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    1. Panpiper

      Any tips on how to build space stations or asteroid bases?

      Yea, if you are omniscient and know precisely where all the faction blocks are. For the rest of us, we pretty much have to absolutely obliterate every last bit of it just in the hope that we'll catch that block in the damage. Cannon/cannon array for stripping turrets followed by a logic fired...
    2. Panpiper

      How to avoid server lag?

      Last night my server had a serious issue of some sort with massive server lag that went on for hours. Exactly what caused the issue is still not clear. This morning, a few grumbles were heard insinuating that my drone fleet of 24 drones and some other very peaceful person with a similar fleet...
    3. Panpiper

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      I have a defensive fleet around my homebase of a couple dozen destroyers. If the fleet is in the same sector floating near to my base, I can get as little as 15 FPS. If I move the fleet so that it is only bordering my homebase sector but still defending it, my FPS goes up to a much more...
    4. Panpiper

      Where do you put the pilot seat on a mining ship?

      At the time I built that, some of that armor was included in people's starting inventory. Using was indeed completely unnecessary, but I also didn't want to require a player to have to discard it. I used it to give the ship some sort of standing platform, lest it be even more bare bones.
    5. Panpiper

      Where do you put the pilot seat on a mining ship?

      It's not terribly hard to make a small miner that can permacloak. Just be aware of your surroundings, that there are no pirates about when you start mining, as your cloak will go down when you fire your salvage beams. As for where to put the core, usually in the most protected spot on the ship...
    6. Panpiper

      Aux Pwr on Stations

      I do NOT think player owned stations should spawn in ships from blueprints, which would amount to getting defending ships for free. (What is to stop me from populating such a list with nothing but titans?) However they 'should' be able to spawn in ships from a fleet reserve perhaps. These would...
    7. Panpiper

      Any tips on how to build space stations or asteroid bases?

      If you are playing on a PvP server, build an enclosure right away, a large room using any blocks you have available. These can easily be otherwise almost useless blocks you got while mining for shards. Those random mineral blocks will be every bit as invulnerable on your homebase as anything...
    8. Panpiper

      Incentives to Expansion (Anti-Turtling)

      1. No problem. 2. Not no XP, but significantly reduced XP, lest someone's carrier group be forever green. 3. Like this. 4. I strongly disagree. There should be a baseline trickle of XP for firing weapons in anger plus a bonus for tonnage destroyed. There could perhaps be a multiplier if hull...
    9. Panpiper

      Staggering missiles with logic

      Something that 'might' work if the AI on a turret is smart enough to realize that it cannot fire through the hull of the ship (probably not smart enough) would be a rotating launcher. Have a series of missile launcher 'turrets' that have no barrel and are attacked to a rotating platform with a...
    10. Panpiper

      Incentives to Expansion (Anti-Turtling)

      That is a valid point. However I think that the problem will for the most part be mitigated if there is no experience 'bonus' for picking on players as opposed to NPCs. Judging by the NPC fleet contest, the NPC factions will pretty much be pushovers. I expect most players will go for the easy...
    11. Panpiper

      Why we don't share

      1. I don't want to be a tourist on someone else's station. 2. I have absolutely zero interest in being an underling someone can lord over. Nor am I interested in being the guy on top. 3. I have no use for most people's overindulgence in greebles and useless decorations, that do nothing but...
    12. Panpiper

      Incentives to Expansion (Anti-Turtling)

      Crew and crew experience will change everything, and that is coming 'soon'. Moreover if crew is paid out of faction points and some variation of 'inverted faction points' is used, where maintaining faction control over additional star systems with non-invulnerable space stations gains you...
    13. Panpiper

      Salvage + Cannon Efficiency Question

      Well, I mine with the button depressed all the time. In order to constantly mine, I would need two groups of salvagers for a total of 182 salvage modules worth of mass/volume, each mining 101 blocks per five seconds. Alternatively I could have 91 salvage modules and 91 cannon modules for the...
    14. Panpiper

      Salvage + Cannon Efficiency Question

      Could you be more precise? In what way are cannon slaves 'wasteful'? One cannot get a maximum strength beam with less modules, else that most emphatically IS a bug. One could theoretically get the same level of effective mining running two separate sets of salvage beams and switching between...
    15. Panpiper

      Salvage + Cannon Efficiency Question

      I have a roughly similar number of beams on my miner, but each beam consists of 100 salvage modules and 100 cannon modules. It forms a cylinder 200 blocks long and ~30 blocks in diameter. (My server has an enforced limit of no more than 700 salvage beams active at any one time per player.) It is...
    16. Panpiper

      Ship Classification

      Length alone doesn't tell us much. If it's nothing more than a needle shape for power lines and full of jump modules or whatever, it might be anything. For any normally constructed ship however, I find it hard to fathom such a length being that of anything less than a battleship, and very...
    17. Panpiper

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Ok. I should have been clearer myself. I never meant to imply that more than one station per system would work. There is zero disagreement between us.
    18. Panpiper

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      I presume that the way they control those systems is by placing a station, that is not invulnerable, in that system and then using that station's faction block to claim the system. Malacodor suggested using the Inverted FP system 'instead' of "spamming stations everywhere". I don't see any...
    19. Panpiper

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Could you give me a link please or something that explains what "the inverted FP system" is? I see the spamming of stations to defend as being a really good thing, an actual reason to fight, so I am very curious to know what would be better. I do not think it would be that laggy. A crewman on...
    20. Panpiper

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      This is actually part of the development plan and is being worked on now. Check out: Brainstorm This: Crew: Stations, bonuses, specialties, experience & expense.