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    1. Visitor

      Air.

      I would be very, very cautious about implementing air as actual value of blocks, tracking enclosed spaces. If it won\'t do it in real time, there will be silly moments where ships open to space will have air till next \'update\', if it will be tracking/refreshing often, then I suspect noticeable...
    2. Visitor

      Air.

      In general, it may be interesting but I am not sure it should be a feature to be implemented at current phase of development. Right now there are occasional issues and things to be added to the very basic things in the game, like ship building, factions etc and adding air right now can make ti...
    3. Visitor

      Wall of suggested changes/modifications.

      Like I\'ve said, it depends on the scale. On my server, what\'s a relatively heavy gunship is merely 75 of mass. Proportional launcher in it\'s case, while quite effective, isn\'t instakill and AMC also won\'t get through reinforced hull without fire being concentrated on it for quite a few...
    4. Visitor

      [0.09354]Plagued by blueprint corruption

      That\'s not a problem. The bug is related to the same thing close enough, so there shouldn\'t be much problems because of your findings.
    5. Visitor

      Exiting ship

      In case of my ships I was thrown out usually just outside of the hull, never as far as 2000m. Maybe ship\'s design and lag have an impact on this.
    6. Visitor

      A command to remove NPC for a moment

      I just tested - to my knowledge, unless you don\'t participate in the battle, just are there, defenders won\'t probably attack you.
    7. Visitor

      [0.09354]Plagued by blueprint corruption

      I am nearly sure that while your bug should also be looked into, it\'s a different beast that what I have experienced. As I wrote earlier, in my case you can attempt to buy the ship - cash gets deducted and you get ship beacon spawned without the ship itself next to you for a few seconds (by...
    8. Visitor

      Wall of suggested changes/modifications.

      That missile bug confirmation is a very interesting thing. I\'ll have to test it some more. Actually, I wouldn\'t mind it if it would be a planned feature for some types of weapons, like missiles to bypass shields, or possibly for shields to take ony small fraction of the power off, while rest...
    9. Visitor

      Exiting ship

      Yeah, right now spawning upon exiting is very problematic and being teleported outside of the very ship you were flying is not a thing unheard of. I suspect game just remembering which side of the core block was activated from and then teleporting the player just next to that side upon...
    10. Visitor

      Wall of suggested changes/modifications.

      As a little thought, I\'d like to suggest to consider, instead of fiddling with shields, a way to bypass/disrupt them, temporarily stop the recharge and so on. Such tactical equipment not only would be more interesting snd elegant in a bigger battle scenario but also would require less manual...
    11. Visitor

      Are we alone in this space?

      I ilke the idea, but regarding player weapons one, tiny, important suggestion - no matter what kind of rifle player is using, please make sure that they\'re still noticeably of weaker caliber than even small ship cannons. I mean, I want to be able, should I be hard-pressed, to get through some...
    12. Visitor

      Cargo holds for ships/smaller inventory

      Well, there are already containers that can be used for storing materials on the ships and being able to access both those and player inventory during building may be a decent idea. Though I am not overly sure about limiting the inventory. Maybe just decrease the max stacks of some items, so...
    13. Visitor

      [0.09354]Plagued by blueprint corruption

      The mail has been sent, thank you for looking into this.
    14. Visitor

      A command to remove NPC for a moment

      You can make the sector peaceful beforehand, but after the mobs already spawned and are onto you, the command won\'t do anything. Also, ships attacking you because of shooting the shop is actually an intended feature - those guys aren\'t pirates, they\'re merchant faction defenders, defending it...
    15. Visitor

      Too easy...

      Right now it\'s simple because many systems are not in place. Random neutral space stations can be completely stripped down without any complain or resistance and pirate ones are only lightly defended while storing humongeous amounts of rare resources. Beside those I think it is quite fair - if...
    16. Visitor

      [0.09354]Plagued by blueprint corruption

      @schema I don\'t have the backup, anymore though the blueprints that worked before work also fine after the update. The ones though that were failing since quite a bit of time ago, still don\'t work. Deleting catalog.cat didn\'t help. Still want my blueprints directory? Whole or only those...
    17. Visitor

      Cockpits linkable to weapons computers

      But can\'t you do that already with setup the way it is now? You can install cockpits wherever you want, including places from which you can watch your guns blazing well. At the same time weapon console in many designs isn\'t anywhere near cannons and looking through it wouldn\'t be really...
    18. Visitor

      Allow characters to rotate!

      It\'s better to be constructive than immature. Maybe you could actually add something of value to the thread, Ixalite?
    19. Visitor

      Allow characters to rotate!

      Tried that just now, Planr, didn\'t work, still couldn\'t get through 1x1 space. Problem is not solved.
    20. Visitor

      Enemy spawning, systems.

      I am completely against enemy scaling in regards to player ship. Aside from possible algorithm fails (fighting great armadas when I just made big, but hardly functional or armed ship that was just to look nice or defeating puny, old buckets if I\'ll make a small fighter while pulling every trick...