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    1. KiloZulu

      Rail-to-rail transfer?

      Is there any plan to allow a docked entity to move from the rail system of one ship to that of another ship if the rails match up? Yes, we have the rail docking block, which works in some instances, but any use would involve a brief (4 sec.) un-docked period. I have this dream of automatically...
    2. KiloZulu

      Is Starmade going to be a Survival or RTS style of game?

      My hope is that it will continue to be a sandbox game, where you can RTS and survive all you want.
    3. KiloZulu

      What are the main changes.

      Just consider it an entirely different game if you haven't played since '13. New block types (not just squares/wedges,) new weapon types, weapons can be grouped to create effects, shields have been split in two, new stations, a logic system - it's a really long list. Cloaking is still mostly...
    4. KiloZulu

      By the Creator, it's full of star!

      To approach planets in the danger zone, stay in the shadow of the planet. It's like a hiiiighway to the DANGER ZONE!
    5. KiloZulu

      station rails locked up

      Last night I resumed a saved single-player game, and appeared in the core room of the ship I'd been in the evening before. I hit the button to open the rail-controlled door for the room, and nothing happened. I eventually had to chew my way out of the room. I went about my play session...
    6. KiloZulu

      Additional Logic Blocks - 10x tick delay and 100x tick delay

      Flip/flops will allow you to reduce the number of delays needed for long counts, with each added flip/flop adjusting the delay exponentially. This link demonstrates it well: Timed pulses with flip-flops
    7. KiloZulu

      Sexy Turret Competition

      Most of my ships have turrets for staggered ranges, much like a modern battleship. The largest turrets use cannon+beam to deliver long-range punch against large ships. I don't expect the Bobby AI to be able to hit anything small at maximum ranges, after all. These are supplemented with...
    8. KiloZulu

      Any tips on how to be organized?

      My solution for speeding up quantities was to create towers of factory enhancers. You could Ctrl+C/V factories to one or more towers to rush production. Some factories had this built in - particularly grey hull which is the basis for so many recipes.
    9. KiloZulu

      Any tips on how to be organized?

      My setup is similar to Edymnion's. Everything is sent to one central hub that is then sorted out into different categories. I typically break down my categories to match what you find at a shop - general, ship modules, station modules; with sub-categories for hull, lighting, weapons, etc. Our...
    10. KiloZulu

      Damage Pulse as a primary weapon

      I've chiefly seen them used for special effects - I always wanted to be able to hook them up to a cannon computer and have them act as a muzzle flash. The one place where I thought they would be of actual use is as anti-boarding weapons. Put them on a turret that targets personnel, and you can...
    11. KiloZulu

      The relative merits, chain drives versus regular jump drives

      I've never used a chain drive, either. What constitutes a chain drive? Is it any more than a series of one-block jump drives hooked up to logic clocks?
    12. KiloZulu

      Things I Wish I Knew

      I've built ships where I have "future construction" locations - areas that I've left unfinished in case future updates create a need. I'm trying to reduce the number of ships that become obsolete due to game updates like the rail system or storage space requirements. I just wall off a corridor...
    13. KiloZulu

      The relative merits, chain drives versus regular jump drives

      My understanding is that if the enemy has more inhibitor juice than your jump drive, you don't jump at all. If you have more jump drive, then your charge rate is slowed by the amount of inhibitor. Given that, I think you want to have at least one drive that can overpower the best inhibitor...
    14. KiloZulu

      Things I Wish I Knew

      1. You won't need any NPC's to run a ship - they will provide bonuses to systems that they are capable of operating. At present you can't have more than five NPC's under your control at any one time. I don't know if that will have any impact on their ability to crew a ship. 2. You will need...
    15. KiloZulu

      Things I Wish I Knew

      1.) Developers have stated that you will be able to train your crew to follow a path and activate logic. In this way, you can let them know where their work and living quarters will be, and how to get there. You will tell them to go to a location, press a button, then move to another location...
    16. KiloZulu

      Jungle Planets

      My problem with planets is just how hard it is to comfortably land a ship of any size on a planet. Planets are so small that even ships of modest dimensions can dwarf a planet hex. That's if they can land at all - the terrain is typically so rough on a planet that there's no way to properly...
    17. KiloZulu

      What ship would you build while listening to "We Didn't Start The Fire"?

      We didn't start the fire, it was always burning since the world's been turning. I think I'd go for a ship with turrets that pour out heat-seeking missiles in server-killing quantities. As they would only engage targets that were considered hostile, pirates, we might say that we didn't start...
    18. KiloZulu

      How long do pirate attacks last (if they even go away)?

      I've never quite known what the cause is, but I've been killed while wandering around my ship since they made the changes. My guess is that it might be based on whether the structure you are inside is considered to be fully enclosed or not. So, if you go inside a room and close a plex-door...
    19. KiloZulu

      What do you put inside your space stations?

      Last station my friends and I put together had a command center, offices, a medical facility, kitchen/cafeteria, living quarters for faction members and guests, conference rooms, resource storage, a manufacturing floor, a logic floor (housing all the production logic for factory automation,)...
    20. KiloZulu

      Skeletoning ships?

      More and more, I build out the floor plan of the living section of the ship and then frame it. That way I help ensure that I don't end up trying to cram stuff in or have weird shifts in floor/ceiling height in the one area I'm going to be looking at for the life of the ship. Then again, there...