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    1. Nosajimiki

      Question: the ultimate fate of outdated blocks and blueprints?

      LvD also has plenty of sources of old blocks. I don't recall if they are all craftable, but there are 10s of millions of old blocks sitting around in player storages not being used you could trade for, plus all the old HUB ships can be purchased and scrapped for 1.0 blocks.
    2. Nosajimiki

      Starmade memes

      *Presses the Phantom report button for hostile use of the phantom funny button* Oh, wait, there IS still a report button... but I take no offense, so I guess the phantom report button is fine. Now since you don't believe me, this ship dominated a the competition on LvD, and it was very well...
    3. Nosajimiki

      Power 2.1 doesn't suck.

      Vertical ships can inherently shield & speed tank better since most missiles hit from the side and direct fire weapons are only as accurate as the width of a ship from the vector it is strafing. So, what you are criticizing is about what happens after your shields go down, but your shields are...
    4. Nosajimiki

      You Have Failed Us

      Because the old game is not a supported product. It is unstable with no hope of ever being any better. Sure, it's better than 2.0 is right now, but it's still a broken alpha game. You clearly did not follow the fact that it was an escalating problem. All that "flaming" was the result of an...
    5. Nosajimiki

      Rail speed not working?

      Rails have a kinda slow default max sliding behavior; so, big hangers with sliding doors can only open so quickly. There are 4 good workarounds that I know of: 1 - The easiest solution is to use door or forcefield blocks instead of rails, they are not as pretty, but they reduce lag and open...
    6. Nosajimiki

      Power 2.1 doesn't suck.

      This was already true of Power 1.0. A well built or well piloted smaller ship could beat a larger ship quite easily. A few good examples of this: - The fight between my Nidhog Battleship and Event Horizon's Hammer-class Titan. The Nidhog was one of my old pure RP ship with no exploitative...
    7. Nosajimiki

      Who plays with "draw logic pipes" on?

      Small is not always an option, for example, I am working on an event base right now where I have controllers that literally effect systems 1 km apart. Since that is a public base though, I may need to rethink some things now to make sure those lines are hidden since it will be in a very public...
    8. Nosajimiki

      Who plays with "draw logic pipes" on?

      I don't see how you even look at this without getting lost in the pasta of lines. I've built stuff at least this complex before, and this is the kind of build that makes me feel like having it on is no option, I guess it's all about how we learned to do it in the first place.
    9. Nosajimiki

      Power 2.1 doesn't suck.

      Okay... when missiles worked, they could hit spaghetti on a luck shot often enough. [EDITED FOR ACCURACY] As a case study, since we have different experiences, I was able to damage until it ran away a 35k spaghetti in a 300k MK-2 ddraig, and it was about a fair fight. It was against BDoW's...
    10. Nosajimiki

      Who plays with "draw logic pipes" on?

      I'm the opposite. Many of my logic circuits are too dense and complex for me to see what I am doing with piping turned on. I guess if you are just doing basic auto-gravity or clocks, it is fine, but once you start getting into things like memory gates and recursion, or if you have a system...
    11. Nosajimiki

      Power 2.1 doesn't suck.

      Any system that is based on localized values like this is allow spaghetti. Basically, All this requires is to cover a bunch of 3x3 stands with girders and you still have an OP, stable ship. Integrity really metrics need to be based on something that can predict the shape of a system and not...
    12. Nosajimiki

      In Developement Cockpits: Simple solution (remote core access)

      I like the idea of helm control... but I can think there are at least 3 major issues that deserve attention first. And that is assuming helm control is really high on a lot of ppl's wishlist.
    13. Nosajimiki

      Add a "Ready" state to reactor chambers

      One of the biggest complaints with chambers so far is that there is no hot swapping them in combat. This is a major impetus on combat tactics and depth of gameplay. To put things in perspective. Old power had passives, jammers, inhibitors, etc. that you could just turn on and off at will in...
    14. Nosajimiki

      Necessary Integrity Fixes

      Spaghetti comes in a wide range of variants from low density ships all the way to the retarded levels of such ships as the "Fair-and-Balanced", and not all players agree on where that threshold is. I've personally faced at least 3 true spaghettis (single wide string systems significantly...
    15. Nosajimiki

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      To put things in perspective. Old power had passives, jammers, inhibitors, etc. that you could just turn on and off at will in battle, but you never ran them all at once. Each of these systems had drawbacks to leaving active that gave lot of reasons to toggle them as a battle ebbed and flowed...
    16. Nosajimiki

      Make armour armoured

      Yeah, while we are at it, we should add in a few different reactor types to help balance things out to. My thought is we can do a small and really efficient, one that requires some sort of intricate design planning and has a low soft cap, so that small ships have enough regen to support better...
    17. Nosajimiki

      Make the shield bubble linear

      Oh, no that does not work because ships scale up in three dimensions; so, bubbles need to scale up in 3 dimensions otherwise you allow spaghetti ships in the high mass ranges. Think of it like this: a 100m cube has a volume of 1,000,000m^3, but a 200m cube has a volume of 8,000,000m^3. So...
    18. Nosajimiki

      Make armour armoured

      Actually new stab rules makes fitting inside a single bubble at any scale is pretty easy, because you don't need a long needle ship to be a meta. You could easily make a 1-mil mass armor tank ship inside of a 600m bubble with stabs at all 6 extremes of your carision box, and you'd have...
    19. Nosajimiki

      Make armour armoured

      I'm actually a bit concerned about the armor update... If he builds it based on "how to make a simple plate of armor viable", then well thought out armor systems will become the next exploit on the chopping block which will lead to more weird game mechanics designed to eliminate what is simply a...
    20. Nosajimiki

      Trade network: Show how much credits shop has & make gui better

      This also means you need effort to collect your taxes which is another way to create impedius on infinite wealth. If you own 100 worlds, you'd need to either spend a lot of time farming them every day or two (which would be less profitable than mining anyway), OR you farm a few a day on a...