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    1. Nosajimiki

      Go Back to Ratings instead of Likes

      "Like" works for flushing out what is popular, but not good at flushing out what is specifically problematic, and in pre-release development, finding problems is more productive than finding new ideas. If someone has an idea and 6 people like it, it might look worth considering, but if the same...
    2. Nosajimiki

      My Thoughts on the New SM

      This issue is way worse than what ships do or don't meet integrity, but rather what happens when you lose it. Right now there is massive game crashing lagg that happens when even small ships start to burn (I've killed the game shooting up a 30k ship with square system blocks), or worse, the...
    3. Nosajimiki

      Can I make a ship not span 5 sectors to properly space the reactor and stabiliazers?

      Miners are actually smaller than before. My new mining ship is only 5k and can max out the lag threshold on all the major servers. It is about 300m tall as per the original 1-dimension mechanic, but with the new stab mechanics, you could make something more reasonable like a 140m ship with...
    4. Nosajimiki

      Fleet Style Auto-Docking / Named Docking Points

      Or you could make it a function of wireless controllers. Put a wireless controller on the rail and one on the docker and link them. Them add an input to the one of the wireless blocks and as long as you are in docking beam range, it will auto dock you. That way it does not need bulky chambers...
    5. Nosajimiki

      Go Back to Ratings instead of Likes

      I think we are both in agreement about friendliness being a goal, but removing ratings tags costs too much in other terms to be a good idea. If this is just a place to pow wow around with community ideas with no clear mechanics for aggregating community feedback, then it is no longer useful to...
    6. Nosajimiki

      Go Back to Ratings instead of Likes

      I disagree. That is by definition a Win-Lose argument. In order to win you lose something of value. Win-win would be adding inappropriate tagging under the terms of flaming. Then you could use it as a method to oust inappropriate behavior, while retaining the more useful system. Either way...
    7. Nosajimiki

      Go Back to Ratings instead of Likes

      Yes, they were occasionally being used as a personal insult, so I understand your opinion here. However, in such cases, they were at least a "soft" insult instead of a "hard" insult. Forum trolls HAVE the time to write a full insult and will they will if that is their only option. For...
    8. Nosajimiki

      Returning player feedback on power 2.0

      But for an update that is how far off? Just fixing the bugs in power 2.0 will take months. Pushing a major weapons update before that is done is a really bad idea because it makes bug tracking that much harder. So, yes, they are a doomed turret design, but so were the ships we all made in the...
    9. Nosajimiki

      Returning player feedback on power 2.0

      Problem was that in power 1.0 true exploits, and even simple meta was all very esoteric and hard to discover... Now there is a whole stack of them as plain as day, and players are becoming more resistant to report them because the "work arounds" to get rid of them feel like they are just getting...
    10. Nosajimiki

      Returning player feedback on power 2.0

      A commentary on nons description of power 1 building is that he described an entire wall of technology without a single thing that comes from a menu. Just pure player innovation. the merc dragon technical design manual is over 30 pages long of stuff like that and would be another 10-15 if it...
    11. Nosajimiki

      Stabilizer Connection Beam Tweaks

      ^informative
    12. Nosajimiki

      Go Back to Ratings instead of Likes

      And I would funny this, but instead I am bloating the discussion thread with a detailed response...
    13. Nosajimiki

      Go Back to Ratings instead of Likes

      Likes are uninformative and not nearly as helpful to the production of a pre-release game as the ratings system was. With the like system, there is no way of looking at an OP and telling the difference between a post that did not get much attention and a post that is poorly received. So, good...
    14. Nosajimiki

      Stabilizer Connection Beam Tweaks

      You can't split it per say, but you can redirect it it with nodes. If you want to make it split as a visual effect, you can put two stabilizers 3 blocks apart so you get two streams, then use the nodes to direct them as needed
    15. Nosajimiki

      Variable Integrity & Boosters

      It's not about how much stability it has but about how quickly you can take it away. So, a 2,754 mass group that is 30 x 30 x 30 with a layer of decorative blocks around it can be destabilized with a 1 or 2 high penetration waffles that could quickly add a few thousand surfaces as the system...
    16. Nosajimiki

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      Depending on how low-density/ high surface area your internals are, it may or may not hit 1.0, but even if something like that did, such a ship would likely not fall into the massive damage multiplier of a 1x1 strand speg but but into a % range penalty that could still well be worth the...
    17. Nosajimiki

      The gift that just keeps giving!

      But... they always kind-of were... Don't get me wrong, they were popular, but the only point to logic a miner was to make salvage-pulse act like salvage-cannon by creating continuous power draw so you don't need the extra capacitors. All the stuff about it being more size efficient were...
    18. Nosajimiki

      The gift that just keeps giving!

      under power 2.0, this requires 10k e/s per group while they are charging, not firing, so yes, this should consume 20k e/s. An equivalent logic miner under power 1.0 would have consumed 20k e/s for the first burst, and 20k e/s for the second burst. It is actually the same. Logic miners never...
    19. Nosajimiki

      The gift that just keeps giving!

      This does not sound like a bug, Power 2.0 specifically negates power staging, because as Valent implied, they must charge continuously as they reload. The one thing that may look like a bug is if you overflow your ability to regen, you may actually see one weapon lose charge if firing another...
    20. Nosajimiki

      Variable Integrity & Boosters

      This would encourage spaghetti again. While this would fix the "only cubes" issue, it would encourage system speg. The optimal solution would then become to wrap a lot of long strands of systems in "insulation" so that so that if you you get hit, only a few blocks would become exposed.