Search results

    1. Jeffenuva

      Prerelease v0.200.250

      In real life, you can't fill an aircraft carrier with lawnmower engines to make it go faster. And bigger engines cost more than an equivalent power sum of smaller engines. If the goal the devs are trying to accomplish is trying to prevent players from filling every meter of their ship with...
    2. Jeffenuva

      Prerelease v0.200.250

      For the sake of sharing, fighters work better than I thought they would if you let the stabilization drop to 25%. More is more, but better than I thought... Systems only example: NEW POWER 25 PERCENT FIGHTER EXAMPLE
    3. Jeffenuva

      NEW POWER 25 PERCENT FIGHTER EXAMPLE 2017-12-30

      Example for the forum discussions. I've been playing a little more with the new system and am able to squeeze 5500e/s out of a 17m fighter if I drop stabilization to 25%. It can overheat an Isanth in under 15 seconds, and a copy of itself in about 20 seconds. (Maybe a little longer if they're...
    4. Jeffenuva

      Prerelease v0.200.250

      I certainly don't think fighters should be required to have an interior. An F-14 is 19m long and an X-wing is 12.5m long, and both of those have only a cockpit. Fighters should be small and deadly and dogfights should be fast and fun. You should be able to pack enough firepower into a 19m...
    5. Jeffenuva

      Prerelease v0.200.250

      Still a lot of empty space, filled with a purple worm. Maybe a 10min dogfight now instead of 30? Isanth New Power Test Build
    6. Jeffenuva

      Isanth New Power Test Build 2017-12-29

      It looks like 3000e/s is about the power limit for this craft's width at 100% stabilization. Unfortunately this places the power conduit in a hallway... Faster than the original. Chews through standard armor pretty quick. Would still be a long dog fight... Priority = thrust then guns then...
    7. Jeffenuva

      Prerelease v0.200.250

      I spawned an Isanth and removed the old power blocks. A 3x3x3 group of reactors and a 3x3x3 group of stabilizers on opposite corners of the wings seemed adequate to fly it around and fire the weapons: 2700e/s. Thanks!
    8. Jeffenuva

      Checking out power 2.0...

      Checking out power 2.0...
    9. Jeffenuva

      Prerelease v0.200.250

      An "old power" Isanth is 25m long x 31m wide and generates 17,500e/s from it's 120 power reactors. I believe it uses a little under 15,000e/s for its 200 thrusters and 80 damage beam modules. I logged in to the dev build and tried to generate 17,500 power in a 25m x 31m footprint and couldn't...
    10. Jeffenuva

      Prerelease v0.200.250

      What is the size limit for non-stabilized reactors? I like complexity and this new update looks like it adds lots of deapth to ship building, but will new players be able to build starting ships at "Reactor 101" before having to jump in the deep end?
    11. Jeffenuva

      StarMade Surprise Update

      I finally got the password! Beautiful!
    12. Jeffenuva

      StarMade Surprise Update

      #SuperHappySaturday!!
    13. Jeffenuva

      Power System Overhaul Proposal

      I think you could have both. One massive power reactor system in the main ship, and still have self-powered turrets. The largest core on a turret would be the power core in the turret?
    14. Jeffenuva

      Power System Overhaul Proposal

      I like the idea of smaller localized systems. Random power reactor blocks spread throughout the ship never made much sense. I like the idea of creating increasingly complex design considerations for larger reactors: drawing too much energy overheats the reactor and requires cooling chambers or...
    15. Jeffenuva

      Bug Cutting torch cannot damage faction blocks anymore.

      I found the same thing today... No matter how many shots I took on a faction block, there was no damage.
    16. Jeffenuva

      JLYS Lode Runner - Fixed cargo doors, added chain drive

      The cargo doors in the last version suffered from collision issues. They have been redesigned in this version to work smoothly every time! Strong early-game mining ship or fleet miner. (As cheap as a cube, but slightly more attractive). Features: > Almost entirely constructed of Crystal...
    17. Jeffenuva

      JLYS Anti-Missile Turret 2016-10-03

      This is an update to m y earlier AMS turret. This version looks more like a turret and less like a "search light". This is still a 9 projectile cannon-cannon array, comprised of two 3x3 grids. The Bobby AI is still in the back of the upper portion of the turret. Still spawns with a couple...
    18. Jeffenuva

      JLYS Lode Runner XL

      The cargo doors in the last version suffered from collision issues. They have been redesigned in this version to work smoothly every time! Strong early-game mining ship or fleet miner. (As cheap as a cube, but slightly more attractive). Features: > Almost entirely constructed of Crystal...
    19. Jeffenuva

      JLYS Lode Runner 1

      This is a 7000 salvage module resource gatherer that requires no choke-point materials. Almost every block can be manufactured from alloyed metal mesh and crystal composite. Length 90m, Height 28m, Width 53m 3.2K mass (thrust ratio 2.5) 3.7mil power cap (1.6mil/s)
    20. Jeffenuva

      JLYS Anti-Missile Turret - JLYS Anti-Missile Turret

      9 projectile cannon-cannon anti-missile array. Updated original post with docking beam on quick-bar.