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    1. Panpiper

      The relative merits, chain drives versus regular jump drives

      Perhaps not, but it takes wisdom to know that. ;)
    2. Panpiper

      The relative merits, chain drives versus regular jump drives

      I strongly suspect that I would not be the only one interested in such templates, and definitely all the 'interesting' things one could do with it. :) I would not stand a prayer of creating something like that without said blueprints. Though at this point I am tempted to include the ten percent...
    3. Panpiper

      The relative merits, chain drives versus regular jump drives

      So I've got a very large ship. Titanesque would describe it. It's meant to be a workhorse, a ship I will be flying a lot. It's a world eating, pirate busting battleship of a battleminer. It will be my go to ship for everything short of all out faction war with titans. In addition to being well...
    4. Panpiper

      Things I Wish I Knew

      You would only need two open blocks for your Borg like crew docking pod.
    5. Panpiper

      Incentives to Expansion (Anti-Turtling)

      A ten million block newbie brick doom cube showed up at my homebase just the other day and sat there for five minutes disgorging swarmers and occasionally four, I am sure quite powerful missiles. (He "rulz" because he has figured out that piling ten to twenty five million blocks together is the...
    6. Panpiper

      Things I Wish I Knew

      Although I am sure there will be some sort of checks, lest that 'zone' be filled with shield blocks. I suspect it will be like the guide rails. They will be actual blocks we place that will be slightly visible in build mode but invisible and able to be walked through when in normal mode...
    7. Panpiper

      Things I Wish I Knew

      Chain drives?
    8. Panpiper

      Things I Wish I Knew

      "Enquiring minds want to know." I have resigned myself to building my old way until the release of the crew and quarters update. Once that comes out, that's when I build an entirely new line of ships.
    9. Panpiper

      Incentives to Expansion (Anti-Turtling)

      I take it you did not read that thread I mentioned. The maintenance cost we are largely in agreement with would be that of crew and the faction points it takes to maintain them. You will not likely be able to hire and fire the crew of a titan willy nilly. Building a titan will be one thing...
    10. Panpiper

      Incentives to Expansion (Anti-Turtling)

      We do not need artificial hard limits on ship and station sizes. What we need are soft limits imposed by some sort of maintenance cost. That way a player can 'choose' to build something big, if they are willing and able to make the sacrifices in other areas in order to do so.
    11. Panpiper

      Large Drone Swarms cause FPS lag, other people claim to be unaffected.

      That's not 'just'... 99% of the time, such a fleet is 'not' in combat. Reducing such lag for that 99% of the time would be a major thing. Furthermore, it is not one fleet, it could be a great many such fleets across the server's universe, all of which would likely only be in combat 1% of the...
    12. Panpiper

      Large Drone Swarms cause FPS lag, other people claim to be unaffected.

      This would help a great deal for doors and such, but does nothing to address the issue of idle turrets creating lag.
    13. Panpiper

      Large Drone Swarms cause FPS lag, other people claim to be unaffected.

      We need a system that declares entities inert until such a time as they are not. If a ship has no call to rotate it's entities, it's entities should be declared inert and simply added to the size of the ship's own bounding box. A collision of ship's bounding boxes would wake the inert entities...
    14. Panpiper

      Large Drone Swarms cause FPS lag, other people claim to be unaffected.

      I have similar issues, and it doesn't just affect me, it affects the whole multiplayer server. I recently built a fleet of eighty drones. These were unusually large ships for drones, massing 6K and carrying no less than 16 PD turrets each. The server was fine till I fielded that fleet, and then...
    15. Panpiper

      Sexy Turret Competition

      Ok, I am clearly not going to win this competition, as my submission is not at all 'pretty'. However it is extremely functional. This is a point defense turret designed to be highly survivable (relative to other PD turret designs) when the shields go down. Being a ball turret, it also has zero...
    16. Panpiper

      Armored Point Defense Turret 1.0

      This is a point defense, anti-missile turret designed to actually be able to take some hits. Of course a hit from a really big weapon that is designed to break heavy armor and do damage beyond that, would likely knock it out anyway, but a huge amount of attrition happens to most point defense...
    17. Panpiper

      Sexy Turret Competition

      You should post more information about the actual size. How much space is inside that we can use. Does it have any power generation already installed. How about a few extra pictures of other angles, perhaps the interior space... It is a great and wicked looking cannon indeed.
    18. Panpiper

      Is it possible to put one turret on top of another?

      Yes, you can put turrets on turrets, as long as they are complete turrets the way Scypio said. They way you described, the abdomen would have to be a firing turret. Atop that you would have a rail turret axis to which you would dock the upper torso with a rail docker. While you could make this...
    19. Panpiper

      Sexy Turret Competition

      Oh dammit! I was going to enter a turret, but now what is the point?
    20. Panpiper

      What do you put inside your space stations?

      No, that means vastly LESS power to him. This is not a fashion statement. The way the rules currently work, you will get an absolutely piddling quantity of power from those idiotic cubes. You would need a solid mass of no less than 80,000 power modules to generate two million power Any version...