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    1. KiloZulu

      StarMade Dev Update: Spring Cleaning

      I think it's funny that you only just figured out that hard scheduled updates was a hindrance. :) Dev Blogs are fine. I've certainly been satisfied to know details of what's coming out the gate, without knowing when. I have also gotten into the habit of ignoring new updates for the first week...
    2. KiloZulu

      Can anyone explain Fleet Mining?

      My information may be outdated, since I haven't tried fleet mining with the last couple of updates. My experience, however, has suggested that fleet mining isn't nearly as efficient as simply building a good mining ship and doing it yourself. The reasons are threefold: 1. AI limitations don't...
    3. KiloZulu

      Stifled building in the shadow of an impending update

      The game has had nothing much to offer beyond ship building for years now. Personally, I've grown tired of building something just to pan around it a few times before putting it in mothball. I don't build just to build - it has to have purpose beyond that. I'm just sitting over here going...
    4. KiloZulu

      Stifled building in the shadow of an impending update

      There have been so many changes to ships throughout this game's development that have trashed my ship designs. I've lost entire fleets of ships to the changes, and it was sometimes a crushing experience. The desire to create, however, has lured me back time after time. As well, I was curious...
    5. KiloZulu

      Stifled building in the shadow of an impending update

      Thank you for clearing that up. I am in whole agreement with the OP - I've all but stopped playing the game rather than build ships that may need major overhauls once these updates come out. Make no mistake - I want both the power and the crew update to come out. This isn't a complaint, but...
    6. KiloZulu

      Stifled building in the shadow of an impending update

      I'd say there's been a gross miscommunication, then. Bench stated back in an October Devblog that NPC crew had already by that time received a lot of thought, and work was ongoing. It was part of the "RP Season focus," and was a few months away from implementation. NPC crew recruitment...
    7. KiloZulu

      Are fully cloaked ships possible? What is your cloaker design?

      King of Anime had a suggestion thread a while back that proposed a multi-block cloaking system. I would like the idea - particularly if the individual blocks had a relatively expensive crafting recipe to make it end game/advanced tech. It could utilize a similar setup to the proposed power...
    8. KiloZulu

      Are fully cloaked ships possible? What is your cloaker design?

      It's convenient that you've resurrected this thread. Ever since the discussion about the changes to the power system, I've been wondering how it'll impact cloaking development. Given the drop in mass that's been stated, I'm hoping that we'll get more freedom in the design of cloaked ships...
    9. KiloZulu

      Starter vessel contest

      Here is a link to the starter ship that I built based on the requested specifications of the server I play on. I think it's a bit of a cadillac as far as starter ships go, based on the power of the salvage array, but opinions vary.
    10. KiloZulu

      Starter Ship 2017-02-17

      I designed this ship for use as the default starting ship on a friend's server. Offers a decent salvage array, a couple missile defense turrets, and a shuttle. Has extensive logic for its size - all doors are logic, has an airlock, and the cargo pod can be ejected. The ship can escape...
    11. KiloZulu

      not feeling like building atm.

      I've actually been at that point since they removed docking boxes. Since they changed weapon systems. Since they split shields... :) I can't help wanting to build, but it's all made me more realistic about what I build. I build now more to better my design skills than in the hope that anything...
    12. KiloZulu

      Power System Overhaul Proposal

      I'm down with the idea, Schema - go for it.
    13. KiloZulu

      Welcome the Change

      I've always had my own twist on the phrase: "Change is good...unless it's bad." Deep wisdom, that. ;) That's not to say that what Schine is proposing is bad. I think the original power system was bad - it made little sense that the means to power a ship would come from placing long lines that...
    14. KiloZulu

      Welcome the Change

      Being that this change is similar in merit to what I had suggested in the forums, I can't but agree that this is a needed, and welcome, change. I think they could go farther with the conduit system - needing to supply power directly to any shipboard device. I would prefer conduits to take the...
    15. KiloZulu

      How did you guys learn to logic so well?

      I was at least familiar with the concept from using redstone signals in Minecraft. When it came to using SM logic, I set a goal (open a door, make a series of lights blink, etc.) and tried to plan out the logical sequence to make it happen. While I was building, I also watched a lot of videos...
    16. KiloZulu

      Hover Block

      Use a Stop Computer and and modules without hooking them up to a weapon system to reduce the effect of gravity on your ship. If you have 100% effect, you will be able to hover in planetary atmosphere.
    17. KiloZulu

      22,5° anyone?

      I'd be happy if they expanded slab shapes rather than add a new series of wedges. Corner or end slabs for each thickness would be great. This would allow you to fill in the gaps where perpendicular slabs meet.
    18. KiloZulu

      [OT] What draws you into playing StarMade over others in this genre?

      The difference to me is more in the mechanics. Avorion seems to have more of a macro scale to the game, given that you don't have an avatar and can't run around on ships, stations, or planets (for what they are in Starmade.) I enjoy having that perspective - to walk about the halls of my ships...
    19. KiloZulu

      Return of Pipes!

      OMG - you're not teleporting people - you're flushing them down the drain!
    20. KiloZulu

      Some Questions About Docking

      You can mount turrets on other docked entities. Remember that each docked entity only receives 50% of the shielding of the entity it is docked to. It isn't a bad idea to put individual shielding on the wings and turret of your ship, as the further out you go with your chain of docked entities...