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    1. MacThule

      Anchor CTRL-Z to Undo, CTRL-C Copy, CTRL-V Paste

      (Edit: CTRL-Z undo is now IMPLEMENTED!) In advanced build mode, these keys have no use currently, but in every other program that uses functions for Undo, Copy, and Paste frequently these (CTRL-Z, CTRL-C, CTRL-V I believe) are the standard keyboard anchors. Can we please have standard keyboard...
    2. MacThule

      Since I Can't Keelhaul People I Don't Like...

      This would make the stabilizer streams even more stabby... hmmm
    3. MacThule

      PVP focused gameplay is the majority over all the other playstyles

      I love the kiosk system they made for LvD. A brilliant workaround for a major gap in the game. Fantastic work, really. I do think that shop-integration of ship sales to allow trade network access, along with virtual ship touring/testing capability should be a goal for vanilla as well though.
    4. MacThule

      PVP focused gameplay is the majority over all the other playstyles

      This problem could be easily cured with mostly existing code. So easily that it's frustrating because it really is a major holdup for free-range PvP on multiplayer servers. Just a function for Shops that lets owners put docked entities up for sale (shop searches the station it's attached to and...
    5. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      Yeah - AI always sucks, in every game. Which is why PvP is the thing. Only alternative would be if we could get Elon Musk to gift Starmade a decent AI, like the one that shredded the top DoTA2 players last year..... Elon Musk’s Dota 2 AI beats the professionals at their own game Improved...
    6. MacThule

      [12th of May] Schine Bi-weekly Q&A

      Are there plans to ever implement a system in-game (either integral to the existing trade network functionality or new/independent) to facilitate players buying & selling completed ships with the same level of reliability with which we can buy/sell resources and components (e.g. ships docked to...
    7. MacThule

      A revelation on the redundancy of System Integrity

      You could I guess, but it might be wasted effort this early in the development of new weapons. And it might not help anyway. Again, consider that ~400 outputs across 50 AI entities don't do more than a couple dozen hits on a 20K mass ship rolling around at very low speed over a 2-3 sector area...
    8. MacThule

      A revelation on the redundancy of System Integrity

      So I detect maybe a developing theme building towards almost a sort of consensus that it would be appropriate for system integrity operate in a way that is less about shape and more about damage to a system once it is in place and operating? Fragile systems in general instead of one particular...
    9. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      So that is theoretically true, definitely, but actually try spawning in 50 fighters packing 8 or 12 cannon outputs each and tell them kill something. Anything. One little thing, one big thing so long as it has AI as well. Utterly useless. In theory they're fine, but in practice with live ships...
    10. MacThule

      Ship size

      Yeah, and that is the exact opposite direction. Far from meant to be advice though - just an observation; I consider that technique to be exploiting lag. Schine, I think, should go ahead and take the hit and accept that processing power depends upon physics and therefore cannot be limitless so...
    11. MacThule

      Ship size

      People definitely build over 1km in a dimension, but not often. Just out of curiosity, why? Is your goal to one-up the biggest one-upsman in "going large," or are you trying to figure out the practical build size ceiling, or something?
    12. MacThule

      Building tips

      1. Edit your server.cfg file and change the Max Build Area from 10 to 50 (more is fine, but 50 is enough and not so much that the brush size bar becomes difficult, and all you need for beginner building until you're ready to start doing much bigger capital ships). 2. For black hulls, sometimes...
    13. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Nice review. Not much to add, sense I think this is a pretty fair assessment of the new weapons in their current initial settings. I was glad to have beams working again, and they are super effective against shields, not naturally useful against blocks (we can twist about to make then...
    14. MacThule

      A revelation on the redundancy of System Integrity

      Which is exactly what I just said. Sketti was about avoiding systems being hit in the first place and so my theory is that making systems uber fragile would like only pressure players into damage avoidant building techniques. What am I missing? What have I 'forgotten?'
    15. MacThule

      A revelation on the redundancy of System Integrity

      I think it would actually encourage theoretical sketti ships (which no one dreads or care about and haven't even been seen on a server since 2017). Making systems 1-shot would make the best defense not getting hit at all. Which is what spaghetti is all about - reducing systems profiles to the...
    16. MacThule

      [28th of April] Schine Q&A Answers

      Yeah, they might be able to pull it off it only affected armor and if they came up with a way to discourage sequenced turrets... but it may just be that armor isn't an ideal feature for "stopping shots" that way. The dialogue around armor keeps coming back around to that, but Armor in most...
    17. MacThule

      PVP focused gameplay is the majority over all the other playstyles

      Comradecolonel Very good observations on lack of competitive controls. I hate to sound like a broken record, but the game needs some smart, preset modes. I have seen servers attempt to run "Battle Mode," but for whatever reasons it never really took off. I think a server doing battle mode needs...
    18. MacThule

      [28th of April] Schine Q&A Answers

      There may be a good chamber type suggestion in this...
    19. MacThule

      [12th of May] Schine Bi-weekly Q&A

      My bad - didn't realize they changed the rules... I'm stupid. You're awesome. Rock on, man.