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    1. Nosajimiki

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      This is how the game is designed, yes... but there are no lack of bugs and exploits that make shooting through parent or sibling entities pretty commonplace. The AI (and in turn the projectile) only accounts for front-face collision, and lag does all sorts of havoc as well. If a gun barrel...
    2. Nosajimiki

      Turret nerfs

      Big turrets DO turn slower, they are just affected by the same glitch that is effecting big ships where rounding errors under lag allow them to turn faster. Also, there are certain weapon systems that make more since as main-body weapons, and some that make more since as turrets. It is not an...
    3. Nosajimiki

      Prerelease v0.200.250

      Okay, that is just a tiny ship. So under my suggested solution I was referencing, its small size would naturally mitigate the smallness of those nacels, which I guess is your point: Small ships should never fall into the threshold of structurally unstable. I was picturing a much larger ship...
    4. Nosajimiki

      Crew Minus Crew

      Mostly I like this idea; however, instead of working on current systems, I feel it should be used to give your ship the currently upcoming chamber effects. IE: Remove chambers from the reactor. Instead make them "rooms" that you attach to relevant other systems like shields/reactors/thrusters...
    5. Nosajimiki

      Prerelease v0.200.250

      Some Basic Sociology: The way people act is naturally distributed across random populations. This game's player base is a random population drawn from the same statistical pool of people as any other gaming community you would find on steam. Therefore, if this is the saltiest player base...
    6. Nosajimiki

      Prerelease v0.200.250

      I actually proposed an integrity function that naturally supports smaller ships and full interiors here. Haven't checked the new integrity formula they are using, but if it is based around diminishing returns and reasonable hard floors; you would not have this issue. Shy of seeing your...
    7. Nosajimiki

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      I know for a fact motherships can shoot through docked stuff which is why you can put hull mounted weapons behind docked hulls. I know that turrets often glitch their barrels into motherships and shoot through them, but i have not recently confirmed if a turret can shot through a mothership w/o...
    8. Nosajimiki

      Prerelease v0.200.250

      frankly, if they want to try to make ship sizes bigger and systems smaller, they should encourage lightweight structural blocks. I would like to see: all soft decorative blocks at .01 mass, all high HP decoratives like scaffolding at .02, all hull and equivalent blocks at .03, all standard...
    9. Nosajimiki

      Prerelease v0.200.250

      yes, I am aware of the minimum mass increase. I think they removed ultra-light blocks as a way of preventing people from building low density ships that don't look like crap ... which is exactly the mechanic they are simultaneously trying to encourage... so not really sure if they plan to keep...
    10. Nosajimiki

      Prerelease v0.200.250

      This is literally the point of PvP building. You annalise formulas, you form and test theories, you look for design patterns that give you the most bang for your buck, you incorporate those patterns into your designs, you run some more tests, you make hard choices between contradictory possible...
    11. Nosajimiki

      The Stabilizer Fix

      I think you misunderstand the ramifications of this system. It strongly favors PvP builders. If you want to make a starship enterprise or star destroyer or battlestar galactica, guess what: you're boned. because all of those ships have a lot of girth for their length that will force you into...
    12. Nosajimiki

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      BTW, I apologize if that last statement read as hostile, that is not my intention. I respect your opinion from a realism perspective, but I am trying to consider it it from a development and playability perspective in terms of what un-intended side-effects true collision would have.
    13. Nosajimiki

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      You are still missing the point; so, I will try to make this as direct as possible: Fix the AI, and there is no problem If the turrets don't fire when occluded, then you get the same effect without adding redundant collision detection slowing the game down, and IF the AI glitches and fires a...
    14. Nosajimiki

      Prerelease v0.200.250

      well that is not so happy :(
    15. Nosajimiki

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      Incase you disagree because you do not understand AI firing-arcs: This turret will continue to shoot at ship in the red zone even if it can not turret down past 90deg, because AI enjoys a fire-arc that is different than the turning arc of your turret the same way you can shoot someone at the...
    16. Nosajimiki

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      This still is a major problem if the AI is not fixed. You assume that your weapons are not constantly clipping your hull, but unless you use some variation of floating or VLS turrets, I can guarantee you are doing it all the time without even noticing it. This would result in most of your...
    17. Nosajimiki

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      yes, but as is, there there is no distinction between the two, and even if I could designate something as an "interior turret", why would I when and exterior turret can exploit through to hit more? Even if you made weapons not phase though docked without causing damage, you'd still have a...
    18. Nosajimiki

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      taking friendly fire from your own weapons is soooo bad. Most main-weapons turrets would blow your ship to pieces instantly, and all your AMS turrets would keep you "under-fire". This is because turrets have a firing arc so even if you prevent your barrel from lining up with your ship, it will...
    19. Nosajimiki

      Prerelease v0.200.250

      ah, I see... So a longboi or island ship can make a strait line, but a shorter ship can zig-zag a line using nodes. I suspect the nodes and not the line will be the break points so if they get hit, your total line shortens, but this great. If you want to centralize your power and bury it in the...