That'd be fun to wire the logic up, but TBH just having all of them charging and stopping them from charging/firing from the hotbar would be the easiest and most effective.
The thing is that the 'bad' weapons are indeed bad weapons, but they perform other roles. With my example of cannon/beam, it's absolutely terrible against ships. It's not horrific against stations though. Missile/missile is somewhat the opposite of that. It's a great weapon if you're alone. It...
Somewhat less of a response to this specific post, and more of a response to the idea that bad weapons shouldn't be included in the game. Why do all the weapons still exist? Cannon/beam is one that every newbie tries and fails to make use of. Why shouldn't the only weapons in the game be...
I think you should be able to charge multiple jump drives. It's a risk-reward decision, you can have very fast but easy to inhibit jump drives, or you can have possibly slower, but a harder to inhibit jump drive. With multiple jump drives, you can not make them large, because they all have...
You can with the rail docker, not sure about the turret. That being said, the rail docker doesn't need to be facing the rails direction to move along it, and the rail doesn't need to be facing the docker to dock it.
Right click makes weapons fire at default focus. If you're firing at nothing, and your cursor never turns green, right click and left click do the same thing.
I'd like to try to keep things serious in this thread. It becomes slightly difficult when certain things are said. Here are some of those things.
Hate to rag on one guy, but whatever.
At that range, some things even become unreliable with AI accuracy. Missile/beam is the easiest one to argue against with the increased accuracy of PD. (I don't wholeheartedly like the arguement, because you can distract PD pretty easily if you have a fast clock and you know how.) Cannon/beam...
1) Build a miner
2) Mine shit
3) Repeat step 2 as often as possible
4) Sell the stuff you mined at first to get what you need. Buy cannon modules for later
5) Make factories and factory enhancers
6) Explore your system, look at all the shops/stations. Make note of any advanced shops, if you cant...
As a person who loves logic and is around people who love combat, no, no they really don't.
You can set up every weapon with logic, we've proven it by making clocks fast enough to use cannon/cannon effectively, but they don't work. Logic fired weapons are linked to the hull of the ship, and the...
On the subject of power, it's a very valid arguement against alpha weapons when you have limited space. Power is extremely cheap in relation to the weapons and shields that it supports though. Power is also funny, because while you get a bonus on small ships with regen, and your bonus gets to be...
For a while I felt like I should make this post in suggestions. Originally it was going to discuss how alpha weapons consistently outperform DPS weapons, (and how they're OP and plox nerf) but I feel like I need to be better educated on the topic before I can discuss it.
Just some basics off...
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