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    1. Nosajimiki

      Replace Missile Tracking From Slave To A New System

      Hmmm... this idea could be brought further and just make it all computer functions built off of basic missile, beam, and cannon physical systems. For example. I could spend 5-20% on converting a missile to have a secondary effect such as Shot-gun, higher rof, lower rof, or even invest in...
    2. Nosajimiki

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      ^ Mostly agree, but I would like to add the following points: Learning how to make things like chain drives is like leveling up. This game does not assign players abilities like "level-7 propulsion engineering", instead, you had to learn how to make better propulsion systems. An experienced...
    3. Nosajimiki

      What exactly are the penalities of low stabilization?

      Also, the reactor is "rotatable"; so, you can now optimize to a LOT of shapes. Below are a few very different but typical aesthetics that can be optimised: The Klingon warbird has a short nose, but two long diagonal wings. You could put a reactor in the main body, and stabs in the nose and...
    4. Nosajimiki

      Make Salvaging Consistent

      The big problem I've seen, and not sure how this plays out in power 2.0 is that small stuff not worth salvaging like hangar doors and AMS turrets often don't overheat and become permanent server junk, and big stuff like ship hulls > 200k that are really worth salvaging randomly disappear before...
    5. Nosajimiki

      What exactly are the penalities of low stabilization?

      Most of this is right, but I believe distance is a nonlinear relationship with a soft cap on min distance so "199999 stabilisers at a distance of 297 meters for 25% stabilisation" and "5 groups of 40000 stabilisers each at a distance of 65.5 meters for 25% stabilisation, 5 groups of 400000...
    6. Nosajimiki

      What exactly are the penalities of low stabilization?

      More specifically, you can get 100% stabilization range efficiency with a 20% of the distance if you build in all 6 directions, but you get full power efficiency if your total stability is at 25%.
    7. Nosajimiki

      Fleet Mining Wierdness

      If you are are trying to make a wide area miner in power 2.0, try using Salvage/missile. That way you can have 1000 outputs for the same power penalty of a 200 output system or whatever miner size you prefer to use.
    8. Nosajimiki

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      Wow, hostile much? Speaking of reading, go double check the forum's new rules and conditions. Loading sectors only takes as much to load as what is in them; so, other than jumping near the occasional planet or homebase (which happens very rarely by accident), your point is moot. You can have...
    9. Nosajimiki

      v0.200.334 Bonus Stabilization Mechanics

      I've built my fair share of ships that way, even won a few fights with them; so, I understand your opinion. But I've then gone back and re-systemed those ships later once I understood the math only to find out that I could make the same ships pack 3-4 times as much firepower with the same sized...
    10. Nosajimiki

      v0.200.334 Bonus Stabilization Mechanics

      I think you are missing the point that people will reverse engineer any mechanics this game has down into formulas to optimise their building. While finding exact mechanics in game via experimentation is fun, once you have them, they should model well. People don't just want to be able to use...
    11. Nosajimiki

      Shield/Armor Changes/Improvement Ideas.

      that... makes no logical sense... Self replicating armor is processor and memory intensive and Unrealistic, not to mention the tons of meta imbalances your create in the process. A much better and simpler solution is to just make armor stop everything until aHP is depleated. That way you can...
    12. Nosajimiki

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      There are several common misconceptions here. Multiple patches were already in place that made logic drives supper light weight on servers. Latest gen jump drives were generally 12-24 total logic pulses a second, not like the 10s of thousands of pulses of the old X-drives. Older gen drives...
    13. Nosajimiki

      HowTo make an RP Demon-Faction?

      In power 2.0? Download those stealth nuke boats FlyingDebris made, reskin as needed. They should do what you are looking for.
    14. Nosajimiki

      Shield/Armor Changes/Improvement Ideas.

      Ummm... not sure if you are familiar with how much of a pain in the butt repairing combat damage is, But the suggestions means that every little skirmish would result in damage that (including getting strafed by crappy little pirate ships 1/1000th your size). Shields as a HP buffer are an...
    15. Nosajimiki

      Tekt Astirodes are to close to the sun???

      Mining tekt is dangerous, but not always inside of a sun's radius. The first orbital in the graphic below is inside of a stars kill zone and is not safe to mine (makes for a fun challenge though), the 2nd and 3rd orbitals still support tekt, so you may need to try another star system that has...
    16. Nosajimiki

      What exactly are the penalities of low stabilization?

      Explosions were originally discussed as a consequence of low stability, but that mechanic was offset into the integrity system instead. Reactors receive up to 3x damage at zero stability vs 100% and I believe it is a linear function. At 25% stability you get maximum regen.
    17. Nosajimiki

      My Thoughts on the New SM

      Oh, my comment was in reference to power 2.0. That worked well in 1.0 where you could flood fill around an interior. In 2.0, that kind of building will lead to massive systeming issues with the new integrity model
    18. Nosajimiki

      Go Back to Ratings instead of Likes

      I disagree. If your opinion goes against the popular opinion, it should be noted in the metadata. Don't get me wrong, it can feel negative to have a minority opinion, but in many cases, this is an indicator that you should be more open to other people's ideas since a strong majority opinion...
    19. Nosajimiki

      What is Wrong with Starmade

      And this is why re-systeming is hard for you. My Ddraig class had it's entire turret set replaced 4 times to adapt to different enemies and new information about weapon metas. It also had no less than 9 alterations to the internal systems after it was "finished". (Thankyou constant changes to...
    20. Nosajimiki

      How to fix Integrity - Yeay Math Again!

      Some basic shapes that are right at the sensitivity of 5 threshold... in retrospect, something in the 6-7 range might make a better default since this is still a bit limited, but hey, that's why configs are for.