Search results

    1. KiloZulu

      standardised cargo containers

      The other problem with docked storage is that you still have to build your ship with the intention of hauling it - power and thrust for your expected carrying capacity. By the time I've finished doing that, it always seems silly to make the cargo space optional.
    2. KiloZulu

      Making AI more interesting

      Pffft. It couldn't even beat me in chess. ;p
    3. KiloZulu

      standardised cargo containers

      I found cargo containers to be too much of a headache to bother with. There's way too much effort needed to set up the logic for the ships and stations involved in loading/offloading the cargo, when all you really need to do is dock your ship and have everything feed through the rail dock...
    4. KiloZulu

      Navigation targeting, weapon targeting

      I've seen many simulations that offer both "target ally" and "target enemy" options. Starmade doesn't use a lot of hotkeys during piloting, so it seems like they could add hotkeys for the different functions, or simply do a combo hotkey such as Shift+T to cycle through targets for navigation...
    5. KiloZulu

      Navigation targeting, weapon targeting

      It would be nice to be able to set a target for navigation purposes that is separate from the targeting used by BobbyAI when they are set to fire on my selected turret. Often I like to target a ship or station so that I can orient my ship towards it, or pick it out from a group. It is not my...
    6. KiloZulu

      Modular mining ship

      I attempted a modular mining ship a few months ago. What I discovered is that you can't really do a modular ship. There are a few things that stand in the way: a move away from docked power, lack of turret support for salvage beams, and drone limitations. Since docked power entities have such...
    7. KiloZulu

      Read by Council Bank Vaults

      Maybe they can add wallets instead. :)
    8. KiloZulu

      Logic halt after damage is taken.

      No, those should be okay. It's only when they overlap. If an overlap had occurred, the docked entity wouldn't be able to move, or if it did, it wouldn't be blocked from returning to its original position. Most often I've run into the problem with docked entities that don't move, or move...
    9. KiloZulu

      Logic halt after damage is taken.

      You might have a collision detection issue. I've found that when using advanced build mode to place large chunks of blocks, it's inevitable that I will overlap with a docked entity. Most often, you will get a notification that a block can't be placed in that location, but every now and again...
    10. KiloZulu

      Sexy Turret Competition

      I have a huge turret I named the "Number 11." You know, because 10 wasn't high enough.
    11. KiloZulu

      Capital Ship - Behemoth WIP

      You know, I've had three titan ship that were WIP. None of them have been finished. Partly because I ran out of steam 1/2 way through, and partly because new game updates significantly altered the game and made refitting the ships even more exhausting to contemplate. I hope you have better...
    12. KiloZulu

      What is the point of carriers?

      That's where I was going to go - I don't put jump drives or any other systems on my fighters that increase their mass. The carrier does the jumping, scanning, jamming, and what not. Fighters are turrets with an additional axis of movement.
    13. KiloZulu

      These are not the planets you are looking for (makes hand motion)

      Planets are these bright orbs hanging in space that beckon to the explorer. When I head towards one, I'm hoping to discover something cool and interesting when I touch down on it. Civilization, alien creatures, new technologies, trade opportunities, negotiations, and mission opportunities. To...
    14. KiloZulu

      Need help

      I've used that on a couple of ships, and while it looks cool when it works, it can also be finicky. My design used pretty basic logic, admittedly - the rails all switched at once, which led to pauses and "bouncing" of the docked entities as they detected collisions. When it works smoothly, it...
    15. KiloZulu

      where do you get insperation for your interiors?

      Naval ships and sci-fi sets. BSG and Star Trek (TOS) have been big influences for me. My transporter rooms definitely follow a TOS theme.
    16. KiloZulu

      New Hull Colors for the New Year

      I'd like to see more metallic colors - copper, brass, gold
    17. KiloZulu

      Buff Thrusters!

      Without knowing what the colored lines represent, everyone of your graphs has been meaningless for me. If they're going to balance thrusters again, I hope they do it sooner rather than later. Given the amount of volume they take up in a ship, they have a huge impact on a ship's design. I'd...
    18. KiloZulu

      Power flow though docks...

      Weapons can draw power from anything above them in the docking chain heirarchy (ex.: turrets.) Thrusters can draw power from the mother ship - the entity that everything is docked to, and that controls ship movement. They will not draw power from anything between themselves and the mother ship...
    19. KiloZulu

      First ship... how to decorate bland areas?

      My early ships were plagued with cramped quarters, over-sized turrets and under-sized carrier bays. Now days, I often build a small model version of the ship to make sure I like its lines and identify placement of components. Then I build the turrets, shuttles, and fighters. Next, I build a...
    20. KiloZulu

      Carrier logic help

      I suspect that there is more that you're trying to do than you were able to describe, because otherwise everything can be done by simply slapping down rails. You said "shuttles," so does that mean that you have multiple bays that you are trying to move them to? What is the rotator rail for...