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    1. Lukwan

      Engine Porn

    2. Lukwan

      Planned making advanced build mode toggle option

      A good, simple suggestion. Even better...selectable toggle/no toggle.
    3. Lukwan

      Problems with turrets

      Could be a few things. -Is the bobby AI in the barrel of the turret? -Did you dock the base of turret to rail basic? If so replace with turret-axis. -Try removing the bobby AI and re-installing. -Don't go into the core of the barrel or you will reset the active-status of the AI. If all else...
    4. Lukwan

      Personal Build Challenges you give yourself?

      I built my fleet carrier on a 45 degree angle to explore what design elements would be made possible. This allowed mounting turrets on the 'slope' faces of the ship and design details that were impossible with a 'normal' orientation. Lukwan's_Fleet_Submission_1 Call it a 45 degree challenge...
    5. Lukwan

      Reworked template interface, and some uses

      Mirrored paste would be a very useful option.
    6. Lukwan

      Recognized Simple solution for a horrible problem

      Fully shielded yes but some tactical genius in the rebellion ordered shields " Double-Front" to deal with the withering turret fire of the Deathstar. No TIE fighter could one-shot a Rebel star-fighter that had 'front & back' shields up (default).
    7. Lukwan

      Ship and Station Best Practices

      This ship was made as a guide for players who are literally on day-1 with Starmade. It was made before the tutorial was expanded and was meant to reside docked to a spawn-station or spawned in a SP (creative) game. There are many ways to approach this game and this represents my personal biases...
    8. Lukwan

      [Philoshopy] Why do we keep trying to build something pretty ?

      This sums up this thread for me... ;)
    9. Lukwan

      Transporter technology underplayed?

      Transporters are what I use to get to the various small ships in my fleet or from them to my station (given how slow the astronaut used to be). I use them to perform EVAs so I don't need an airlock. My ships have transporter pads specifically designed for use in combat so that I can perform...
    10. Lukwan

      Advanced Build Question

      MC worldedit had a great feature. You defined your bounding box using just two blocks at opposite corners. One was kind of a 'copy from' block and the other was 'paste to' block. It made it much easier to paste into a precise location. This idea is totally worth borrowing. I would love to see...
    11. Lukwan

      [Philoshopy] Why do we keep trying to build something pretty ?

      Arguing with a drill-Sargent is like wrestling in the mud with a pig. You both get filthy, but the pig loves it. ZektorSK-Challenge: build a 50,000 block doom-cube that can beat my 50k champ (with me piloting). One turret only/no swarm-missiles. It's not like my ship is example of beauty, but...
    12. Lukwan

      Building things should be mostly optional.

      I am all for being inclusive. If SM can evolve it's RP and sandbox elements further your dream of never needing to build will be realized. But... if you never explore the build aspect of this game you are only playing half of the game. This begs the question: why? SM without building is like...
    13. Lukwan

      Recognized by Council Increase Scanner Usability

      How many threads is this now? 3..... 4 ..... so the community is clearly interested in this subject. Good. I cant wait for a new & improved scanner/jamming/ecm/eccm/cloaking/stealth/+3 to hide-in-shadows technology to be introduced so we can rip it apart rip into it. :D I going to open...
    14. Lukwan

      90 degree symmetry mode

      ---90 degree Symmetry (or 45 degree axis-shift) ---Spiral Symmetry Yup, you folks nailed it. I was not seeing it when MeRobo posted initially but it has finally sunk in. Thanks for all the brainstorming gang, now if only we can convince Schine to add this option to Adv Build Mode. How...
    15. Lukwan

      Weapon Building Question

      Reminder to newer players: Shift-V will link a large group of connected modules instantly. Good time-saver.
    16. Lukwan

      90 degree symmetry mode

      I think that would be Spiral-symmetry.
    17. Lukwan

      Recognized by Council Its science!

      You should maybe get that looked at.
    18. Lukwan

      Saber's Thread

      Nice work on the hand-held items Sabre. Personally I think the console model is spiff and only 14 polygons...totally worth it. I would love to see more of those variants. Here is an idea for colored consoles. Rather than use up block ID for decorative consoles that are identical but for color...
    19. Lukwan

      Logic Channels

      Frequencies For Wireless Controllers Great minds think alike. :rolleyes:
    20. Lukwan

      How to toggle a turret on or off via remote - my solution

      Great. Starmade has now turned into Galactic door-stop simulator! This place used to be cool....I am soooooo out of here :mad: (slam). ...but seriously that is a cool work-around JinM. :D