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    1. Visitor

      Turning thrusters/thruster overhaul

      While I do think that OP is going in the right direction, personally I\'d rather settle for already advocated alternative of making two types of thrusters. First is basically what OP suggests but I don\'t think that it needs to be coded like that - just make the current thrusters \'push\' ship...
    2. Visitor

      Planetary Mobs, Planet Naming, Laser Rifles / Handguns

      Yeah, melee in this game? I don\'t think so. But handheld weapons are planned and I hope that different suits will be too (together with dangerous atmosphere that allows only certain types of suits etc). I would prefer them to be weapons, though. Leave industrial applications (salvage, repair)...
    3. Visitor

      Question for schema in post. "Weapon Control Block" proposal.

      You\'ve made a post in the public forum, open to scrutiny as well as made most of it a suggestion, which I believe a community should have a say about. Also, my suggestion regarding conduct was also for your own benefit - really, for main point of your thread, you should contact Schema directly...
    4. Visitor

      Planet improvements

      Before all this stuff suggested, I\'d rather have planet optimization - currently even on local it takes a bit of time before planet/terrain loads up, which may lead to some silly situations. I can only imagine how much worse it\'ll be with stuff like cities, climate effects, dense forests and...
    5. Visitor

      Fighting Gigantism in Starmade

      This time I\'ll be short (relatively :P). I have to agree that most of the balancing would just require proper curves in the climb of power. Make it that first few blocks of some system/cannon add quite some stats, but the more you add and more modules of the same type combine, the higher the...
    6. Visitor

      Question for schema in post. "Weapon Control Block" proposal.

      Posting one thread in several places is a horrible practice. Right now you have comments by many players strewn around 3 or so threads (at least two copies of one and one closely related) you\'ve made about weapon blocks, with those users being forced to check each thread if they want any...
    7. Visitor

      A couple of suggestions for the site (Not game-related)

      Hijacking the thread to ask for a few things myself, in regards to forum: - With the growth of community, we\'d really use some sort of report button for every post. - Do something about Features/Suggestions section. Right now both of them are being used as a dump zone for ideas. I am pretty...
    8. Visitor

      Cryostasis Pods

      So, basically the way it is now, except now you just log out and then - if there\'s no teleporting or object collision glitch doing it\'s magic - log back to where you\'ve logged out. Ship traveling on it\'s own, though, is just asking for trouble.
    9. Visitor

      Faster Travel Suggestion: Jumpgate cores

      I am not fond of buildable gates. In short, I wouldn\'t mind some sort of environmental ones - maybe indestructible remnants of ancient technology that only ships equipped with proper module can use - that are somewhat rare and when used throw one either to some place many, many sectors away or...
    10. Visitor

      To anyone who knows about Command & Conquer games

      I agree that you already have plenty of blocks to harvest as well as regular minerals requiring processing. Adding some \'speshul\' materials on top of that wouldn\'t really make the game better, in my opinion.
    11. Visitor

      Done With This Game

      I have to agree - while some options, security etc is important to have, in this particular situation a player is the source of grief, not the game. Trying your hand at some sort of ultimatum is both silly (because it\'s not the dev fault you got yourself screwed over and because you threaten...
    12. Visitor

      Pirate SpaceStations

      You can drop a faction block in the station - and that\'s about it. Maybe in the future stations will have some core and will be actually manageable like ships, right now it\'s just walls and modules combined together in space. Want to make it your own - just move in.
    13. Visitor

      Star Base

      The only issue with build block and station block mix I have is that I cannot save the space station as a blueprint for the use in the future/on other servers. Making station blocks behave like ship cores, sans ability to move would be really appreciated.
    14. Visitor

      A few ideas

      I am against shops selling curtains, my ship\'s windows are fabulous without such anyway. I also don\'t carectors - assuming they are actors who care - as the movie industry in Starmade is rather underdeveloped apparently. Now, more seriously (though really, people, at least do a basic check on...
    15. Visitor

      Infinite Shop Stock

      Maybe - but for now you have a command to make a shop restock, in practice leading to the same.
    16. Visitor

      Living world: NPC Ship designation and role settings, AI

      Yes, it was discussed, but as it seems that suggesting personal idea of how to implement this or that is popular way of going nowadays, I present my own take on the subject.
    17. Visitor

      PVP and Planetary Warfare

      Handheld weaponry and planetary vehicles are planned for the far future. Till then, feel free to just build small ships with decent propulsion as atmospheric fighters.
    18. Visitor

      Hostile Planet Environments

      Lot of work to add weather, changing terrain, animals etc but it\'s possible it will be in - especially since stuff like handheld weaponry is planned. I hope it would get extended though to whole inventory system, with spacesuits offering varied protection from both damage and elements that...
    19. Visitor

      hyperdrive [Closed]

      Derelict ships are a great idea and possibly something we\'ll have one day - though they\'d have to be modified because reasonably sized wreck, easily stripped down to base components would be enough to outfit a fleet of smaller ships. I am not sure about jumpdrives/hyperdrives though. I prefer...
    20. Visitor

      Less loot for pirates

      I\'d generally would like loot to be adjusted based on what ship it is (once the game AI actually will categorize and differentiate between ships) and which faction it belongs to. Heavy fighters with cargos full of dirt and assorted industrial leftover ores aren\'t most immersive. I\'d suspect...