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    1. KiloZulu

      Help with a little airlock logic

      I have a decent airlock design that meets most of your requirements above. I've been meaning to upload it to the space dock, and I'll try to remember to do it during my lunch break today. I have two versions - one has lift doors that slide up, the other has double doors that slide open. Here...
    2. KiloZulu

      Planned Missile Lock Alert

      I don't know that such a system would be "large." The whole thing could be as small as 7 blocks for the detector, 3 blocks for the turret base - the same minimum requirements as a point defense turret. Turns out the source I based that estimate on doesn't work. Sorry for any confusion.
    3. KiloZulu

      Automated cargo load/unload

      I will have to check the cargo container - maybe I broke the storage and somehow disconnected the storage module from the cargo blocks. It would be awesome if the fix is that easy.
    4. KiloZulu

      Automated cargo load/unload

      Thank you, DrTarDIS those are all excellent ideas. You can use the core beam to turn on/off logic - I use it often to open and close hangar bays.
    5. KiloZulu

      Automated Factories

      I misinterpreted the question based on my own experience. DrTarDIS is right, my own response was in reference to over-producing an item. So, if you only wanted 10k of something and forget to turn off the factory, my system would keep pumping out the item until it ran out of raw materials or...
    6. KiloZulu

      Planned Missile Lock Alert

      I see someone beat me to the punch - you can create a turret specifically to detect incoming missiles using the sensor logic block. Tie the sensor to a power reactor on the turret, and whenever the turret fires at a missile you'll get a signal that can be sent to the cockpit to alert the crew...
    7. KiloZulu

      Automated Factories

      My system had to be turned off manually. You would go back to the button for say, gray hull, and turn it off once you had produced the amount you needed. Perhaps with the new sensors and display mechanics you could create a system that stops production automatically. Just off the cuff, you...
    8. KiloZulu

      A "condensed logic" block solution

      It's an old game now, but was one of my favorites - Roboforge. The game allowed you to design robots, create numerous states (arm up, arm down, turn torso left, etc.). Then, it had a bunch of icons, similar to the logic blocks we have in StarMade, that you could click to quickly create code...
    9. KiloZulu

      Patrol markers

      I believe that something like this is already planned - eventually you will be able to give a fleet a series of waypoints to set up a patrol path and the fleet will follow them, engaging any enemy along the way.
    10. KiloZulu

      Automated Factories

      Yes. My last station was largely automated. You could click a button to order any item, and the factory would build it as long as it had resources to do so. All of the produced items were placed into a central inventory, so once you had everything necessary to fill a ship recipe, you could...
    11. KiloZulu

      Automated cargo load/unload

      Another problem I'm encountering is with pulling items from the ship's storage module to the docked cargo container's. For some reason it's not pulling all of the materials - it pulls some and then stops.
    12. KiloZulu

      How do you make AMS turrets look good?

      Yeah, I've never mixed weapon systems on turrets. I create individual turrets of each type.
    13. KiloZulu

      How do you make AMS turrets look good?

      My own approach is to make sure that my ships have strong shields with fast recharge. If I see that an enemy is taking my shield down, and my own weapons aren't well ahead in the game, my focus is on getting out. If I lose any hull I feel that I've lost the battle. I'm old school in that...
    14. KiloZulu

      Automated cargo load/unload

      I'm trying to create a system that transfers cargo containers from ship to station, empties them, and then returns either the original or a different container to the ship. I've run into a number of hurdles, and I'd appreciate the communities collective think in figuring out any one of them...
    15. KiloZulu

      Brainstorm: Things to do on Planets

      I recall that Schine has suggested that planets will eventually be inhabited by NPC's and alien fauna. Some of the NPC's will offer quests - perhaps some of them could involve exploring ruins on distant planets in search of the relics you mentioned. I would also like to see more biome...
    16. KiloZulu

      Planets: Discs or Balls?

      Keeping in mind that this is all just an exercise in wishful thinking, and not an actual suggestion for the devs, I'd say that the interruption in play while a Minecraft server is loading could be explained away as "entering the atmosphere." This is a trick that sci-fi games used in the past...
    17. KiloZulu

      Planets: Discs or Balls?

      I like the suggestion that a friend of mine made once in conversation - when you break through the atmosphere of a planet you are transported to a Minecraft world.
    18. KiloZulu

      Fleet minning not working?

      Make sure your drone has storage blocks, and that the salvage beam computer is connected to the storage module. Without the connection, the drones will race out to a rock and then just sit and look at it. Do not make drones with multiple salvage beams. This seems to confuse drones and can...
    19. KiloZulu

      Weapon drills on smaller ships?

      I made a Gatling gun over a year ago, but ran into a couple problems that kept me from putting it into normal use. One problem was a bug that caused wireless logic to forget its connection anytime the server was restarted. The other problem was a limitation of the logic system that ended up...
    20. KiloZulu

      Standardized Cargo/Shipping Containers

      My friends and I are currently playing with a standardized cargo container that is 5x5x11. Some of the containers are capsule shaped, while others are rectangular. I fancied them up by attaching a logic clock to a beacon so that it blinks whenever it's not docked, and a thruster so that it can...