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    1. MacThule

      Starmade Ai Faction Vote

      Doing a bunch of Gundam (or amalgamated anime) ships would be shiny, but I think BSG is best suited overall.
    2. MacThule

      Make armour armoured

      What's stopping that? It would be cost of doing business for a "proper" ship then, and if you didn't then whoever did would just own you.
    3. MacThule

      Make ai use diffrent reactors depending on orders.

      This is a good idea, generally. As far as AI prioritization goes, it would be easy to simply assign specific chambers to specific tasks and tell the AI to switch to any reactor with the max value for that task. It will almost certainly have to happen along these lines. Regarding a planner, I...
    4. MacThule

      Make armour armoured

      Also a bit concerned. The player consensus seems to be that larger ships should get an armor buff, but that will send scale through the roof - the entire meta will become (even more than it is) "I make my ship as large as possible so it will be literally invulnerable to 95% of other players."...
    5. MacThule

      Add Banking to Shop Module Function

      Actually, a player-arbitrated, general "Honor Rating" system is something I've often thought many MP games could use and there are a few models that would fit. That's a deep tangent though... credit ratings would be easy enough, once you set up a Player-to-Player loan system, and dovetailing...
    6. MacThule

      Make armour armoured

      What Nosajimiki said and also they are working on hardened armor literally as we speak. Which will be nice, because it could absolutely use an upgrade. That said, you may notice that in Star Wars, Star Trek, and most contemporary cinematic sci-fi any shot from a vehicle-mount weapon that...
    7. MacThule

      Trade network: Show how much credits shop has & make gui better

      Sorry to sidetrack. Particularly on this topic. The OP issue is definitely one of the most annoying elements of the current Trade Network UI. Even after a year of using it, I have never quite gotten used to this. It's extremely bad when you need 1M shield caps and no one around sells nearly...
    8. MacThule

      Trade network: Show how much credits shop has & make gui better

      Yeah, it's probably not a whole solution, but I think something like this could be part of the solution. Anything that makes capturable or destructible claims (planets, systems, stations) valuable in some way will probably make the game more fun. And it's a good point. The credits would have to...
    9. MacThule

      Trade network: Show how much credits shop has & make gui better

      If I know there will be players building up planets in far-flung reaches of the galaxy and stockpiling credits on them, I now have motivation to fund exploration missions to find these planets so I can plunder their bounty (because you know a lot of them will be abandoned after being set up, and...
    10. MacThule

      Power 2.1 doesn't suck.

      I am aware. Do you believe that is the intended result Schine is designing for? Does that seem realistic? Or is it more likely that the current situation is a direct effect of having new power & shield systems without matching updates to armor and weapons, and turrets that are no longer working...
    11. MacThule

      Trade network: Show how much credits shop has & make gui better

      Definitely a good idea. If there were to be a choke point on credit creation, planets would be the place to do it. Theoretically. Currently not so much, since they are still a no-fly zone, but assuming that this changes somewhat after Galaxy reboot I'd be inclined to agree with planets as a...
    12. MacThule

      Question about microassembler recipes

      I don't believe there is a line for this in the server config file, but that would be the place to look. Not everything in the game is moddable at this point in time.
    13. MacThule

      Power 2.1 doesn't suck.

      I would not be fine with a solo fighter killing a combat ship 50 times its size (unless the larger ship was an absolutely terrible noobfest and piloted accordingly) in a system with functional weapons and defenses. I am fully confident that that is neither the goal nor final result of the power...
    14. MacThule

      Mining bonuses

      There's always a chance that could change if they remove the standard claim bonus when they reboot the galaxy! :) It would make more sense - just claiming a system as one thing, but needing a mining base in the system as well to get any kind of bonus.
    15. MacThule

      Trade network: Show how much credits shop has & make gui better

      Interesting, having played long ago, to note that insurance is a substantial source! So I was wondering about using the NPC market - it seemed an obvious choice for industrial route of credit creation and could even allow miners to act as 'faucets' - but I wasn't sure how 'acceptable' it would...
    16. MacThule

      Power 2.1 doesn't suck.

      I feel that; tallboys are my go-to as well these days. I think one of the deepest changes to the game in 2.0 has been removal of players' ability to build ships with no weakness. Reactors, stabs, streams, bubble shields, regen delay - literally all of these have in common that they revolve...
    17. MacThule

      Trade network: Show how much credits shop has & make gui better

      True. That would work to an extent. I hate to think of being forced to grind AI mobs to keep the system wet though; assuming they will eventually balance out players' ability to just park a huge shield beast near a pirate station with heat-swarmers on autocycle, that could grow dull. You make a...
    18. MacThule

      Chamber UI Improvement: Better Lines

      Some skills in the chamber tree take more than one chamber of the same type. Currently the only interface indication is a blue vs white line, which is not clear or easy to remember. SUGGESTION: Add an icon to the lines to more clearly distinguish between relationship types (Edit: an image of...