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    1. Panpiper

      Is armor too weak?

      Of the top of my head, I'd like to see a server running a block config where standard armor weighs 0.1 mass and advanced armor weighs 0.15 mass as opposed to the current 0.15 and 0.25 respectively. At the same time, thrusters need a pretty substantial boost in terms of the thrust they produce...
    2. Panpiper

      To missile or not to missile

      Unless they are using vertical launch missiles, which will attack your ship from an oblique angle. You'll still need AMS turrets.
    3. Panpiper

      To missile or not to missile

      There have been some very extensive tests of various anti-missile turret designs, including competitions to see which turret could shoot down the most from varied sources. I have done extensive testing myself. The result of those tests is that there frankly is no trick to creating such a turret...
    4. Panpiper

      Make jump drive percentage affect not just jump recharge speed, but also jump range.

      A lot of people are unhappy with the current jump system. The fact that a single module can give you the same range of jump as can ten percent of one's hull results in most people building a jump drive with solely that single jump module. They then complain about how long it takes to recharge...
    5. Panpiper

      Buff Thrusters!

      Has anyone actually experimented with this? If so, what has your experience been, what have you learned? There is also a different set of parameters in the config that control how much the sliders affect turn mode and such. I cannot recall what and where they were. I expect that to truly make...
    6. Panpiper

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Ok, I'm going to be the odd man out. I am having serious trepidations about this idea, despite reading the OP a few times and the whole of the thread twice. Maybe I am missing something. I see the consequence of this idea as being; that in order to recharge my jump drive, I have to fly close to...
    7. Panpiper

      Warship Design Philosophy (RP Perspective)

      Spaced armor is a highly effective defense when combined with a proper armor shell and defensive passives that can give an armored ship the edge it needs. RP space most certainly can be slotted into such spaces between armor. Far from RP space being a hamper to effective combat design, done...
    8. Panpiper

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Yea, I put jump inhibitors on the pirates on the FreaksRUs server, and not even particularly optimised ones (two block clock turning them off then on once per second). People do indeed every once in a while get ambushed by those pirates when using chain drives. It probably would be best though...
    9. Panpiper

      To missile or not to missile

      I would like to warn you that a power regeneration of 1.2 million is deficient for ANY ship short of 2K mass. There is no excuse for any ship larger than a corvette to have less than 2 million power regeneration. Moreover, for a 100K mass ship, even 2 million is woefully deficient. Your ship...
    10. Panpiper

      Pirates stay away

      Yep. The 'only' weapons you should have on the main hull of your pirate should be the weapon(s) that have the range that you want the pirate to fly to. If you want the pirate up close so players can see it up close, give it a beam/cannon weapon (slave it to 100% ion so you can just ignore beam...
    11. Panpiper

      Anyone know how to save a blueprint from a server as local?

      I installed the dev build and took the proffered advise to install it in a separate directory. If you did that, all your old blueprints are still where they used to be in your old directory. If however you overwrote your game by installing the dev build in the default directory, then I expect...
    12. Panpiper

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      This is perhaps not so great on servers with expanded sector sizes. Probably like most people on servers where getting materials is not a question of simply voting for the server, I spend a lot of time mining. This is already tedious enough. Worse I do this on a server with substantially...
    13. Panpiper

      Ghost Rails

      Destroying a rail, turret axis, docker, etc., should in my opinion not cause the block to vanish and the thing that is docked to start free floating and crashing into everything. Instead what should happen is that if such a rail entity is destroyed, it should spawn in a ghost that renders the...
    14. Panpiper

      A Question or two that need answering. (No rush XD)

      Your main ship cannot inherit either power or shields from entities docked to it. Power and shields only flow outwards from the main ship, not the other way around. The essential idea of a 'missile drill' is that a first missile punches a hole, a second missile following right behind that one...
    15. Panpiper

      Make decorative blocks useful

      In the inventory menu at the bottom is a button that reads "Show Block Information". There you can see precisely how much of everything any given block needs. As a glaring example, girders mass 0.01 mass as opposed to hull which masses five times as much, so you could have five girders for a...
    16. Panpiper

      Defensive computer effects

      The numbers in that graph are extremely out of date. Even the Wiki entry on defensive effects I believe is out of date and highly confusing. Sadly I do not have precise figures (hopefully somebody does), but I have the impression that defensive pierce and punch each require roughly 2.5% of the...
    17. Panpiper

      Questions on turrets

      Ball turrets do not have to look like domes. Not even close. Mine do for one technical reason but mostly because I have little artistic talent. Download this resource from NuclearFun and look at the ball turrets he has on display there. They should give you ample inspiration.
    18. Panpiper

      Make decorative blocks useful

      It is very worth while adding such purely decorative blocks to your ship. They are not in fact purely decorative. Decorative blocks currently increase the 'system' hit points of your ship, some of them by quite a bit, and therefor allow you to soak more damage than your ship could otherwise. In...
    19. Panpiper

      Spawn entities on rails from blueprints

      One of the two biggest sources of frustration with the game for me is this, and the lack of a jetpack. Yes, I know they will be addressed 'someday'. In the mean time, we are forced to waste literally hours to do what should take seconds. It really is quite perplexing how things like this get put...