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    1. Lukwan

      If it's any consolation at least you are writing things worth reading. There are only a couple...

      If it's any consolation at least you are writing things worth reading. There are only a couple dozen people here who understand the game, the forums and how to engage in a dialog.
    2. Lukwan

      Dreaming of 90 degree symmetry mode.

      Dreaming of 90 degree symmetry mode.
    3. Lukwan

      Weapon Tiers, A-F

      Nailed it. As overall ratings they are bang on. For individual tactics some of these will be much more effective in particular scenarios. My favorite underdog is the power-drain beam. Effective for a ship that runs it's power at the limit of recharge and fights against an evenly matched foe...
    4. Lukwan

      Dev Blog : May 30th 2016

      I found the tutorial about master-slave linking to be important early on. I suggest a focus on avoiding aggravation for new players: -Very brief how-to make a ship & go mining for Mats. -Core game concepts. armor/systems/ shields. -Navigation filters and travel tips. -Get players familiar with...
    5. Lukwan

      Need assistance Getting a multi-cannon Bi-Axis Turret to work properly

      One Bobby AI in the barrel is all that is needed. I have also had success with an extra entity between the base and barrel for flexibility.
    6. Lukwan

      Read by Council Dead man's Switch (Logic)

      Thanks Jaaskinal...that is a tutorial I had not seen yet. With one small addition to this circuit I now have a working dead-man's switch. To achieve a logic-trigger I just slaved a flip-flop from the OR gate.
    7. Lukwan

      Read by Council Dead man's Switch (Logic)

      Thanks for the replies but I am still not sure what this gains me. It is great that I can get a visual indication that a block gets destroyed but how do I translate that into a logic-controlled circuit that triggers only upon the destruction of a 'trigger' block? (Hoping for a simple, elegant...
    8. Lukwan

      Read by Council Dead man's Switch (Logic)

      I am trying to make a dead man's switch to trigger logic when a block is destroyed but it does not work. Problem: A logic 'active'-state (high) does not go 'inactive' (low) when the logic block is destroyed. This is actually illogical since SM treats 'active' like 'powered' and 'inactive' like...
    9. Lukwan

      Read by Council Suggestion: Accelerator Rails

      A spin on this idea is to have booster blocks that accelerate entities passing through them. This would be great for race-gates and drone launchers alike. Nothing says Science like accelerated fighter launcher. WaaaaaaHoooooooooooooooo
    10. Lukwan

      Read by Council Improved pickup points and Beacons

      I would like it if the beacon or light-blocks could be used to Master another block so that the slave-block gave off the beacon's light-bloom (or colored light). This would include the non-physical blocks like the pick-up rail, allowing non-collision guide-lights.
    11. Lukwan

      Recognized by Council Planks and polished stone

      More wood textures would be a welcome addition for building. Or, to start with, I would like more existing blocks to have textures that can be oriented in Adv build mode. (I got nothin' against planks...or that Planck guy.)
    12. Lukwan

      Read by Council Fixing ideas for the Pickup Point

      Like rail-basic the pickup-rail can be oriented so that ship changes direction (of movement...not orientation) as it glides along. To avoid drones colliding with your ship: start the pick-up point far away and at a tangent from the line of your hull. Use a serpentine route to reel in the drone...
    13. Lukwan

      Wishing for 90 degree symmetry-mode.

      Wishing for 90 degree symmetry-mode.
    14. Lukwan

      Recognized by Council New "meter block" to replace lag-sensitive "timed logic"

      Great suggestion. I would love to have a logic block that triggered when my shields go down.
    15. Lukwan

      Looking forward to seeing some awesome fleets.

      Looking forward to seeing some awesome fleets.
    16. Lukwan

      Eagerly anticipating seeing some awesome fleets. Good luck with your builds folks.

      Eagerly anticipating seeing some awesome fleets. Good luck with your builds folks.
    17. Lukwan

      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      I think the tools already exist for better drone-recall. The pick up rails don't have to be in a straight line to the rail system in the ship. You are free to put the pick up point out & away from your ship's hull. (Tangential might avoid collisions.) The path can change direction as you lay a...
    18. Lukwan

      Read by Council Hinder design theft

      Bringing together builders and combat-specialists is good thing. There are a number of debates between so-called builders and the faction-players who fight more (really, we all build and we all fight). It makes sense as each group is playing their preferred style and have different agendas but...
    19. Lukwan

      Recognized Flak weapons

      Yes! DOT Slime Weapons. (Acid Weapons) potential temporary FX: (for target) -Reduced visibility. -Erratic thrusters. -Bonus damage. -Loss of radar-map. -Loss of missile-lock. -Stuck plex-doors.
    20. Lukwan

      Suggested Encourage Battles by going green (Recycling)

      Recycle as a beam FX could be fun too.