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    1. Snowtiger256

      May we have a dev blog please?

      I agree, it's a common trope on the forums for RP/PvE builders to get flak downrange for just about anything that doesn't work in the game, or trying to suggest that there are other other ways of playing the game than the way PvPers play the game.
    2. Snowtiger256

      New Power and viable shapes

      Each bubble has only one recharger bank, but can have sevaral capacitor banks. Bubbles are centered on recharger banks, so the best place for them is on the midline of the ship. When overlapping bubbles the stronger bubble is active in the overlap area, if bubble overlaps recharger banks, the...
    3. Snowtiger256

      New Power and viable shapes

      I took a look at the screen shots you provided, and it seems that when your shields upkeep goes over the recharge rate, the rechargers cannot keep up with it and this results in a negative regen. If this is a bug, it's an odd one, but it may also be intended behavior, keeping you from...
    4. Snowtiger256

      New Power and viable shapes

      I have several ships in various states of build in my dev build tester world that already don't conform to the strictest rule of them all, mainly the 100% stabilizer efficiency. These ships have stabilizers set up about 50% of the required distance at maximum, and while the amount of...
    5. Snowtiger256

      Built-in Jump is... Weird.

      There is such a chamber. In the chamber tree, under FTL chambers, look for MultiCharge chamber. This is supposed to be the replacement for chain drives, because it supposedly allows you to charge the jump drive multiple times.
    6. Snowtiger256

      More NPC space stations

      Devs are working on the default NPC (Trade Guild, Outcasts, Scavengers) stuff at the moment (Saber and Criss are streaming every tuesday and thursday on Twitch.tv, at 4-6 EST, so feel free to head there to watch if you're on your computer at that time). They will probably be added after the...
    7. Snowtiger256

      HowTo build a ship in the new dev build

      Thank you for this, I was just looking for a general insight on what you consider as the Balance, I will get back to you if I have any questions about specific things on Balance. So, these Spaghetti ships have a form of blowthrough invulnerability, unless the opponent can get close enough to...
    8. Snowtiger256

      HowTo build a ship in the new dev build

      You and other PvPers keep telling people how you know all about the "Balance", but at the same time, it seems like you're not willing to share what that is all about. When people who don't understand what you mean with the "Balance" start offering their knowledge of the game, and it does not...
    9. Snowtiger256

      Just gonna leave this here...

      Some of the build mode stats do still display errant data (as of dev .213). Especially dimensions are shown incorrectly (the ship core is counted as 3x3x3, while all other blocks are 1x1x1, despite all blocks being physically the same size) and shield data is not consistent across the UI(the...
    10. Snowtiger256

      Click-to-drag build in advanced build mode

      Aside from placing systems and other blocks in large quantities (which we can already do in multiple ways), I don't really see the point in this. Usually, when someone is building, it's not only to build something, but it's also a way to relax from the rigors of IRL and to do something creative...
    11. Snowtiger256

      Reactor multislot

      Eh, he was talking about grouping the new power blocks into the same multi-slot (or two if chambers and conduits are in a separate multi-slot) in build mode, like rail stuff and storage. This would allow for power to take a maximum of one or two slots in the hotbar, instead of having to fill the...
    12. Snowtiger256

      Click-to-drag build in advanced build mode

      I did, found it quite amusing, because of all the stuff blowing up and being immersed in liquid water. Aside from one spot in the video (building the house), I didn't really see the demostrator using the feature as a means of actually building something. Blowing things up and playing with the...
    13. Snowtiger256

      Systems should give you FP, not consume them

      Do servers with locked build sectors even exist anymore, outside dedicated build servers, where nobody actually has a need for them? It's been pretty long since I last heard of a server that offers them. The only server I know of with locked build sectors was Shattered Skies, which was shut down...
    14. Snowtiger256

      Click-to-drag build in advanced build mode

      Well, I don't see the point in doing this, because we already have multiple ways to place multiple blocks with a single click. We have Brush Size tools in the Advanced Build options, and experienced builders can easily eyeball the amount of blocks needed to fill a gap, and adjust brush sizes...
    15. Snowtiger256

      HowTo build a ship in the new dev build

      I know for a fact that this rig is not something they actually use on most servers, but it was built before output limits were put in place, and it still works very well outside those limits, depite the drawbacks. I can perfectly well build miners according to the restrictions on servers, but...
    16. Snowtiger256

      HowTo build a ship in the new dev build

      Salvager power consumption and other metrics have changed. I can get 25.7blocks per second from an array that is 80% smaller it used to be in the old system. The array is an elongated diamond in shape. The array used to be 69x17x100 in masurements, with 51449 salvage modules, in double-stacked...
    17. Snowtiger256

      HowTo build a ship in the new dev build

      Building hull-first is only applicable if you're trying to convert existing ship designs to power 2.0 or filling premade hulls. Building systems-first is a bit trickier in power 2.0 due to needing a couple of test builds and some mathing and tinkering, in order to get it right, but it's...
    18. Snowtiger256

      Systems should give you FP, not consume them

      I see a problem with this, to get to the outer rim in the first place, in survival, you need to spend a few hours in transit, dodging pirates, other nasties and PvPers (some PvPers are rather territorial by nature). All this in a dinky little starter ship cobbled together in spawn, that has...
    19. Snowtiger256

      New Salvage Balance.

      I have a few mining drones that do work. Maybe you're building them wrong. The largest of these drones has a salvage rating of 0.9 blocks/sec and it works as well as it can, considering the state of the AI in the game. It has about 13k of cargo volume on it, and about 1.5 TWR. Here's a few...
    20. Snowtiger256

      StarMade Dev Blog 17 November 2017

      On world load for me. That's been handled already, it's gone in the latest dev build. Met with Lancake last night in chat and it has been fixed.