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    1. Lukwan

      My output is not prolific but but I do a like to make 'specialty' builds. Check me out on the...

      My output is not prolific but but I do a like to make 'specialty' builds. Check me out on the dock. https://starmadedock.net/content/lukwans_fleet_submission_1.4984/
    2. Lukwan

      My Shop left when I wasn't looking ...

      I have seen trade-stations disappear on my old MP server. Sometimes they were replaced by a floating slab of armour blocks. Recently on my single player game I lost my personal station. Its a total mystery to me so just started a new universe.
    3. Lukwan

      Change the Trees!

      Yes, the trees are kind of uninspiring so far. Real trees are amazing to look (up) at...it would great to have some trees with majesty.
    4. Lukwan

      Recognized Storage Menu Sorting Options

      In addition to these sorting ideas: I would like a tool that copies a 'snapshot' of a particular storage box's sorting system and then allows me to store and recall different snapshots of Sorting. Since the earliest days of inventory games we have been organizing our 'chests' visually...we do...
    5. Lukwan

      Read by Council Prevent Turrets from being Built Incorrectly

      Could not agree more with that last line LG. I would find building tedious if I predetermined my stats before starting to build. I just 'wing it' and use intuition and analysis to modify my build. I am 1300 hours in SM and my turrets are the most popular thing on my Community Content page. This...
    6. Lukwan

      How do you manage your faction?

      Standard permission blocks must be placed adjacent to the block they are governing. C-V linking is not required. I am not sure if this goes for Faction-permission blocks as well.
    7. Lukwan

      Shipwrecks

      I remember that story from Weird War Tales, a comic from the '70s. Very creepy.
    8. Lukwan

      Depth in the thrust system: use some physics.

      I don't see any specific advantage to this idea. Besides a general 'more depth' in thrusters...what does add to to the game? The disadvantages are huge so, on the face of it; no...just no (thanks). Circling the wagons around your idea does it no favors. If you are trying to win a debate you need...
    9. Lukwan

      [Philoshopy] Why do we keep trying to build something pretty ?

      I actually maintained a design philosophy on a MP server that If I made attractive ships people would not want to destroy them. Coupled with a build-friendly atmosphere I found this philosophy partially useful. Happy thoughts wont stop certain player from attacking anything they see (and some...
    10. Lukwan

      Recognized by Council A modest Proposal regarding Scanners, Cloakers, and Jammers.

      O.K. if we are gonna talk about Gamma-Ray weapons we will need a mechanic to determine the likelihood of 'Hulkification' for any NPC scientists who get exposed. :mad: "Hulk smash puny blocks!"
    11. Lukwan

      Communications Networks

      I like the idea of small, local networks for voice-com. On a server with many players the chatter can be obnoxious. Small build-teams and faction-navies in combat would both benefit from a private com-channel. The chat options are helpful for keeping the text-chat under control.
    12. Lukwan

      Read by Council Cosmetic Logic Pipes

      Make each logic-pipe junction selectable (visible or not) then offer various cool textures (as Nightrune suggested) to make them really pop visually. People who don't wan't to see them are happy and people who want to decorate are able to without using extra blocks. I sometime use the...
    13. Lukwan

      StarMade Development Direction

      My two cents worth... I have little patience for impatience. If getting SM released sooner means it becomes a bad clone of a poorly thought-out game we have all played before then I'll wait. I urge Bench and the team at Schine to have faith in their vision and in the gamer community. I am...
    14. Lukwan

      Read by Council Entity Merge or Permanent Docking to reduce lag

      I like any ideas that reduce collisions and lag. Good Post. Here is a radical approach to docked entities that take critical damage: EG-When a turret rail-docker takes critical damage it does not detach from the mother-ship (causing collision checks). Instead is causes a total failure of...
    15. Lukwan

      Recognized by Council Rail Turret Axis Wedge

      That would have saved me soooooo much trouble on this build. Lukwan's_Fleet_Submission_1 I turned the core on a 45 degree angle just to get those turrets on the shoulders to sit at 45 degrees. No symmetry mode to help so...lots of duplication in the build.
    16. Lukwan

      Read by Council Allow the use of changing entities in Build Mode

      Agreed. This is one of many little time-wasters that knocks me out of 'flow' state on a build.
    17. Lukwan

      Recognized by Council A modest Proposal regarding Scanners, Cloakers, and Jammers.

      Yes I got that JW. I was not articulate but my issue is with the current system not with your post. This subject has already been discussed elsewhere and your scheme is as workable as any other I have seen. I am just happy that discussion is ongoing.
    18. Lukwan

      90 degree symmetry now running as sub-routine in my left, frontal cortex. Would be nice to have...

      90 degree symmetry now running as sub-routine in my left, frontal cortex. Would be nice to have it in Advanced build mode too.
    19. Lukwan

      Recognized by Council A modest Proposal regarding Scanners, Cloakers, and Jammers.

      One logical effect of the EM wars might be prolonged time to get missile-lock for 'blinded/jammed' ships. A ship that is generating a lot of EM-noise or that is very large should be easy to get a lock on. My main issue is that jamming is inherently a non-stealth activity. How can you be...
    20. Lukwan

      Some Logic Help Plz

      Well I did post this to help people figure out rail stuff so please don't fault me for shilling this. This rail demo does exactly what you want and then some. Spawn it and play around a bit...then make one your self on the empty rail to test your knowledge. Self-Regulating Drone-Rail