We already have that IMO. A beam/cannon weapon can slice and dice fighters and drones with extreme effectiveness, assuming it was built large enough in the first place to crack advanced armor blocks with each tick. Such a weapon however is of very little use versus capitals, unless said capital...
The most turrets I've ever put on a ship was 60. That was a two million plus block battleship. I never noticed any issues from that quantity. The ship also had 48 docked power reactors, without issues.
I think much depends on what weapon your turret is using. If you have cannon/cannon or beam/cannon in the turret, it makes a whole heck of a lot of sense to have the turret barrel and base generating as much power as possible, up to the per second power consumption of the weapon (turret barrel...
I've got to wonder if it would not be possible for the game to have a pre-check function for collision checks. This would be a process you invoke at a shipyard that causes all docked entities to run through all possible rotations to find any and all collision points. Those are recorded and...
There are a couple of reasons to consider using weapon slaves for salvage arrays. Using a cannon slave allows you to build a single beam emitter array that simply does not stop. Hold down your mouse button and mine away. It is a much simpler way to mine than having to constantly alternate...
The topic I am on is one of dissuading you from the utter nonsense of even thinking about a 3000 block long ship. Even if you could get the astronomical quantity of blocks that would take, even if you could find a server insane enough to let you build it, even if you were actually willing and...
Vote buying by granting insane block 'gifts' and increasing the mining yields by a factor of often ten, is "admin cheating" in my book. If a multiplayer server is happy to give you the means to destroy their server, and you most emphatically will if you attempt to build a three kilometer ship...
Generally speaking, this is good advice. However at one point I wanted to make an anti-drone, anti-fighter turret. I wanted for it to be able to be both a maximum rate of rapid fire cannon/cannon 'and' be able to crack an advanced armor block with every shot even if the ship had full HP. That...
You are going to have a very hard time getting any of the veteran players to take you seriously. As others have said, a 3K ship is quite impossible for any server to handle. Moreover no multiplayer server would let you play with such a ship, not solely because you would crash the server, but...
I think the point Malacodor is making is that having a 10 cannon/10 beam/1 explosive will have exactly the same effect, and I do mean exactly, as a 7 cannon/7 beam/7 explosive weapon. There would be NO loss of damage or effect, they will be 100% identical. The advantage of going 7/7/7 is that if...
Even really strong pirates can be safely handled if you start out with a permacloak miner. It is quite feasible to have even a much larger permacloak miner than the tiny one you might build at the start. At one point for instance I had a permacloak miner with a deep, 12x12 salvage/cannon waffle...
If you are going to do that, you would be substantially better off going for a full ratio cannon/beam. And there is absolutely no reason to not use a full ratio tertiary such as explosive, you lose nothing on the primary effect but gain in the tertiary. In fact if I was going to spend 5000...
I've always thought of cannon/pulse as being the weapon to use for really small ships that none the less want turrets that can crack an armor block, even if that means they fire very slowly. A 6 cannon/6 pulse/6 punch weapon could fit in a very small turret and still crack an advanced armor...
I'm not sure I am following you, or perhaps you are not following me. The HP is 100% dependent upon the number of blocks. The shape those blocks are arranged in is entirely irrelevant. My point is that by arranging those blocks in staggered slopes rather than straight lines, you maximize the...
It would not in reality perhaps, but this is a game that uses blocks for discrete units of space. In the game, this most certainly does work. In Starmade, the maximum volume for surface area is not a sphere (as it would be in reality) but an octahedron. The amount of blocks it would take to...
The main advantage of sloped armor in Starmade is that it creates extra internal protected volume for the same quantity of blocks. An alternative way to view this is that the same internal volume can be covered for a smaller number of blocks if they are sloped. This can be visualized by...
What I do is to launch a spread of decoys at the same time and from the same launcher for every single large warhead. So for instance a missile turret might have a 1200 block missile/beam/explosive warhead. I'll have the launch point for that warhead buried deep in the back of the turret. At the...
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