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    1. Panpiper

      StarMade Dev Update: NPC Factions

      Nothing succeeds like excess. I can easily crap out my own system with turret profusion, fleet spam and the like and I'm running a decently powerful gaming rig. Sitting in my station with a few builds docked, my FPS is 120. But if I build 80 extra 5K drones each with 16 turrets in a manner...
    2. Panpiper

      Broadside mounted PD turret and AMS

      Well, my overdrive cannon use 400K power each turret. I seriously doubt you have that to spare or can simply generate it on a corvette, unless you build it from the ground up with the intent of mounting a couple. At this point I am thinking that the best way to deal with it for you would be to...
    3. Panpiper

      Broadside mounted PD turret and AMS

      You did not answer my other questions; "Also, what do you mean when you say 'corvette'? How big is the ship and what is the mass/size limit for the turret? How much power can you make available to these turrets, or do you want for these turrets to be self powered?" I cannot make suggestions...
    4. Panpiper

      Broadside mounted PD turret and AMS

      Please be more specific as to what threat you are trying to defend against. What do you mean when you say 'drone'? How large of a threat are you dealing with, what sort of armor might they be carrying? Also, what do you mean when you say 'corvette'? How big is the ship and what is the mass/size...
    5. Panpiper

      What can docked entities do?

      Does this mean that there is a theoretical limit to the power of a turreted weapon if using the base for power, short of putting auxiliary reactors inside the barrel section? If the barrel of a weapon generates two million and the base generates two million, the barrel can only ever pull from...
    6. Panpiper

      What can docked entities do?

      I believe you are incorrect about this. As far as I know, shields protect everything above them in the docking chain, until they get to 25% strength, whereupon they stop protecting anything above. If this was not the case, a normally shielded and hulled ship, without such extra dockings such as...
    7. Panpiper

      How do you make AMS turrets look good?

      I understand that having different weapons with different aim points on the same turret can cause issues with the AI's ability to aim. The key here might be to have the varied systems on different turrets. Also, I believe that beams, as in beam/cannon, cannot destroy missiles, only cannon can do so.
    8. Panpiper

      How do you make AMS turrets look good?

      Several people have posted responses with advice about making PD turrets sexy. My answer to the question is, I don't. People think that because the essential core blocks of a point defense turret are few, and that because such a turret can be tiny, that it therefor 'must' be tiny. Assuming that...
    9. Panpiper

      Loadout for a smaller (460k blocks) capital ship?

      Those missiles are indeed scary, if they all hit. Against a properly defended target however with adequate anti-missile turrets, in all likelihood, they'll be doing good if one or two hit. 8.5 million damage sounds like a lot of damage, except half of that is lost due to half the explosion...
    10. Panpiper

      Pretty but effective turrets. Discussion of a solution.

      I am not going to spend two hours of my life writing details that in all probability you will give but a cursory glance to and then dismiss because it does not confirm your bias. Yes, the weapons are far more balanced than you think, they all have their use in the proper context, and yes, even...
    11. Panpiper

      Pretty but effective turrets. Discussion of a solution.

      We CAN make turrets that are effective and not "half the size of the ship". I find it ludicrously easy to build such turrets. I think at the root of this discussion is not a desire to make small turrets more effective, but to make large turrets somehow 'in'effective, all to satisfy the aesthetic...
    12. Panpiper

      Pretty but effective turrets. Discussion of a solution.

      There is no excuse for RP ships being power deficient (or combat deficient for that matter). Building proper power lines does NOT take a lot of modules and for the most part it occupies a single one block plane for most of the ship. If RP ships are power deficient, it is solely because their...
    13. Panpiper

      New Player Advice

      Can anyone confirm this?
    14. Panpiper

      New Player Advice

      I appreciate criticism and try to take it to heart. That's one of the best ways to learn. I edited my opening preamble paragraph as a result. With regard to the weapon sizes I suggested, most players, let alone the new ones, are completely clueless as to how big to make their weapons. I would...
    15. Panpiper

      New Player Please Help

      I actually started writing this for you, but then it just grew out of hand. New Player Advice...
    16. Panpiper

      New Player Advice

      There is a lot to know about Starmade, and it is hard for a new player to know what they need to learn. This is (believe it or not) a short compilation of my own personal advice for new players about what to start learning about, and how to handle their getting started in a new world of...
    17. Panpiper

      Optimal Salvage Array Builder's Resource, not a ship yet. 1.0

      This is not a completed ship. Rather this is a resource that anyone can use to create a miner of their own. This was very deliberately made using a relatively small quantity of salvage (and power) modules so as to make it relatively easy for a player starting out in survival to be able to fill...
    18. Panpiper

      StarMade Dev Update: NPC Factions

      It would appear to me that an NPC faction has need of at least three different ship designs, a cargo transport ship which may or may not be capable of self defense, an asteroid miner which also may or may not be capable of self defense, and some sort of warship. Am I missing any? Will there be a...
    19. Panpiper

      Faction Packs for Community Content

      The NPC ships that are currently and likely going to be in the near future, included in the faction update, are not combat monsters by any stretch, they are in fact quite weak by most standards. This is perhaps necessary for a new player's single player game, as it is a long learning curve...