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    1. Panpiper

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      That is a legitimate concern. However the problem is much lessened if we assume it would be more like one crewman per 1000 mass instead.
    2. Panpiper

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      If 'non-invulnerable' stations generated faction points, there would be a reason to build such stations, a reason to defend them, and they would be a good target for faction warfare. Bigger stations aught generate somewhat bigger amounts, though not linearly. Of course we still need a reason for...
    3. Panpiper

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      As pretty much everyone knows, titans are not allowed at spawn, lest everyone's framerates slow to a crawl. I am having similar issues with a destroyer fleet I built to hunt titans with. My framerate drops to as little as 15 FPS with my fleet in the same sector as my homebase. My framerate is...
    4. Panpiper

      Aux Power & Gigantism

      Leave aside the whole scale restructuring such would entail, this would address the problem of giganticism, but NOT the identical problem of the fleet spam that is now likely to become the norm. We need a solution that addresses both, not one that makes just titans even more unwieldy.
    5. Panpiper

      Ship Classification

      This is not a bump! This is a new contribution to the discussion. Several posters commented that a ship classification should be based more on function than on mass. I do not recall if I challenged this, but they are not completely wrong. What I would stipulate is generally the design that...
    6. Panpiper

      Aux Power & Gigantism

      There is no question that aux reactors have changed the game for Titans. I am not sure they have obsoleted them entirely, as AtraUnam may have a point, but the ten million block newbie brick titan is history. Or rather, they will still be built, but they will be easily dealt with, with a fleet...
    7. Panpiper

      How to build ball turrets

      They get trapped and collide a lot, though I expect a great many turret designs would have this issue, not just ball turrets. I tend to put a lot of advanced armor (layers deep) around the docking points to mitigate this slightly.
    8. Panpiper

      Revamp Thrusters Similar to Aux Power

      I think he is referring specifically to the 'plume size' scaling with the engine size, not the engine 'power'. I could be wrong. Do we really need to give a thrust boost to larger ships? I would not be opposed to such as I find large ships to be downright painful to fly, regardless of how many...
    9. Panpiper

      How to build ball turrets

      I have found that part of advanced build mode helper to be less than helpful, imprecise in it's geometry and confusing in it's application. Other people indeed may find it more useful.
    10. Panpiper

      Opinions On Starmades Combat

      I wrote out an answer to your question, but in the end it was such a massive post that I felt it really should be it's own thread, not buried off topic in another thread. Check out "How to build ball turrets".
    11. Panpiper

      How to build ball turrets

      The first step in creating a good ball turret is planning what weapon system(s) you are going to put into it. Very specifically decide in advance how much empty volume you will need inside the ball to contain the system. (Despite this, I will typically build the entire turret without actually...
    12. Panpiper

      Good PVP server recommendations?

      All other things being equal, in Starmade, the bigger ship will win. It does not take long for people to figure this out. A player with a modicum of tactical sense and a great deal of free time can in a matter of days, bootstrap themselves into flying a titan scale brick of system blocks, barely...
    13. Panpiper

      Carrier Launch System Help

      I am wanting to build a carrier of sorts, more a jump tender really, something that can move a fleet of destroyers, not so much fighters. I have a 4000 mass ship I am quite fond of and would like to be able to bring somewhere between 8 and 24 of them along with me when I go hunting. (Pirate...
    14. Panpiper

      Opinions On Starmades Combat

      Ball turrets, being the best design of course. ;-) All I use are ball turrets. I love being able to put more than half their mass under the hull. Gives you a very powerful turret with a relatively small profile, provided you have the room under your ship skin to accommodate the housing. When...
    15. Panpiper

      Ship Shield Compromise

      Aux reactors have created an absolute about face in my strategic planning and ship/fleet concepts. Whereas before I would always be building for myself some battlewagon with an obscene quantity of docked reactors (my latest had 48), now the only ship I will put aux reactors on is something like...
    16. Panpiper

      My Titan's Main Weapons, thought/suggestions?

      I played for a year before learning this tidbit. Oddly I still put the same ratio of regenerators on my ships, as the pirates on my server can take a long time to kill. If there isn't any regeneration to speak of, even decent sized shields will go down soon enough. Big shield capacity is...
    17. Panpiper

      My Titan's Main Weapons, thought/suggestions?

      The problem with shield regeneration is that when you are 'taking damage', the shield regeneration drops to about 10% of what is listed (this goes up to as much as 25% as your shields get lower). The listing is how much regeneration they give you when you are 'not' in combat. (Yes, I know, that...
    18. Panpiper

      My Titan's Main Weapons, thought/suggestions?

      The issue I have with your weapons suite is that of range. As a forinstance, my own heavy ships tend to be armed with two sets of primary weapons, a perfect 50/50 split. These are missile/beam salvo turrets with a range of 4.8 sectors. Each turret with these weapons fires a few extremely...
    19. Panpiper

      What are your ideas for "the ultimate fighter"

      Over the last couple of years, I have played on quite a few servers. I have seen pretty much the same construction scales on every server. I am sure what you say is true, that there are some servers out there where everyone builds small, for some odd reason. I cannot for the life of me...
    20. Panpiper

      What are your ideas for "the ultimate fighter"

      I completely agree with your advice. However if you are putting 4500 block weapons on your ship, you are most definitely not building a fighter anymore.