Wiki Pages

      Turret. Because if you want to do a rails tutorial you'll want to focus on everything else rails do - doors, moving parts, shuttles, elevators, etc.
    7. MacThule

      Discussion Regarding Balancing the Doom Laser

      I agree. Just not sure what a reasonable time would be. 10 seconds seems like forever in a fight, but any less doesn't offer much chance for people to respond. On the other hand... we don't want people to have all day. Maybe 7 seconds?
    8. MacThule

      Systems 2.0 Wiki Pages

      That is going to be a lot. An option is to simply scrape together all the dev announcements regarding changes to the build UI and attempt to forge those into a coherent page.
    9. MacThule

      Systems 2.0 Wiki Pages

      Thanks, Crimson-Artist & petlahk! I know some of the community members put a lot of work into the wiki previously and it's totally understandable that the resource has fallen into disrepair with the recent chaos of the overhaul making it impossible to even describe systems (not to mention the...
    10. MacThule

      Systems 2.0 Wiki Pages

      There isn't one. There never has been. I have a rough outline for one - I will post when I get it drafted, but it's hard going. The game isn't really for dummies at all.
    11. MacThule

      Systems 2.0 Wiki Pages

      There is a "Getting Started" already in the wiki and it needs help. We also need a super-stupid-simple "starmade for dummies" startup page as well as a more detailed, analytical startup guide. The main thing about that I was looking it was getting the "Getting Started" and some kind of...
    12. MacThule

      Station Fleets

      I think hardening stations should come before the universe update so that they are available for use in the new universe; it's a systems issue. You are probably right though. It may not be possible to sensibly determine how to harden stations until 1) systems 2.0 are stabilized and 2) we have a...
    13. MacThule

      Systems 2.0 Wiki Pages

      I've started dumping some brief header stubs into the official wiki covering core Systems 2.0 concepts, starting from Reactors. Please feel free to jump in, it hasn't been updated for a long while and needs a lot of help. I am focusing on giving succinct, meaningful overviews of systems right...
    14. MacThule

      Discussion Regarding Balancing the Doom Laser

      This would be a great balance to doom laser... when you fire it, it takes 5-10 seconds to power and fire, so 1) you have to manually maintain aim on your target, and 2) it makes your own reticle flash alarmingly on everyone else's HUD for the entire wind-up period so everyone knows you're...
    15. MacThule

      Discussion Regarding Balancing the Doom Laser

      The Stellaris Tachy Lance is exactly what came to my mind as well when responding to the OP! I like the idea of at least one, heavy, long-range weapon, but it's too powerful for long range ATM, and still should probably carry some drawbacks even if slightly damaged nerfed (low fire rate, no...
    16. MacThule

      Discussion Regarding Balancing the Doom Laser

      Following the model of doom bombs, range could be reduced to same sector. Then in order to use your doom beam, you would have to really commit, really engage, and nuzzle right up close (lock in the pattern of super damage from close-in engagement, lighter damage from long-range standoff...
    17. MacThule

      [28th of April] Schine Bi-weekly Q&A

      Have you had a chance to skim the suggestion to allow 'reactor' chambers to double as functional, navigable interior spaces directly, rather than making interior spaces compete with system bricks inside of hulls? Is it possible that we might ever see development of ship systems head in this...
    18. MacThule

      Station Fleets

      Yeah - this has been long needed. Super-buff chambers for stations (defense, offense, and system mining, scan range) + ship spawning + letting stations inhibit jumping + using the functions that make astrotech work to allow stations to passively repair themselves over time would go lightyears...
    19. MacThule

      Trade Fleets

      It's a good question, thank you. I don't have a succinct answer ATM, but I'll get back to it when I have more time. Oh, I don't really see a need to create need to trade. Trade fleets would inherently incentivize trade. Every multiplayer server I've been on has players using the trade network...
    20. MacThule

      Station Fleets

      We don't automatically know Excellent point - thank you! In my head I was definitely not thinking of having the ships actually built in the shipyard but rather exactly as you say - spawned in nearby under a limit created by the shipyard capacity. I hadn't thought of this, but it would...