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    1. MacThule

      [12th of May] Schine Bi-weekly Q&A

      I love this question, but man.... it's like your SIXTH this round. Everyone else is respecting the one question per session rule... You are just shamelessly exploiting everyone else's orderly behavior with your own disregard for others in order to shoulder in and hound Schine about every...
    2. MacThule

      [28th of April] Schine Q&A Answers

      They are testing a linear model. If that doesn't work they will test an exponential model. I don't understand how is that an unacceptable response to the question that was asked. Particularly if it's the truth. There are two more Q&A posts coming fast though - maybe you should ask a more...
    3. MacThule

      I've also embraced the reactor brick. Not with other systems though - they get fine integrity...

      I've also embraced the reactor brick. Not with other systems though - they get fine integrity even in super weird shapes and wrapped around other objects.
    4. MacThule

      Suggestion Community Content Categories for 2.0

      I am working on a heavy miner and wanted to compare any other miners published since 2.0 but it's a pain in the backside to sort such a thing. I'll probably publish the raw systems core to SMDCC in a bit here; someone asked me in a conversation to show it to them.
    5. MacThule

      Suggestion Community Content Categories for 2.0

      So when you look at ships right now, there are subcategories for "PvP, Roleplay, Shells." Considering the changes, could we get some kind of categories for "Power 1.0, Power 2.0" or some other way to search only for ships functional under new power?
    6. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      Fixing shipyards and trade are pretty vital. It will be hard to even enjoy the new galaxy without those. They're fundamental to playing.
    7. MacThule

      Station Priority Poll

      Wow, yeah - good point about jump gates and station recon/stealth being co-dependent with the galaxy! Ok, so... those items really can probably go either way. Thanks for the counterpoints on those. I'm not seeing where stationary entity survivability is very dependent upon galaxy settings any...
    8. MacThule

      Station Priority Poll

      It was suggested that I run a poll regarding community opinion on prioritizing Station/Planetary Facility functionality before the Galaxy 2.0 push once weapons are released from the dev build. Without any reference to particular solutions - because I firmly believe there probably a dozen or more...
    9. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      Agreed. HB invulnerability is a blight. In so many ways. 10 at least. Certain minimum compromises must be made before that happens though. Particularly closing the loopholes for exploiting neutral ships and alts to wreck bases with bombs - that's the main one. Thanks for being real - I totally...
    10. MacThule

      PVP focused gameplay is the majority over all the other playstyles

      Good points! The power draws would still probably have needed reworking, which could have broken other things about the weapons though, so I definitely thought the priority was correct. It's arguable though. There are many good ways to skin cats...
    11. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      Thanks, dwwojcik! My personal agenda is making stations (and planetary facilities) act as bases for trade, mining, and military fleets. Like, assigning a fleet a home station might carry benefits for it, depending on station chambers, and each facility would have a fleet-support capacity (this...
    12. MacThule

      PVP focused gameplay is the majority over all the other playstyles

      I actually agree that :erf::jupiter::mars::moon2::moon1::itsaplanetdamnnit: really should have come first. I'm baffled that it didn't, but we will probably understand more about why when they final release them. Really power had to precede weapons though - weapon performance is based on power...
    13. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      If Schine releases the new Galaxy 2.0 before doing work on stations, they could be ensuring that they spend the next 6 months chasing down gameplay issues that seem to be related to the galaxy but are actually rooted in problems with stations. This is because stations (including actual stations...
    14. MacThule

      @[444364:JumpSuit] is correct. Power 2.0 literally breaks the game, but not because it's a...

      @[444364:JumpSuit] is correct. Power 2.0 literally breaks the game, but not because it's a mistake. It's only half of the new system and the old weapons and defenses don't work with it. At all. The new ones are well underway in the dev build though. Check back again in a few months when weapons...
    15. MacThule

      PVP focused gameplay is the majority over all the other playstyles

      I share this feeling - fighting humans is the most fun. That's a general PvPer mentality, and I also enjoy Starcraft I/II, DoTA I/II, etc. It's not universal though, and JinM makes a good observation, one that is compounded by your observation. Starmade is all about that PvP, but even under...
    16. MacThule

      As the years go by...

      The game lost a lot of its optimization and has gotten quite buggy again. Considering the extent of the changes they are making it's not surprising. I think the difficult thing for people is that they have been making changes constantly for 6 years, but very rarely deep changes to core...
    17. MacThule

      Coast Mode

      I believe that Nosajimiki is correct and both happen. What remains to be learned is whether there is a setting somewhere responsible, or whether it is just inconsistent. Reading a value from an unknown variable or the like.
    18. MacThule

      As the years go by...

      People with more money will spend more money on voxel games. And custom skins. And everything else under the sun. That's my view of it. Sadly though, while IQ under 100 predicts a substantially greater chance of working a very low-paying job, high-paying jobs are very evenly distributed across...
    19. MacThule

      How to play with Intel Graphics

      I used to have an easier time getting drivers, but I think they've gotten worse about making them accessible precisely because they expect people to use the updater.
    20. MacThule

      Active Chambers Add RHP

      Are active chambers meant to add HP to your RHP total, or is this a bug? In v0.201.026 I (repeatedly) blow out 100% of the reactor in a ship with tons of chambers, it tells me it still has 70% RHP and refuses to overheat. If I pop the chambers it overheats. I built new dummies from scratch to...