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    1. Visitor

      Suggestions to make exploration more interesting

      Given the shape of the planets, I don\'t think cores can be made in a way that would make it worth the time and effort needed to add them. Aliens, though not necessarily as a sentient species, and planet features are already in the plan, so wait patiently. I am indifferent about nebulae but I...
    2. Visitor

      Survival Horror for planets

      Coding some of what you\'ve said - disappearing ships and so on would be a nightmare (pun not intended), especially on multiplayer servers with possible spectators taking watch, staying on board etc - I am afraid such scenario would be both a problem implementation-wise and disturbing the...
    3. Visitor

      Cooperation between voxel-space-Games?

      I\'d say - let the people decide. If they want, let them cooperate, if not - then it\'s fine too. There are actually more games than what you\'ve mentioned (Scrumbleship and Corneroids also springs to mind) and I dare say many of those games have this or that feature I\'d like to see here, but...
    4. Visitor

      Character Selection Screen

      I have to agree with many of the posters from earlier. Incidentally, I just shared my opinion in some thread also touching upon the subject of RPGs but to reiterate: While I am RPG player myself, I want player\'s skills and ability to create superior design be the reason for success, not perks...
    5. Visitor

      Animals/NPCs

      It\'s not even that much RPGish the part that is basically asking for service NPC and some life planet-side. Those I can support wholeheartedly. Now, leveling NPCs, shopkeeper NPCs - they are quite RPGish but, despite being RPG fan myself - I find those features, as harsh at it may be, largely...
    6. Visitor

      Can't seem to send bug reports

      Depending on how many logs there are, it may take some time. Consider just hiding the reporting app and let it do it\'s own thing while you concentrate on your own thing. Though lately also the server may be under increased stress because of rise in the number of community members, that may add...
    7. Visitor

      Shields not working

      It did happen to me a few times as well. Sometimes I even considered it a feature as I believed that area-of-effect missiles should not be stopped completely just with shields and blastwave should go a bit further than that. But yes, it\'s apparently a bug.
    8. Visitor

      AI are mad at me

      Someone will fix it possibly if the person will get through your post. Really, consider using basic interpunction, division into paragraph and so on, instead of just spilling words all over the place as it\'s a nightmare to read. No, not taunting you, suggesting it for benefit of yours and the...
    9. Visitor

      Bunker Busters

      Consider rewriting the idea, right now it looks somewhat unintelligible. You didn\'t really say what those missiles would be for, why should they be implemented, you just said they won\'t lock-on unless the player - for what reason, unknown - switches into build mode and back.
    10. Visitor

      Major lag

      Rarely. It\'s possible that you had plenty to load (all the planet blocks load when you get relatively near) but it could also be something barely connected. Though I know it also happens in densely ubranized (stations, ships) areas, both locally and on multiplayer, which would uspport \'so many...
    11. Visitor

      Salvage Shields

      And actually that\'s what should be changed - I recall in some other thread Schema considering salvaging despite shields a bug. So I guess we just need to wait for bug to be fixed. Though I am generally against using salvage beams offensively. I\'d like to have continuous beam weapon, yes, but...
    12. Visitor

      Ship center of gravity calculation

      Yes, I\'d generally use a bit mor realistic physics, even if it\'d make designing a decent ship a bit harder.
    13. Visitor

      Shadowblitz16 suggestions

      My feedback would be to hold your horses a bit. There are already quite some plans regarding personal weaponry, but we still don\'t know whether we see any infantry-level battles in weeks, months or even years. Also, you seem to have suggested plenty of stuff but it seems that main point for...
    14. Visitor

      Character model, guns and personal mining device, warp portals with sketches!

      In all honesty, I\'d rather have semi-realistic cosmonaut model with no face visible. Right now most of the community seems to be actually moving into direction of serious industrial expansion and combat on many of the servers where they\'re not restricted to just building stuff. Current player...
    15. Visitor

      four things we need in starmade

      I wonder who is that \'we\'. What particular group you officially represent? Or is it royal \'we\'? To comment and share my own opinions, starting from the end: Ad 4. would be certainly useful. Ad 3. may be nice too, but only if there\'s workaround (even if it\'s just breaking the...
    16. Visitor

      A pile of ideas

      Trade faction is hardly law enforcement. They just protect their own interests. You can easily and without any risks fire upon random, neutral stations found floating. Other than that, I would gladly see some furniture and aesthetic gadgets myself (pilot\'s seat, regular chair, normal bed, some...
    17. Visitor

      StarMade [Yet another Ideas Thread]

      In regards to defense, first balance of shields and hull is necessary - shields keep on scaling strength ad infinitum the more you build, while hulls are effective, but only up to certain size. Chaff launchers could be nice, but I\'d make them effective only for small (say, up to the mass of...
    18. Visitor

      A safehaven from the yogs-storm for veterans of Starmade.

      The problem is where those sub-communities come from. Purple ships fangroups or what-have-you are just communities of people seeking company of like-minded individuals for the sake of personal expression or choices not related to the game itself. The problem people have with this thread is...
    19. Visitor

      Improve cockpits

      The second and third idea is nice, the first one I dislike as it makes it plain too easy to get battle ready when ambushed outside of ship\'s core.
    20. Visitor

      Question for schema in post. "Weapon Control Block" proposal.

      Though it\'s still easier for that tiny turret to hit medium-sized ship a few times before it\'ll get hit. And one can make dozen of such turrets easily.