If it's any consolation at least you are writing things worth reading. There are only a couple dozen people here who understand the game, the forums and how to engage in a dialog.
Nailed it. As overall ratings they are bang on.
For individual tactics some of these will be much more effective in particular scenarios. My favorite underdog is the power-drain beam. Effective for a ship that runs it's power at the limit of recharge and fights against an evenly matched foe...
I found the tutorial about master-slave linking to be important early on.
I suggest a focus on avoiding aggravation for new players:
-Very brief how-to make a ship & go mining for Mats.
-Core game concepts. armor/systems/ shields.
-Navigation filters and travel tips.
-Get players familiar with...
Thanks Jaaskinal...that is a tutorial I had not seen yet. With one small addition to this circuit I now have a working dead-man's switch. To achieve a logic-trigger I just slaved a flip-flop from the OR gate.
Thanks for the replies but I am still not sure what this gains me. It is great that I can get a visual indication that a block gets destroyed but how do I translate that into a logic-controlled circuit that triggers only upon the destruction of a 'trigger' block?
(Hoping for a simple, elegant...
I am trying to make a dead man's switch to trigger logic when a block is destroyed but it does not work.
Problem: A logic 'active'-state (high) does not go 'inactive' (low) when the logic block is destroyed. This is actually illogical since SM treats 'active' like 'powered' and 'inactive' like...
A spin on this idea is to have booster blocks that accelerate entities passing through them. This would be great for race-gates and drone launchers alike. Nothing says Science like accelerated fighter launcher. WaaaaaaHoooooooooooooooo
I would like it if the beacon or light-blocks could be used to Master another block so that the slave-block gave off the beacon's light-bloom (or colored light). This would include the non-physical blocks like the pick-up rail, allowing non-collision guide-lights.
More wood textures would be a welcome addition for building. Or, to start with, I would like more existing blocks to have textures that can be oriented in Adv build mode.
(I got nothin' against planks...or that Planck guy.)
Like rail-basic the pickup-rail can be oriented so that ship changes direction (of movement...not orientation) as it glides along. To avoid drones colliding with your ship: start the pick-up point far away and at a tangent from the line of your hull. Use a serpentine route to reel in the drone...
I think the tools already exist for better drone-recall. The pick up rails don't have to be in a straight line to the rail system in the ship. You are free to put the pick up point out & away from your ship's hull. (Tangential might avoid collisions.) The path can change direction as you lay a...
Bringing together builders and combat-specialists is good thing. There are a number of debates between so-called builders and the faction-players who fight more (really, we all build and we all fight). It makes sense as each group is playing their preferred style and have different agendas but...
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