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    1. Viridis00

      [Star Wars][2:1]K-Wing - BTL-S8 K-Wing Assault Starfighter v1.1

      Features changed— Refit with current game systems and weapons Reworked aesthetics. Grills on the wings, bottom hatch removed, mid-section widened by 2m to support more internal modules Core moved further up into the middle cockpit. All three cockpits now have glass doors, and each of them...
    2. Viridis00

      [Star Wars][2:1]Z-95 Headhunter - Z-95 Headhunter v1.1

      Features changed— Refit with current game systems and weapons Reworked proportions slightly Removed top hatch to make a nicer looking cockpit with glass doors Cockpit supports sitting!
    3. Viridis00

      [Star Wars][1:1]StarViper-Class Virago - StarViper-Class Virago v1.2

      Features changed— Refit with current game systems and weapons. Refit standard armor to advanced armor. Removed the front hatch in favor of glass doors on each side. Cockpit supports sitting!
    4. Viridis00

      [Star Wars][1:1]LAAT/i Republic Gunship - LAAT/i Republic Gunship v1.2

      Features changed— Refit with current game systems and weapons. Reworked proportions and aesthetics (a little bit bulkier, but looks more accurate). Removed turreted side laser pods for regular mounted weapons. Split missiles into two distinct weapons. There's not enough energy to fire both at...
    5. Viridis00

      Multiplayer vs Singleplayer

      I think the direction at the moment is get multiplayer sorted out first since the game has a lot of features that benefit heavily from multiplayer. Singleplayer will feel better once we get some quests and interaction with AI, which will also enrich multiplayer to a degree. On gathering...
    6. Viridis00

      Programmable Computer Block (fleet command, mechs, etc)

      Absolutely. I'd like if there was a way to bundle scripts into ship files as well so we can pre load them for ship-specific functions. Or, even better if scripts can be in game like blueprint meta-items, as a data disk or something. That would just make the game feel more immersive.
    7. Viridis00

      Programmable Computer Block (fleet command, mechs, etc)

      I'd like this as well. Just, I'd also want the ability to load scripts from file instead of having to use an in game editor. Just by virtue of the fact that it will probably be unwieldy to write scripts in game, and for those of us who fullscreen and have less or no experience with scripting...
    8. Viridis00

      Half-blocks?

      I think in terms of decoration and aesthetic design, it should be a large priority simply because of all the applications you can get out of them. Otherwise in the grand scope of things, unfortunately there are certainly bigger things to do first, I agree.
    9. Viridis00

      Viability and shape of dangerous stealth ships?

      Stealth requirements are high because of the benefit of stealth, however there has been little or no real change to stealth mechanics since their inception. I think a lot of players want changes to be made. Right now, if you want a stealth ship you're not going to be able to give it much hull...
    10. Viridis00

      Ground Vehicles

      We'll get them eventually, but the development focus naturally needs to be on ships and space for now. Ground vehicles are something we'll probably see once the dev team has reached a few more important goals like AI and quests. As for mecha, I'd love to see them as much as the next guy, ground...
    11. Viridis00

      Heat Sinks

      Huh. Well that's pretty interesting. I'm guessing they're converting the heat into other forms of energy for the station, right? All that heat has to be taken somewhere in the water loop.
    12. Viridis00

      A discussion on economy: By the numbers!

      That would be a good way to go about it, and make exploration more rewarding at the same time. In addition to asymmetrical resource distribution, I'd like to see some cache-type resource rewards for the lucky explorer as well (anyone remember the hollow pyramids with loot at the center?). For...
    13. Viridis00

      An accident waiting to happen.

      First off, let me just say that loading bay looks damn good. Anyway, this is far from recent, but in a long term station I started work on a while back, I included a large open shaft near the bottom of the station with some catwalks. For whatever reason back then I didn't like using wedges in...
    14. Viridis00

      Heat Sinks

      Just so you know, heat sinks can't dissipate heat in the vacuum of space. There's no air to transmit heat elsewhere. They'd only work to take heat away into themselves and quickly become useless. You'd have to eject them permanently like how the mecha in Valvrave do or the way Mass Effect guns...
    15. Viridis00

      [64x64] DirtySpace

      Still a superb pack, but I've got one piece if critique. The damage overlay for blocks in highly damaged states looks more like a splotch of paint rather than a charred metal. The lesser damage with vertical lines looks just fine, but I'd suggest highly damaged and intermediate get orange heat...
    16. Viridis00

      Bounty Hunting

      It was kind-of-sort-of confirmed when we got the universe and faction updates that such a system is planned in some form. I'd like player issued bounties and NPC quest bounties too. Not just go here, kill this kind of bounty hunting though. I'd like something with more substance with tracking...
    17. Viridis00

      Inclusive Gaming

      mfw Dave was Kuro from Prisma Illya all along. It all makes sense now.
    18. Viridis00

      Computer Stats

      OS: Windows 7 CPU: AMD Phenon II X6 1100T GPU: Nvidia GTX 970 (Gigabyte G1) RAM: 16gb of whatever Corsair Vengeance model I have HDD: 1TB and 2TB Western Digital Black I basically max everything except for textures which I keep at 128. Not because I can't go higher easily, but massive objects...
    19. Viridis00

      Inclusive Gaming

      So much, this. I actually like to write stories in my spare time along with a friend of mine who is a serious writer and we'd both come to the conclusion that it's pretty damn intellectually dishonest to do that in a story. By trying to just shoehorn other races and groups in as token comes off...
    20. Viridis00

      Inclusive Gaming

      Typical, race matters except when it's a white person. Also, last I checked Japan is less than .001% white, should I go whining about the lack of representation in JRPGs to the Japanese? None of this negatively or positively effects anyone. Considering that diverse skin pack that someone made a...