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    1. Viridis00

      5102 - StarMade Resolutions

      Hah, This. I've got like 3 large-scale projects and the occasional smaller ship I rotate between so I don't get burnt out, but because of that progress is very slow on all of them and I don't finish them very swiftly.
    2. Viridis00

      Station Blocks For a Real Sense of Scale

      Not going to bother with the rest of your last post since everything about it has already been said by someone else or my past posts or is just pissing on SE for being SE (mind you, I don't give a damn about the game or what they've done since I don't play it. An idea is an idea though.)...
    3. Viridis00

      Station Blocks For a Real Sense of Scale

      I don't get how more options is limiting anything. In terms of smaller blocks, a good amount of the time any detail under 1m is impossible to do or looks awkward if you use 1m blocks when building. I'd kill for small blocks to add more detail and miniaturize ships even further. Or at the very...
    4. Viridis00

      Docking: A series of Concise theories to improve a vital function

      If time is the issue with non-boxdim docking, maybe the calc time can be "covered up" so to say by having point-to-point docking have a small time frame where the hatches do some kind of cool animation as they connect to each other to distract the player from the fact that the game is actually...
    5. Viridis00

      Station Blocks For a Real Sense of Scale

      My fault, I should have worded that a little better. I meant something along the lines of cost of size vs aesthetics. That is, currently the largest of stations will induce significant drop in framrate. By improving performance, the same station with larger blocks will have less of a performance...
    6. Viridis00

      Station Blocks For a Real Sense of Scale

      That might or might not be true depending on how the game renders. Let's say OP's station blocks were 2m^3 for one block instead of the standard 1m^3, the game would have to keep track of significantly less information in the same space. I think it actually could make a noticeable difference if...
    7. Viridis00

      Docking: A series of Concise theories to improve a vital function

      I think there actually was something like that in very early versions of Starmade if I recall that later got taken out because it was buggy or something. That was before I even knew the game existed. Might be cool if the idea was revisited, since I'm sure there could be some kind of solution in...
    8. Viridis00

      Docking: A series of Concise theories to improve a vital function

      I'd really like to see a "clamp style" dock, simply so medium and large ships have a way to be docked without having to build some grandiose super-station docking bay. Pic related. A way to go about it is instead of checking a box-dim, clamp style docks need to match shape. Then check for...
    9. Viridis00

      Sitting/Entering Core Tip

      I actually use this trick on most of my builds nowadays. Hopefully there will be remote access in other ways for non admins in the future but for now it's a really nice way to do things.
    10. Viridis00

      Some suggestions about weapons

      I like one and two, especially two just because of the fact that this game needs sounds desperately (and I've got tons of SFX to try replacing them with). 3, not so much because missiles already have enough drawbacks as is. More countermeasures would be nice, but the missiles themselves are...
    11. Viridis00

      Mining missile

      I think the concept of an explosive that drops the actual block is pretty interesting, but a missile would make things much much too easy. Maybe something like a disintegrator block could fill that role instead of a missile?
    12. Viridis00

      Newly-spawned players should spawn with more items

      That's just plain wrong because it's just another part of the game. All you're demonstrating is my point before. More starting materials would help either kind of player, specifically in filling up blueprints for those who don't want to build, and raw materials for anyone who wants to build...
    13. Viridis00

      Newly-spawned players should spawn with more items

      That made no sense, man. You might as well just say "stop playing the game ways I don't like!". No one's saying give new players the materials to build a massive battle cruiser, just a little bit more starting materials and such to get them started. I agree that difficulty is a good thing for...
    14. Viridis00

      Newly-spawned players should spawn with more items

      I feel that way too. Maybe 1/3rd of those materials. Maybe another solution for this could also be a beginner mission when we get quests. A simple non-repeatable mission that can be completed by a player with the starting materials, like a simple courier mission to a nearby trade guild ship...
    15. Viridis00

      Temperature Control Effect, Heat Shielding/Armor

      I like this idea. Though, there are consequences to this, specifically around stars. Correct me if I'm wrong, but with a strong enough cooling system, couldn't a player indefinitely hide in or make a base inside of a sun? I really like the idea of heat armor though, having a base close to a...
    16. Viridis00

      Particulars of the upcoming docking system

      I just went to look at his vids, and damn is that cool. I hope he gets them to walk some day, because robots are always cool in my book. Especially bipedal ones.
    17. Viridis00

      Ship Core Movement: A Different Approach

      I remember that. He specifically said that moving the core isn't possible because it is the reference point for the entire ship. That's why the suggestion is to move the entire ship around the core, which is something that can already be done. Just it's a pain in the ass for large ships with the...
    18. Viridis00

      Planets And Turrets: My Suggestions

      Implying it was the same people. I don't necessarily completely agree with people who want the discs back, but they do make some good points and I do agree with Lecic that it would be nice as a non-default setting. (we can already get the ugly ass old astronaut back if you really want that...
    19. Viridis00

      Ship Core Movement: A Different Approach

      Now, I know what you're all thinking reading the thread title "this has been suggested a million times" and core movement cannot be done because the core is the reference point for the ship in game. However, I think we can accomplish the same result in a different way. Instead of moving the...
    20. Viridis00

      Have Weapon Computers Output a Logic Signal When Firing

      +1 Would make missile salvo shutters possible too. And other cool things.