Search results

    1. Lukwan

      Brainstorm This Retrofit Stations

      I propose that upgrading and expanding could be done with a 'Merge' feature. Could Schine allow for a docked entity to be merged; losing status as an independent entity? The core of the docked entity would be deleted and all blocks would become part of the Station/Ship.
    2. Lukwan

      Read by Council Build helper changes needed.

      Symmetry controls and limits would help when defining the build-area. ( Sphere/Hemisphere/Quarter-of-a-Hemisphere :confused:) Also, more shapes would be welcome.
    3. Lukwan

      Read by Council user made button icons

      I would settle for a Text Window on my systems so I can read it from the block itself or the tool-bar. This personalizes the ship even more and would make navigating the tool-bars in combat easier. (I have three tool-bars on the go on many of my ships.) There is a strong RP element here. How...
    4. Lukwan

      Read by Council Symmetry Improovement Discussion

      S-Mode-Agreed (Yes please!) S-Toggle-Agreed S-Indicator: There are colored 'Screens' indicating the active symmetry plane already. They are had to see because otherwise they would block the view for building. Perhaps an additional indicator on the HUD would help.
    5. Lukwan

      Factories have me completely baffled.

      Overview: Factories require materials, power and 'linked' storage with dedicated cargo-spaces to handle the 'production-run' Each factory-block can be told to 'pull' from the refinery or your Main-storage or from another factory. Each Factory-Enhancer you link to a factory will produce an extra...
    6. Lukwan

      Have taken a break from SM (not landed on any server yet) I have no Iron-Sword BPs. (Big...

      Have taken a break from SM (not landed on any server yet) I have no Iron-Sword BPs. (Big Brother?) I do have a BP for the Medusa WP and the Stone-Drones tho.
    7. Lukwan

      Eye-Ball turret V-3

      Versatile turret with multiple weapon systems. -Very good field of fire. -Support beams to transfer shields and power to mother ship. Cool Disco-laser light show. I will be redesigning this in the future. -Some on-board power and shields. -Transporter pad. -Logic for wireless remote control at...
    8. Lukwan

      50K Champ V-5

      Edit Nov 2016: Turret's transfer beams now rendered obsolete by changes to game. I will re-release new version of turret...later. Total block count is 50,000 Made for a tournament with simple rules; -One ship & one turret only with a combined block-limit of 50K. -No heat-seekers. This ship is...
    9. Lukwan

      Recognized User Programmable AI, via a grid system

      I like the various suggestions for a grid-style AI. These grid-arrangements would lend themselves well to being 'programmed' by placing blocks the same way we make our current logic systems. Rather than clicking on an AI-block to enter a different GUI you could create your AI-Logic in a...
    10. Lukwan

      StarMade account system issues (Citizen's Registry)

      For someone troubleshooting a problem within a complex system the idea of 'ETA' is irrelevant. I have spent 25 years doing repairs in the electronics industry and most repairs go like this. Spend 95% of your time hunting for the CAUSE of the problem then 5% fixing it. This is obviously a...
    11. Lukwan

      Y-Wing Combat-Ready V-7

      The skin remains mostly unchanged. (Y-Wing empty-shell is already available) This version is complete and combat ready. This is a very large one-man fighter/bomber featuring: -Functional PD-3D point-defense Droid and nibbler-turret. -Powerful Canons (w-Beam), Proton torpedoes and Heat-seekers...
    12. Lukwan

      NobleWatchmen

      Glad you have found us KK. Learning as I go. Post now includes trail of breadcrumbs. Thanks for the poke. :D
    13. Lukwan

      Read by Council Mag-Lev Rails

      A suggested addition to the Rail-system: Magnetic Levitation Rail (Mag-Lev). The purpose is to facilitate rapid transportation of astronauts, entities and possibly cargo. The Mag-Lev would be like Rail-Basic with one limitation; turrets and ships are along for the ride and remain inactive while...
    14. Lukwan

      so what scale is it then?

      so what scale is it then?
    15. Lukwan

      Turret for Y-Wing V-1

      Turret for Y-Wing ( 10-1 scale) Base has some power & shields. Filled and ready to mount.
    16. Lukwan

      Y-Wing by Luk V-2

      Y-Wing 10:1 scale. This ship is my first attempt at a 'beauty-build' and modeling an actual ship from a reference. This version is fully skinned and has only minimal systems. It is intended for people who like to design systems but are still developing their building skills. No effort was...
    17. Lukwan

      Planned Various Fleet Command Ideas

      Most of the 'Orders' that are used in Gratuitous Space Battles would be useful for fleet SOPs (Standard Operating Procedures) & commands. -Escort-target (mobile) -Guard stationary target (pursuing enemy is a selectable option) -Attack at a specific range from enemy. -Retreat when X% damaged...
    18. Lukwan

      Read by Council Remove the 10% increase in energy usage for multiple Outputs

      Lets make beams get thicker the more damage they do. Good visually and tactically useful. Lag is something I feel strongly about. I think that if we don't fight lag right now, and consistently during the development process it could kill SM.
    19. Lukwan

      PD-3D 'Petey' V-1

      Petey, designation:__________PD-droid-turret. Petey has a bit of a flutter but he will help out whenever he can. - 10:1 scale (approx) -Dome tracks target. -AI setting for Anti-Missile. -Plans for Death-Star not included.
    20. Lukwan

      Read by Schine RTS elements, and Shipyard Efficiency

      I like the RTS ideas. Here is my take: -There two kinds of Demolition; quick or careful. Quick if you are saving the material for re-use. Careful if you are 'salvaging' parts. Careful demolition (salvage/dismantle) should be allowed only on the HOME-base's shipyard and gives 100% of blocks...