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    1. Snowtiger256

      Stupid Rail docker

      It's classic StarMade AI at it's most derpy. When the recall order gets sent, the Fleet AI sends all fleet ships towards their assigned dockers, the trouble is, that the AI is derpy and mostly flies in a straight line, at top speed and does not have much in the way of collision avoidance. You...
    2. Snowtiger256

      Storage Remove Confirm Prompt

      I Agree. The same prompt could be used for Shipyard computers and factories too, to prevent resources from being lost. I can't tell you how many times I've accidentally deleted a storage block or a shipyard computer, when I'm distracted, or otherwise go derp. I'm sure it wouldn't be hard to...
    3. Snowtiger256

      What server has what npcs right now?

      When I was playing on Brierie, it had a plain vanilla set up as far as it comes to pirates and other NPCs (to be fair, the server only got NPCs in after I and my faction mate walked the server owner through on how to actually add them manually, since the server was failing to automatically...
    4. Snowtiger256

      How many people are still build vs waiting for new power

      I don't actually know what to do. On one hand, I have an urge to build more than ever. I also know that I must build to keep refining my building skills and learn new building techniques and stuff. Building antd tinkering with stuff has always been one of my favorite pastimes in SM, as well as...
    5. Snowtiger256

      Make planets moveable

      Even taking into account that you could build a ship like that and have a sector size large enough to hold it, ramming it into a planet would probably kill the game on any known server (assuming you would be even be able to approach a planet in a ship that big, and not kill the server while at...
    6. Snowtiger256

      Biological Ships and Structures

      It's not a nausicaan ship, or a Star Trek ship at all. The import is from a really old game, that OmegaGame came across while searching for good models to import. I don't know much about the game, since it's a realy old and obscure title. It's definitely alien in origin, right up the starfish...
    7. Snowtiger256

      New Power DEV Thread

      Anyone having texture propblems in dev .161? Some texture filter might be out of whack, due to all blocks losing surface texture while close by (replaced by a simple flat grey color). When viewed from a distance, everything looks normal, but up close, everything turns grey. EDIT: Seems to be a...
    8. Snowtiger256

      New Power DEV Thread

      Apparently, the most recent dev builds (.157 and .158) were killed by devs changing fonts in the build, which caused an exception while starting the game, and resulted in the game not starting at all. Problem has been reported and is being worked on.
    9. Snowtiger256

      New Power DEV Thread

      The core is still just 1x1x1 meters, it s just calculated as 3x3x3 m in the new info panel, I suspect that this is a bug of some kind.
    10. Snowtiger256

      New Power DEV Thread

      Can you please stop saying this to everyone, who seems to disagree with you. We all have our own opinions of the new system vs the old, and we are just trying to voice our concerns about trying to get our designs working with the new system. We are not trying to pass judgement for a system that...
    11. Snowtiger256

      New Power DEV Thread

      The repulse module is not actually textureless, it's missing the item texture in the inventory, as a block item it uses several textures from other blocks (jump drive, scaffolding and some kind of a gun barrel texture). You can use it on a ship to float ships off a horizontal surface (best used...
    12. Snowtiger256

      Sound block!

      Eh, the same thing has been suggested many times, and gets largely ignored every time, because the devs are focusing on something else. At the moment they are actually working on getting the key features of the game in the game. This means that stuff like sound and visuals will be taking a back...
    13. Snowtiger256

      New Power DEV Thread

      That's the reason I keep my dev build testing stuff as easily modifiable as possible. I haven't even spawned any of my actual "finished and working" builds in, so please don't assume I've done that. At first, I used an incomplete build of my main miner for testing purposes (a very early-phase...
    14. Snowtiger256

      New Power DEV Thread

      The Reactor/Stabilizer config hasn't changed for the last half-a-dozen builds at least, and most of the builds thereafter seem to have been bugfixes and UI work, so we don't have to change our testing builds for every single update anyway.
    15. Snowtiger256

      Dev-Thread: New Shielding System in devlopment

      The capship will probably suck the station dry, until undocked, which is why it's something that needs to change...
    16. Snowtiger256

      Not sure if bug or in need of fine tuning...

      I wouldn't build anything large and permanent in any dev build, since nearly anything can change in them without notice, due to the features being in a constant state of flux. My own dev build setup is just a small station and a few cobbled together tester ships.
    17. Snowtiger256

      New Power DEV Thread

      I don't expect them to carry over at all, that's why I build just quick test builds that are easier to tinker with when stuff changes. I don't spawn my actual ships in the dev builds at all, just because the quick testers are easier to modify and play with in the dev builds. Also, tinkering...
    18. Snowtiger256

      New Power DEV Thread

      I'd do that, but then I don't get to tinker with the new systems and actually learn how to use them effectively until they come out. And I'd grow bored buiding just shells and other stuff that's not affected by the changes, while worrying about them not being suitable for use in the new system...
    19. Snowtiger256

      New Power DEV Thread

      I understand that they are dev builds, and I understand that the values might not be final, but at the moment, they are what we have to work with, and that's what counts. When the numbers change, I'm happy to tinker with my test builds to adjust for the differences, it's just that I grow bored...
    20. Snowtiger256

      New Power DEV Thread

      10% of 400-500m is still only 40-50m, so it's not that much closer, is it? But still, if I push the limits way closer than that (say close enough to start the stabilizers at 5% efficiency), the amount of stabilizers rivals major systems in the build (I tested this with a 1mill e/s reactor, and...