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      Why don't we use Gaussian distribution for weapon dispersion.

      Ok if you ever played Halo the sniper in it is really accurate. This is to the point that you will often miss just because it is to liner. If there was more dispersion then you would likely hit something more often rather then miss by a inch. So why can't this be something that's in the config...
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      Why don't we use Gaussian distribution for weapon dispersion.

      Sorry I kinda suck at explaining. I mostly want people to consider the Idea of a dispersion but I may not have presented it well. That dose not mean the idea is bad but that I just suck at English. I'm mostly under the bit of it feels unrealistic to have pixel like accuracy. If you want more...
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      Why don't we use Gaussian distribution for weapon dispersion.

      Can you explain more plez because I'm not suggesting a horrible dispersion and I don't got the equations or graphs to properly show what I mean. I'm looking mostly for a config for it so we could have accuracy matter more. The config dose not have to be used by default unless the devs think they...
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      Why don't we use Gaussian distribution for weapon dispersion.

      Still missing the point that this can be a config value. I tested the cannon shot gun and atm there is NO randomization. The shots always go at the same angle away from the barrel. Also my normal cannon array size for a large ship is something like 5 outputs because there is absolutely no...
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      Why don't we use Gaussian distribution for weapon dispersion.

      Yes I can move my mouse around but that kinda defeats the point about accuracy. Also my idea would help solve the problems with shot gun AMC and maybe reduce the dependence on cannon arrays. Also this could be a changeable setting so if you really don't like it then you can change the max...
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      Why don't we use Gaussian distribution for weapon dispersion.

      Most sniper cannons would have a vary tight spread. Any ship you would likely be able to hit with current system you will hit most of the time with this one. The difference in spread is mostly so that when we do hit the ship its not in the exact same spot on the ship all the time. Fast shooting...
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      Why don't we use Gaussian distribution for weapon dispersion.

      One thing I notice when shooting AMC, beams, or dumb fire missiles is that they only go strait. This ironically makes aiming difficult and easy at the same time. When a weapon is fired normally there is a Dispersion that fits to a Gaussian curve for other games that have a third or first person...
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      Planets!

      It looks like we are dealing with a problem of scale when it comes to planets. Maybe if the scale space is in the game was increased we could have planets that are almost life sized. The full planet would not be loaded all the time and would be almost flat at surface due to its size.
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      Rail docker beam?

      Has anyone notice that the docking beam from the rail docker dose not come from the ship core or camera. This makes it really difficult to dock larger ships as the range on the docker is not large enof. If we can have the beam come from cameras again that would make life a lot easier.
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      How much has changed sense shield update?

      Did no one notice the bit that the current shields and armor will work in-till Hp update. I'm suggesting the 2x increase again so that we don't have the shields drop in one shot if we build a dedicated tank ship. It don't matter how good Hp update is if shields still die in 5sec when you are...
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      How much has changed sense shield update?

      plez consider most glass cannon have about 150 million damage before u talk about redesign and second that's why they should last half the battle so we can get to the range where we can do that. Most of the time you die without seeing your attacker and that's no fun. There is a form post that...
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      How much has changed sense shield update?

      I know what the Hp system will do but don't you think that right of the bat you have to depend on your armor is not right? Shield themselves should last for half the fight then the armor kicks in. This is why another 2x increase would still be needed or shields really wont matter much after the...
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      How much has changed sense shield update?

      Having a 2x increase to shield capacity has made it possible to make a tank ship. Also my 30000 block ship no longer one shots it self with a weapon system that's much smaller then the number of shield capacitors and rechargers. However the 2x increase only made it so with great work you mite...
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      Main ships shields used on turrets/docked ships.

      So just putting something out there but couldn't you also have it where there is a damage bleed on shield for turrets?
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      Capital ship effect.

      I know its kinda a suggestion but my bit is that I want to know opinions on what should be a balancing factor for a set effect. So far when I find this idea it tends to be across many forms so I want people to put what they think here. I herd examples to do ship class scale off mass which I...
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      Capital ship effect.

      OK so to get some context I'm thinking of this after Hull update, ship yard update, Hyper-drive update, and thruster update. So from some of the form threads I read there is talks with the hyper-drive to have some speed debuff to incurage its usage on only large ships. I also seen this type of...
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      Proof that higher default shield capacitor values would be a good thing

      So I built a small aprox 33 thousand block ship. As one of many weapons systems I install a Missile/beam/ion system. I shoot 2 missiles per volley. They are optimize to get the most shield damage but have max blast radius to Adv Hull. The system has a little over 950 blocks and average...
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      storage sorting

      Know what would be nice. If we didn't have to spend hours finding and setting up an auto sort for our salvage ship because of all the items that should be in a category that we can select. If there was a way to lets say just select all stranded hull types and have that be what the storage will...
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      Weapon and shield ideas.

      If anyone has any Idea on how a effect system or which effect system could discharge Jump drive plez list it as atm Jump drive dose not seem to discharge unless shields are down.
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      Weapon and shield ideas.

      Lecic suggested that I do a thread for weapons from a post I did in my look at shield strengths agents weapons thread. As explained in my "A look at shield strengths agents weapons" thread I am for a increases in shield capacity (about 10x) to make it much harder or not possible with missiles to...