Search results

    1. Viridis00

      why play starmade

      Right now? Test the game and make it better. The serious testers stomp out the technical bugs, while the userbase gives suggestive feedback to the developers on gameplay ideas. Rarely does a game come along where the devs and userbase are so cozy.
    2. Viridis00

      What game do you want this game to become?

      I'd love to see the ship combat in this game refined into something similar to Star Trek Bridge Commander. Only without the specific system auto targeting simply because that's impossible without the set system entities which Starmade will always lack. The dynamic 3rd person camera and general...
    3. Viridis00

      Server Configurations

      I like to keep universe days the same, collision off, sector sizes of 10k, default money dropped on death, and shop spawn rate was something like half the default spawn rate. Large sectors and low spawn rates for shops make them more special. Now that we have gates and jump drives, travel is no...
    4. Viridis00

      How the new factory system brings Starmade closer to release

      I think you bring up an interesting point OP. I don't think removing them is advantageous though. Rather, their purpose needs to be expanded a bit. A possible solution I can think of is when a game starts, shops sell materials at a set base price, but as the game goes on some kind of market...
    5. Viridis00

      Racially Diverse Avatars

      That's not what people are hostile to. They're hostile to the idea that StarMade needs inclusion or else "das racist!" when in reality all it needs is whatever the developers want to do or prioritize. Not only that, the tools to do what a user wants to do are already there. Also might I add, in...
    6. Viridis00

      Racially Diverse Avatars

      Guys, this is just a bad bait thread. Don't give them the attention they crave. I hate the rating system, but I honestly wouldn't mind one of these if not just for the novelty. Implementation when?
    7. Viridis00

      Activation Module and Energy/Shield/Thruster Systems

      I've been thinking about this for a couple days now, and I think that a ship's energy, shield, and thruster systems should be able to be linked and turned on and off with activation modules. This naturally means both energy reactors/capacitors, and shield capacitor/rechargers. Generators stop...
    8. Viridis00

      1:1 Scale D'deridex class Romulan starship.

      It wasn't full scale, it was 341m long. Yet it still felt massive at the time. A full scale would be amazingly majestic and have deceptively large spaces for energy and shield systems. As for toasters making toast, the D'deridex might not be as much as a strain as other ships due to the massive...
    9. Viridis00

      1:1 Scale D'deridex class Romulan starship.

      I say you just go for the full scale ship. I think with some creative engineering, you can make it practical. I remember on the old site, someone had a D'deridex shell made from binvox/smedit. I always lamented that it didn't actually have any systems. A ship that big and that cool would be...
    10. Viridis00

      Recognized Turrets system with Pictures - [ Poll]

      I like the idea overall. I think turrets deserve as little shielding as possible to be honest, so I think each individual segment should have its own shielding determined by how many blocks the segment itself has, instead of the entire turret structure sharing all their shield blocks. Having...
    11. Viridis00

      How much damage can a missile take now?

      I think single HP missiles are a good idea honestly. I can't imagine a projectile that's meant to explode when impacted having a tough exterior tank shots from anti-missile turrets. The way I see it, turrets being forced to have their own standalone shields, and not the parent ship forces you to...
    12. Viridis00

      Some Idea for realistic and many thing.

      I don't get what you're saying. Lack of developed mechanics isn't a bug on crash damage. Crash damage is also a separate feature from break off, which is what causes game crippling bugs fairly easily. At least on my machine I have no problems with crash damage.
    13. Viridis00

      Some Idea for realistic and many thing.

      Crash damage isn't that buggy last I checked. It's not too good though because correct me if I'm wrong, it doesn't seem to scale or scale that well with your speed. So you ram a ship head on, and you lose like 1 or 2 blocks only. Now if you want buggy, break off is buggy. Though, with the way...
    14. Viridis00

      [64x64] DirtySpace

      All of a sudden I feel the need to work on more starmade projects. Can't wait for dat' DirtySpace.
    15. Viridis00

      How do you want the Rating System to work?

      I still do not think we need any system at all. You guys say that statistically your user count and activity increased, but is there really a direct correlation to that? With new updates, contests, and other things that have happened over the course of this system being introduced I find it hard...
    16. Viridis00

      Line and circle tools for Build Helper

      Seconding, since I've wanted this even before we got the helpers. I think realistically we will get it at some point. I used to use a Ti-83 to calculate slopes, that gets super tedious when dealing with multiple slopes. I think StarMade is more than capable of doing what my obsolete calculator...
    17. Viridis00

      Poll: How do you start your ships?

      Depends all on what I'm doing. If I'm modeling my ship off of an existing design, I always do a frame first. With my original stuff, I have a very general shape in my mind that I end up modifying as I go. Something I always do right after a basic concept is formed is make the cockpit or bridge...
    18. Viridis00

      Solutons to discourage gigantism?

      Once there's a real economy in place, it will probably be more cost effective to drone with medium ships. Once Starmade gets a larger playerbase, then you'll probably start seeing more people employing fighter squadrons to outflank slow turning ships with aid from their larger motherships. It...
    19. Viridis00

      StarMade v0.1721 More building options

      The new doors/blocks and advanced build options are easily the most exciting things for me this update. I think with the circle/ellipse helpers, you've shaved an immense amount of time off of the building of complex structures because of how much of a pain in the ass it is to make large circles...
    20. Viridis00

      StarMade 0.171 Salvage to Storage and more

      How do you guys feel about the new handheld weapons? I think the sniper weapon is very nice in terms of balance. All it needs is a zoom scope, which I can only assume will come later on. Because it is a laser, I do not think that damage should scale down with distance like some games do. The...