Thanks! I didn't realize dead-ended rails still checked collision.
Are AMS turrets any less of a lag source than regular turrets? (If there are no missiles nearby?)
Large ships cause lag. From a performance perspective, what sizes of ship are optimal, before performance is impacted? What is the target range that the game is designed to support?
It doesn't seem possible at the moment to create a perma-cloak +jam ship, even if 100% dedicated to that purpose. Is this by intent? Will specialized perma-cloak + jam be possible in the future?
Small perma-jam fighter. Fun to fly.
(Chamber config for stealth has changed since design, but still jams effectively since chambers are already assigned).
40m diameter 1000 module beam-beam turret for home base defense.
(A little difficult to exit the base - may have to exit through the top and re-activate AI in module on top left).
I've wasted a couple nearly full blueprints now on unobtainable blocks. (One on an almost 40K ship...) It's not a fun surprise.
I see a couple potential fixes for this:
Make all unobtainable blocks decorative and obtainable
Allow to remove blocks from a blueprint (so as to not waste blocks)...
I'm trying to test build a ship with two reactors - to switch between different chambers. There doesn't seem to be a hotbar switch for this? You can switch between them in the ship config menus, but if I wanted to switch from rapid FTL to stealth it would be convenient to have a hotbar way to...
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