If you are proposing a separate soft-cap for each power reactor within an entity then you are essentially proposing that soft-caps become irrelevant. Can the Devs control game-balance without a soft-cap? How would you propose to deal with gigantism? Are you OK with making ship-repairs for battle...
The endless mirroring should be easy be easy to avoid. Like with some Digital Right Management systems: make a copy (mirror) from an original but not from a copy. Why wouldn't it just keep track of the chain of mirrors? I think our computers are better than the old Star Trek trope of: 'cause the...
Whatever form a new power system takes it should come with a big risk to balance the big reward. I would support any sane idea for super reactors as long they are volatile. Take too many hits and the reactor-core blows a huge hole in the ship. (Built in balance-element.) That way big ships are...
Ditto. Improvements like these give me renewed faith in the dev-team and the great SM community as well. This forum is a model of civility compared to many forums I have used. I may be deluding myself but I seem to detect that ideas from this forum do indeed trickle up to the ears of the...
I don't want to throw cold water on a useful thread but...
Your Favorite Decoration Block
These threads are great but do know what what is better than two identical threads?... :one comprehensive thread. :p
I have used multiple weapons on turrets. The turret generally engaged with all weapons even when the shorter range ones were unable to hit. Turrets engage as soon as any of their weapon are in range. My turrets also continue to fire harmlessly at my own hull if it is between turret and target...
Welcome to the dock CRS. Good post. As usual SM attracts quality gamers.
I could make great use of this feature and it could speed up my builds considerably. Here are a few other symmetry threads just for fun:
90 degree symmetry mode
Rotational Symmetry
Read by Council - Symmetry...
Another useful tool for replacing blocks with different blocks is a magic wand. I think MC Worldedit has this feature. With wand in hand you just tapped a block to switch it. In SM we would need it to swap to and from inventory otherwise it would only be appropriate for creative mode.
This is a...
Spaced in Transit.
You know how they say 'don't exit spaceship while in flight'? Well DON'T. While field testing my 50k champ (before it was a champ) I was tuning up my systems after my latest build-jag. Sure, I BP'd my build...some time ago...and I was gonna save it again as soon a I got...
While I don't argue that this is true, at this stage of development, I would caution against drawing conclusions about the ratio of PvP to 'Other' servers. We choose how to explore this game based on the State-of-Play at this very moment in development. If there are modes of PvP that we would...
I'm sure that on most MP servers you could put out a message that you want to buy a ship and there would be people ready to sell to you. This is also a great way to meet other players. The additions to the game, over time, will no doubt provide options that make this kind of transaction simpler.
Agreed. Not all Starmadians are computer experts but a bunch of us would host a MP server if it were more idiot-proofed. It is only the complexity of maintaining a server that keeps me from attempting a server of my own (without having a tech-guru to help run it).
Before anyone says 'Get...
Such enthusiasm. It's not that these are bad ideas, just that the delivery is a massive wall of text.
Spend some time reading the Dev-Blogs or search the Dock under (RP) Role-Play and you may find a lot of elements in your post are already under development...and some never will be. Schine...
In many space dog-fighter games when you hit 'select (nearest) target' the AI will acquire a new target; either the closest enemy to the ship or the closest enemy to the cross-hairs. I would very much like my main weapons and mounted turrets to co-ordinate their fire together on the Alpha-Target.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.