*Ingame Name: Jaaskinal, Relcodem and Lady_Osu :^)
Starmade Skills: Engineering, espionage and mining
Starmade Preferences: Logic>Espionage>Mining
*Previous Works Built (block building game builds and/or real life engineering projects - please include pictures)...
That works, somewhat, but it causes issues in that it doesn't actually spread out its effects. Just because the number of times it effects a block per second was upped doesn't mean its speed was upped.
Ideal ratios break the art and science of shipbuilding. The five systems balance changes between ship size and role, finding a ratio to make all sizes of ships relevant is basically impossible.
I totally missed this comment earlier, but it's a very good point. Both options make sense.
With block count, the interaction of the vision and stealth system would be like jump drives and inhibitors. If a small jump focused ship (or in this system, stealth focused) met with a large ship with a...
In my opinion, shield drain, power drain and salvagers are all relatively balanced, and are mostly consistent with the system. Arguments have and can be made about making them effects, but that would interfere with the balancing choice of making them short ranged. As of now specialized ships are...
Our two ideas are similar, but I feel like implementing scale-ability is key. My current gripe with the system lies in the inconsistencies of the scanning, jamming and cloaking computers functionalities in relation to all other systems. Having the system run with a fixed percentage in mind would...
That's awefully specific, but I'd lean towards vision. IMO the scanner should be stronger than the jammer and cloaker, because combat/interaction should be promoted.
Going through this again I see three issues and have ideas for both of them.
1) How the game would cause lag if there are many entities, since it would constantly perform a 'skill check' with the ships vision, the other entities stealth and the distance between the two.
I don't think every...
Radar jamming and cloaking are probably overdue for re-works as they are the only computers in the game that do not require modules and do not link into the weapon combination system. I do not know how to tackle the later, but here is my suggestion for the former.
There should be a vision...
Are you unable to see the block on your cursor or the block in the advanced build-mode window? If it's on your cursor, 'preview block to build' may help.
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