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    1. Panpiper

      Turret Blueprint placement

      Yea, this and the lack of a jetpack are my biggest beefs. They will both be addressed, but they are not seen as a priority, despite being one of the biggest frustrations in the game.
    2. Panpiper

      Questions on turrets

      Any cannon/cannon turret will do the job for point defense. However multiple barrels actually will not improve hit probability. The AI automatically focus fires all the barrels onto a single point, which will either hit or miss. The only thing you really need is maximum rate of fire so you have...
    3. Panpiper

      Questions on turrets

      Try to make your power auxiliaries groups of 9800 to 10K modules for maximum efficiency. The shape doesn't affect their power generation, but could affect how they explode if (expect 'when' if you get into a slug fest with another titan) they get damaged. Some people are sticking bulkheads of...
    4. Panpiper

      Questions on turrets

      I would strongly advise against using beams for anything other than an anti shield ion beam, and even that is seriously iffy for a large, slow moving titan, as it could take you a while to get in range, by which time it may be moot. If you do make such an ion beam, make it beam/beam/ion in equal...
    5. Panpiper

      How much damage do your turrets do?

      That's a DPS of 46K, which is good for an offensive turret. I will usually make my own offensive turrets in a similar range, preferring to add more of them at that range than to simply make the output bigger. My 100K battleminer has eight similarly scaled turrets, while my 350K variant has 24 of...
    6. Panpiper

      How to build ball turrets

      Woops. I was actually just attempting to capture some BBcode, did not mean to bump. Added a reference and link to Nuclearfun's excellent turret compilation.
    7. Panpiper

      (A) simple solution to the "problem" of docked hull...

      I like having mechanics in the game that reward people for learning the game well and being willing to spend time on the intricacies of ship design. I want a well built ship to destroy a hastily slapped together newb cube, every time. Docked hulls are just one of the many ways to achieve this...
    8. Panpiper

      Server Options for Fleets

      I'm wondering if perhaps faction points could not be used to maintain fleets? That way a player could 'chose' to have a largish fleet if they were willing and able to pay the cost of it. There would be two costs for fleets one for total ship mass and one for quantity of ships, which would...
    9. Panpiper

      Warship Design Philosophy (RP Perspective)

      This is a perfect example of what I mean when I say that RP ships do not have to be total wimps in a fight. Tamren Shade is clearly designing his ships to 'both' be RP consistent 'and' combat capable. I dare say however with all those bulkheads, his ships are probably pretty slow.
    10. Panpiper

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      You make a very persuasive and interesting point. Fuzzy certainly does not want to have to police people and count turrets. I most emphatically do not want to be an admin myself because I am too likely to disappear for months at a time. Fuzzy doesn't have many other people he would trust with...
    11. Panpiper

      Warship Design Philosophy (RP Perspective)

      One day 'soon', hopefully within most of our lifetimes, we will have the crew and quarters update. This will give crew an actual in game effect that a well built PvP combat ship will not want to be without. Including some RP space on your existing builds is a good way to future proof them, so...
    12. Panpiper

      Thoughts on sector size?

      I find it also reduces lag as there is less in close proximity to draw. It certainly does encourage the use of jump drives with miners, especially big miners. You might want to consider reducing weapon ranges to the same degree that you increase sector size however so people can still see the...
    13. Panpiper

      Warship Design Philosophy (RP Perspective)

      I would just like to inject here that an RP ship does not have to be a complete pansy when it comes to combat. There is absolutely no reason you cannot run a proper set of power lines to give your ship maximum power, and build effective weapons to use that power. If you are really trying to...
    14. Panpiper

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      That's a very good idea. I am not happy with a ship restriction of 5 either. Perhaps if we made it mass based instead as MacThule suggested, so smaller ships could be more numerous? Smaller ships likely would cause fewer collision issues. No more than X mass in drones in addition to the flag...
    15. Panpiper

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      Creating a system that permits people to be destroyed, that essentially does away with homebase invulnerability, would mean that anyone could be steamrollered. All it would take is for one player with a titan to hop through the server visiting every claimed system and they could literally...
    16. Panpiper

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      I expect he means FP isn't used for much, so even with reverse FP, there's no real reason to risk your assets in order to gain more. If FP were used for things that were important and useful, 'then' there would be a reason to extend yourself, to put assets at risk in order to gain more FP. What...
    17. Panpiper

      Pretty but effective turrets. Discussion of a solution.

      The jump drive discussion can be continued in a thread I made just for this: How do you build a jump ship to permit fast galactic travel, without chain drives?
    18. Panpiper

      How do you build a jump ship to permit fast galactic travel, without chain drives?

      I take it that you are 'not' referring to the use of a chain drive? I am not certain how you could do this. The fastest jump ship I have ever built recharges it's jump drive in the time it take for the jump animation to finish. This requires that almost half the mass of the ship be jump...
    19. Panpiper

      What can docked entities do?

      I have no inside knowledge of Schine's 'position' on the matter. I would note however that they are most unlikely to be able to do away with docked hulls and such, without pretty much throwing out their entire docking and turret system completely and starting over from scratch. Given how much...
    20. Panpiper

      What can docked entities do?

      I am pretty sure that the exception to this rule that says that a turret barrel must draw all it's power from a single source, is when the turret has multiple weapon systems firing. So if said turret has for instance 10 separate missiles being controlled by 10 separate computers, and generates...