You know that question how objects can be aerodynamical in 4D is non-sense if we're not threating 4D as another spatial dimension?
It's like talking about 3D.
Paper IS NOT 2D. It's 3D. Real 2D object will not be air resistant because there will not be any molecules that will resist. Unless...
Thing that u're talking about is very similiar to vectorize process (convert raster graphic into vector graphic). Which is 2D and very consuming. Don't want to even think how resource consuming it will be in 3D.
Actually pure 3d object can't be aerodynamic in 4D. Just because length in kata (4D "height") direction is equal to 0. It's like talking about pure 2D object in 3D world. It will not affect air around itself.
+ We're talking about space so why we even talk about aerodynamics?
What do You think to make gamemode where there is only one naturally-generated shop at spawn-point.
IT should have some amount of money at beginning, let's say 100 000. And it will not have any income every 10 minutes.
Every player who will join, will come with starting money. So amount of...
Yea waiting for them too. It could be nice if capsule factory would have some capsule icon on it. Similiar thing about macro and micro. It's hard to recognize what is what on the beginning :P
Exactly. Planets needs to be more rare and usefull. Players needs to have reason to protect them.
If we want gravitational warfare, then ground vehicles needs to have some adventage over attacks from space.
I also imagine that due to size of land vehicles, they will be mostly remote controlled...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.