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    1. Lukwan

      Power usage

      If you are proposing a separate soft-cap for each power reactor within an entity then you are essentially proposing that soft-caps become irrelevant. Can the Devs control game-balance without a soft-cap? How would you propose to deal with gigantism? Are you OK with making ship-repairs for battle...
    2. Lukwan

      No clue what this is. BUT ITS THE THIRD TIME.

      I think this happened to my single player world as well but I was confused at the time. If it happens again I will take notes.
    3. Lukwan

      Suggested Double+ symmetry

      The endless mirroring should be easy be easy to avoid. Like with some Digital Right Management systems: make a copy (mirror) from an original but not from a copy. Why wouldn't it just keep track of the chain of mirrors? I think our computers are better than the old Star Trek trope of: 'cause the...
    4. Lukwan

      Power Overhaul Ideas

      Whatever form a new power system takes it should come with a big risk to balance the big reward. I would support any sane idea for super reactors as long they are volatile. Take too many hits and the reactor-core blows a huge hole in the ship. (Built in balance-element.) That way big ships are...
    5. Lukwan

      Thanks for...

      Ditto. Improvements like these give me renewed faith in the dev-team and the great SM community as well. This forum is a model of civility compared to many forums I have used. I may be deluding myself but I seem to detect that ideas from this forum do indeed trickle up to the ears of the...
    6. Lukwan

      What blocks do you use as decorations?

      I don't want to throw cold water on a useful thread but... Your Favorite Decoration Block These threads are great but do know what what is better than two identical threads?... :one comprehensive thread. :p
    7. Lukwan

      Suggested Ship computers should transmit some signals for logic blocks

      Yes it has been suggested before and yes it is good idea. The dock actually has a logic-section but I often forget to post logic ideas there.
    8. Lukwan

      AI with multiple weapon types

      I have used multiple weapons on turrets. The turret generally engaged with all weapons even when the shorter range ones were unable to hit. Turrets engage as soon as any of their weapon are in range. My turrets also continue to fire harmlessly at my own hull if it is between turret and target...
    9. Lukwan

      Suggested Double+ symmetry

      Welcome to the dock CRS. Good post. As usual SM attracts quality gamers. I could make great use of this feature and it could speed up my builds considerably. Here are a few other symmetry threads just for fun: 90 degree symmetry mode Rotational Symmetry Read by Council - Symmetry...
    10. Lukwan

      Secondary Symmetry

      [Revenge of the Necro-poster]:eek: Wow...it's been awhile and both could still benefit from a little updating.
    11. Lukwan

      Do pulse weapons have any potential to work as point defense?

      Decoy/heat flares are long overdue.
    12. Lukwan

      Suggested "Paint" tool in advanced build mode.

      Another useful tool for replacing blocks with different blocks is a magic wand. I think MC Worldedit has this feature. With wand in hand you just tapped a block to switch it. In SM we would need it to swap to and from inventory otherwise it would only be appropriate for creative mode. This is a...
    13. Lukwan

      Starmade NOPE Moments

      Spaced in Transit. You know how they say 'don't exit spaceship while in flight'? Well DON'T. While field testing my 50k champ (before it was a champ) I was tuning up my systems after my latest build-jag. Sure, I BP'd my build...some time ago...and I was gonna save it again as soon a I got...
    14. Lukwan

      Multiplier block for rp ships or other uses

      While I don't argue that this is true, at this stage of development, I would caution against drawing conclusions about the ratio of PvP to 'Other' servers. We choose how to explore this game based on the State-of-Play at this very moment in development. If there are modes of PvP that we would...
    15. Lukwan

      Building things should be mostly optional.

      I'm sure that on most MP servers you could put out a message that you want to buy a ship and there would be people ready to sell to you. This is also a great way to meet other players. The additions to the game, over time, will no doubt provide options that make this kind of transaction simpler.
    16. Lukwan

      Builtin Auto Updater and Auto Restarter for servers?

      Agreed. Not all Starmadians are computer experts but a bunch of us would host a MP server if it were more idiot-proofed. It is only the complexity of maintaining a server that keeps me from attempting a server of my own (without having a tech-guru to help run it). Before anyone says 'Get...
    17. Lukwan

      This Is My Hello World - Starmade Edition- SUGGESTION AI interactions ship damage, fleet combat etc.

      Such enthusiasm. It's not that these are bad ideas, just that the delivery is a massive wall of text. Spend some time reading the Dev-Blogs or search the Dock under (RP) Role-Play and you may find a lot of elements in your post are already under development...and some never will be. Schine...
    18. Lukwan

      What is the worst thing Schine could add to the game?

      QuickTime events that require mindless button-mashing to grind through.:mad:
    19. Lukwan

      Dual Purpose Turrets

      In many space dog-fighter games when you hit 'select (nearest) target' the AI will acquire a new target; either the closest enemy to the ship or the closest enemy to the cross-hairs. I would very much like my main weapons and mounted turrets to co-ordinate their fire together on the Alpha-Target.