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    1. Harbinger_OF_Cthulhu

      Block suggestions (No, I don't mean adding more blocks)

      I don't necessarily like your approach to the paints on hull. But I do think that there could potentially be a better system for colored hulls then the current one... I read somewhere that if the slabs don't take up one whole block area and only fill up the amount of a block area that they are...
    2. Harbinger_OF_Cthulhu

      Envy 2.5

      Make sure to get the updated version! (check the updates :) ) This is "Envy" from my "7 Deadly Sins" ship series. ( I have a 7 Virtues Series as well :D ) As noted this is a salvage ship, (with a 4 second Jump Drive charge time). Would love to receive some likes or reviews, bad or good! Hope...
    3. Harbinger_OF_Cthulhu

      Humility 3.5

      (Check updates for updated changes) :) This ship is "Humility" from my "7 Virtues" ship series. Would love to receive some likes or reviews, bad or good! Hope you enjoy!
    4. Harbinger_OF_Cthulhu

      Dioncepholon 0.5

      Someone asked if I could put up some of my builds on here... So here's the first of a few to come. :) It's only the shell because so much changes around here that it would most likely be broken by the time you download it. hehe. If people want it though I can upload a version with systems that I...
    5. Harbinger_OF_Cthulhu

      Different missile warheads (warheads as in the missile explosion not the block)

      I like Spiked charges aka shaped charges on the heads of missiles :) and I like what they could be in this game!
    6. Harbinger_OF_Cthulhu

      No chat

      You do not have permission to view the Shoutbox.
    7. Harbinger_OF_Cthulhu

      No chat

      After contacting some moderators they say there isn't any record of me being banned... :confused: But I would agree, this has to do with my account specifically.
    8. Harbinger_OF_Cthulhu

      No chat

      You know what, I think I know what it was. Last time I used chat about over a week ago. Someone said something about how I wasn't logged into chat, or my name wasn't showing up on the list of people in chat. Maybe they thought I was a hacker or something??? LOL
    9. Harbinger_OF_Cthulhu

      No chat

      I got removed from chat?!?! O.O for what?? I never curse, I'm not a dick, I haven't insulted anyone, I didn't bash anyone's beliefs, and on top of all that I hardly ever use the chat besides to ask about in game mechanics... Honestly... And not even an email or notification of the removal with...
    10. Harbinger_OF_Cthulhu

      No chat

      Hey guys, Before logging in as this user on the site I can see that Starmade chat is up and people are talking in it. Once I log in the chat option disappears, like I can't even click on it because it doesnt even exist in the normal spot for it. My first thought was that it was bugged or...
    11. Harbinger_OF_Cthulhu

      Spaced Armor; Key to Vctory

      Did you test with dumb fired missiles or Lock ons/ heat seekers? Andy, Can this be moved to the bug section? Because this issue is also effecting pirate stations spawning pirates. At least this is what I'm seeing on my server. Could be different on other? Not sure. I've noticed some aspects...
    12. Harbinger_OF_Cthulhu

      Spaced Armor; Key to Vctory

      Yes that's the point when you have a ship of 400k mass and above, you can't turn fast enough to use dumb fire, lock ons, cannons or beams. You rely on large heat seeker arrays to deal with small fighter craft (situational but usually recommended) and large turrets. I didn't mean use them against...
    13. Harbinger_OF_Cthulhu

      Spaced Armor; Key to Vctory

      Explosive effect may help, but this bug really cripples larger ship combat tbh. Also it wouldn't really be hard to make a shell around any combat ship to take advantage of this. Also "making a breach" is a cool idea but heat seekers and lock ons don't look for armor breaches they just go to the...
    14. Harbinger_OF_Cthulhu

      Spaced Armor; Key to Vctory

      No it doesn't. But I'd assume it shouldn't matter in the first place as the damage should exceed the armor block hp value well before armor hp is depleted as this is a 20 million damage missile array (each missile 10 million damage). But the issue is because the missiles aren't targeting the...
    15. Harbinger_OF_Cthulhu

      New hp system breaks combat, doesn't "make it better"

      Yes sounds very reasonable. I totally understand where you're coming from on the learning curve now that you mention it. I like the idea of more critical ship blocks but the implementation of them and subsequent balancing is the tricky part. Guess I lean towards more brutal consequences upon...
    16. Harbinger_OF_Cthulhu

      Spaced Armor; Key to Vctory

      It most certainly is a bug. Missiles literally will not damage the system blocks on the inside... They will not destroy the armor blocks on the outside when en route to the systems blocks hidden whithin... Try it, put all your system blocks about 7-10 block spaces (or more if you really want to...
    17. Harbinger_OF_Cthulhu

      New hp system breaks combat, doesn't "make it better"

      But sometimes taking input from outside sources is good too. As I know you all already do. Which, I think is vastly important for game development. Because of such importance I thought I'd bring up my opinion, whether or not people liked it or no. Obviously almost everyone poo-pooed. As I said...
    18. Harbinger_OF_Cthulhu

      Spaced Armor; Key to Vctory

      So lets talk about this SM version 0.19320 and the changes it made to missile targeting... I have been testing lock on and heat seeker missiles. Turns out if you have all your system blocks tucked away from exterior armor with a minimum range of about 7-10 blocks you will suffer no damage to...
    19. Harbinger_OF_Cthulhu

      Beam-Beam power consumption too high

      Consuming over 1 billion power in .5 seconds seems legit... (The system in question used to consume 15 million power per second over 6000 percent increase nice!) xD
    20. Harbinger_OF_Cthulhu

      New hp system breaks combat, doesn't "make it better"

      About that center targeting thing and blah blah blah: Nope that's not what I'm saying at all. Not "mandatory" target to "win" a fight. As I have said many times already we can still keep this hp system. They would be exactly like how you described computers in your own words. But they would be...